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/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef _NINE_VOLUMETEXTURE9_H_
#define _NINE_VOLUMETEXTURE9_H_
#include "basetexture9.h"
#include "volume9.h"
struct NineVolumeTexture9
{
struct NineBaseTexture9 base;
struct NineVolume9 **volumes;
struct pipe_box dirty_box;
};
static inline struct NineVolumeTexture9 *
NineVolumeTexture9( void *data )
{
return (struct NineVolumeTexture9 *)data;
}
HRESULT
NineVolumeTexture9_new( struct NineDevice9 *pDevice,
UINT Width, UINT Height, UINT Depth, UINT Levels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
struct NineVolumeTexture9 **ppOut,
HANDLE *pSharedHandle );
HRESULT NINE_WINAPI
NineVolumeTexture9_GetLevelDesc( struct NineVolumeTexture9 *This,
UINT Level,
D3DVOLUME_DESC *pDesc );
HRESULT NINE_WINAPI
NineVolumeTexture9_GetVolumeLevel( struct NineVolumeTexture9 *This,
UINT Level,
IDirect3DVolume9 **ppVolumeLevel );
HRESULT NINE_WINAPI
NineVolumeTexture9_LockBox( struct NineVolumeTexture9 *This,
UINT Level,
D3DLOCKED_BOX *pLockedVolume,
const D3DBOX *pBox,
DWORD Flags );
HRESULT NINE_WINAPI
NineVolumeTexture9_UnlockBox( struct NineVolumeTexture9 *This,
UINT Level );
HRESULT NINE_WINAPI
NineVolumeTexture9_AddDirtyBox( struct NineVolumeTexture9 *This,
const D3DBOX *pDirtyBox );
#endif /* _NINE_VOLUMETEXTURE9_H_ */