| commit | bd45b738b7f0c576c19b1bb5589c3bf7969f8ce4 | [log] [tgz] |
|---|---|---|
| author | Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com> | Fri Nov 17 14:49:28 2023 +0200 |
| committer | Marge Bot <emma+marge@anholt.net> | Tue Mar 11 22:06:26 2025 +0000 |
| tree | 795e2a143a9f2c015a70e9aa7d265e5e459fbfcb | |
| parent | 369aec57046143d78295338e4fe96878de1a8668 [diff] |
drirc: Apply assume_full_subgroups_with_shared_memory to Resident Evil 2 The game uses a compute shader for occlusion culling. This shader lacks proper groupshared memory sync, and needs 32-wide subgroup to work correctly. Cc: mesa-stable Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7595 Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23408>