commit | b533de12a5aab989b52573ced8a9fc7e6c15e330 | [log] [tgz] |
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author | Erik Faye-Lund <erik.faye-lund@collabora.com> | Thu Sep 27 18:23:14 2018 +0200 |
committer | Erik Faye-Lund <erik.faye-lund@collabora.com> | Mon Oct 28 08:51:43 2019 +0000 |
tree | 04c7ba39c3c2ba84366b2645fa4b49bbb22d009d | |
parent | 9fa7400564244bdd333066eb71285c3703b537f7 [diff] |
zink: transform z-range In vulkan, the Z-range of clip-space goes from 0..W instead of -W..+W as is the case in OpenGL. So we need to transform the Z-range to account for this. Acked-by: Jordan Justen <jordan.l.justen@intel.com>