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/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#pragma once
#include <stdint.h>
#include "brw_reg.h"
#include "brw_defines.h"
#include "brw_context.h"
#include "compiler/nir/nir.h"
#ifdef __cplusplus
#include "brw_ir_allocator.h"
#endif
#define MAX_SAMPLER_MESSAGE_SIZE 11
#define MAX_VGRF_SIZE 16
#ifdef __cplusplus
struct backend_reg : private brw_reg
{
backend_reg() {}
backend_reg(const struct brw_reg &reg) : brw_reg(reg) {}
const brw_reg &as_brw_reg() const
{
assert(file == ARF || file == FIXED_GRF || file == MRF || file == IMM);
assert(offset == 0);
return static_cast<const brw_reg &>(*this);
}
brw_reg &as_brw_reg()
{
assert(file == ARF || file == FIXED_GRF || file == MRF || file == IMM);
assert(offset == 0);
return static_cast<brw_reg &>(*this);
}
bool equals(const backend_reg &r) const;
bool is_zero() const;
bool is_one() const;
bool is_negative_one() const;
bool is_null() const;
bool is_accumulator() const;
/** Offset from the start of the (virtual) register in bytes. */
uint16_t offset;
using brw_reg::type;
using brw_reg::file;
using brw_reg::negate;
using brw_reg::abs;
using brw_reg::address_mode;
using brw_reg::subnr;
using brw_reg::nr;
using brw_reg::swizzle;
using brw_reg::writemask;
using brw_reg::indirect_offset;
using brw_reg::vstride;
using brw_reg::width;
using brw_reg::hstride;
using brw_reg::df;
using brw_reg::f;
using brw_reg::d;
using brw_reg::ud;
};
#endif
struct cfg_t;
struct bblock_t;
#ifdef __cplusplus
struct backend_instruction : public exec_node {
bool is_3src(const struct gen_device_info *devinfo) const;
bool is_tex() const;
bool is_math() const;
bool is_control_flow() const;
bool is_commutative() const;
bool can_do_source_mods() const;
bool can_do_saturate() const;
bool can_do_cmod() const;
bool reads_accumulator_implicitly() const;
bool writes_accumulator_implicitly(const struct gen_device_info *devinfo) const;
void remove(bblock_t *block);
void insert_after(bblock_t *block, backend_instruction *inst);
void insert_before(bblock_t *block, backend_instruction *inst);
void insert_before(bblock_t *block, exec_list *list);
/**
* True if the instruction has side effects other than writing to
* its destination registers. You are expected not to reorder or
* optimize these out unless you know what you are doing.
*/
bool has_side_effects() const;
/**
* True if the instruction might be affected by side effects of other
* instructions.
*/
bool is_volatile() const;
#else
struct backend_instruction {
struct exec_node link;
#endif
/** @{
* Annotation for the generated IR. One of the two can be set.
*/
const void *ir;
const char *annotation;
/** @} */
/**
* Execution size of the instruction. This is used by the generator to
* generate the correct binary for the given instruction. Current valid
* values are 1, 4, 8, 16, 32.
*/
uint8_t exec_size;
/**
* Channel group from the hardware execution and predication mask that
* should be applied to the instruction. The subset of channel enable
* signals (calculated from the EU control flow and predication state)
* given by [group, group + exec_size) will be used to mask GRF writes and
* any other side effects of the instruction.
*/
uint8_t group;
uint32_t offset; /**< spill/unspill offset or texture offset bitfield */
uint8_t mlen; /**< SEND message length */
int8_t base_mrf; /**< First MRF in the SEND message, if mlen is nonzero. */
uint8_t target; /**< MRT target. */
unsigned size_written; /**< Data written to the destination register in bytes. */
enum opcode opcode; /* BRW_OPCODE_* or FS_OPCODE_* */
enum brw_conditional_mod conditional_mod; /**< BRW_CONDITIONAL_* */
enum brw_predicate predicate;
bool predicate_inverse:1;
bool writes_accumulator:1; /**< instruction implicitly writes accumulator */
bool force_writemask_all:1;
bool no_dd_clear:1;
bool no_dd_check:1;
bool saturate:1;
bool shadow_compare:1;
/* Chooses which flag subregister (f0.0 or f0.1) is used for conditional
* mod and predication.
*/
unsigned flag_subreg:1;
/** The number of hardware registers used for a message header. */
uint8_t header_size;
};
#ifdef __cplusplus
enum instruction_scheduler_mode {
SCHEDULE_PRE,
SCHEDULE_PRE_NON_LIFO,
SCHEDULE_PRE_LIFO,
SCHEDULE_POST,
};
struct backend_shader {
protected:
backend_shader(const struct brw_compiler *compiler,
void *log_data,
void *mem_ctx,
const nir_shader *shader,
struct brw_stage_prog_data *stage_prog_data);
public:
const struct brw_compiler *compiler;
void *log_data; /* Passed to compiler->*_log functions */
const struct gen_device_info * const devinfo;
const nir_shader *nir;
struct brw_stage_prog_data * const stage_prog_data;
/** ralloc context for temporary data used during compile */
void *mem_ctx;
/**
* List of either fs_inst or vec4_instruction (inheriting from
* backend_instruction)
*/
exec_list instructions;
cfg_t *cfg;
gl_shader_stage stage;
bool debug_enabled;
const char *stage_name;
const char *stage_abbrev;
bool is_passthrough_shader;
brw::simple_allocator alloc;
virtual void dump_instruction(backend_instruction *inst) = 0;
virtual void dump_instruction(backend_instruction *inst, FILE *file) = 0;
virtual void dump_instructions();
virtual void dump_instructions(const char *name);
void calculate_cfg();
virtual void invalidate_live_intervals() = 0;
};
bool brw_texture_offset(int *offsets,
unsigned num_components,
uint32_t *offset_bits);
void brw_setup_image_uniform_values(gl_shader_stage stage,
struct brw_stage_prog_data *stage_prog_data,
unsigned param_start_index,
const gl_uniform_storage *storage);
#else
struct backend_shader;
#endif /* __cplusplus */
enum brw_reg_type brw_type_for_base_type(const struct glsl_type *type);
enum brw_conditional_mod brw_conditional_for_comparison(unsigned int op);
uint32_t brw_math_function(enum opcode op);
const char *brw_instruction_name(const struct gen_device_info *devinfo,
enum opcode op);
bool brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg);
bool brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg);
bool brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg);
bool opt_predicated_break(struct backend_shader *s);
#ifdef __cplusplus
extern "C" {
#endif
/**
* Scratch data used when compiling a GLSL geometry shader.
*/
struct brw_gs_compile
{
struct brw_gs_prog_key key;
struct brw_vue_map input_vue_map;
unsigned control_data_bits_per_vertex;
unsigned control_data_header_size_bits;
};
uint32_t
brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
const struct gl_program *prog,
struct brw_stage_prog_data *stage_prog_data,
uint32_t next_binding_table_offset);
bool brw_vs_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
bool brw_tcs_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
bool brw_tes_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
bool brw_gs_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
bool brw_fs_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
bool brw_cs_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
struct gl_linked_shader *brw_new_shader(gl_shader_stage stage);
unsigned tesslevel_outer_components(GLenum tes_primitive_mode);
unsigned tesslevel_inner_components(GLenum tes_primitive_mode);
unsigned writemask_for_backwards_vector(unsigned mask);
unsigned get_atomic_counter_op(nir_intrinsic_op op);
#ifdef __cplusplus
}
#endif