commit | b4de9e035ac0afe64ebfd58cd0eb04c1a671afce | [log] [tgz] |
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author | Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> | Fri Jul 31 10:31:50 2020 -0400 |
committer | Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> | Mon Aug 03 09:43:37 2020 -0400 |
tree | 78b0b4368247d0e76f8c1820fb2ebe6989784589 | |
parent | 26dd8f80453fdd9b9c34509b52c6c888416cee0b [diff] |
pan/mdg: Mask spills from texture write This prevents RA failures the results of reading multiple textures that require less than 4 channels, as seen in a number of GL 3 WebRender shaders. Closes: #3342 Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reported-by: Icecream95 <ixn@keemail.me> Tested-by: Icecream95 <ixn@keemail.me> Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6144>