drirc: Apply assume_full_subgroups_with_shared_memory to Resident Evil 2

The game uses a compute shader for occlusion culling. This shader lacks
proper groupshared memory sync, and needs 32-wide subgroup to work
correctly.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7595
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23408>
1 file changed