| /* |
| * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| |
| #include "stateblock9.h" |
| #include "device9.h" |
| #include "basetexture9.h" |
| #include "nine_helpers.h" |
| #include "vertexdeclaration9.h" |
| #include "vertexbuffer9.h" |
| #include "indexbuffer9.h" |
| |
| #define DBG_CHANNEL DBG_STATEBLOCK |
| |
| /* XXX TODO: handling of lights is broken */ |
| |
| HRESULT |
| NineStateBlock9_ctor( struct NineStateBlock9 *This, |
| struct NineUnknownParams *pParams, |
| enum nine_stateblock_type type ) |
| { |
| HRESULT hr = NineUnknown_ctor(&This->base, pParams); |
| |
| DBG("This=%p pParams=%p type=%d\n", This, pParams, type); |
| |
| if (FAILED(hr)) |
| return hr; |
| |
| This->type = type; |
| |
| This->state.vs_const_f = MALLOC(VS_CONST_F_SIZE(This->base.device)); |
| This->state.ps_const_f = MALLOC(This->base.device->ps_const_size); |
| This->state.vs_const_i = MALLOC(VS_CONST_I_SIZE(This->base.device)); |
| This->state.vs_const_b = MALLOC(VS_CONST_B_SIZE(This->base.device)); |
| if (!This->state.vs_const_f || !This->state.ps_const_f || |
| !This->state.vs_const_i || !This->state.vs_const_b) |
| return E_OUTOFMEMORY; |
| |
| return D3D_OK; |
| } |
| |
| void |
| NineStateBlock9_dtor( struct NineStateBlock9 *This ) |
| { |
| struct nine_state *state = &This->state; |
| struct nine_range *r; |
| struct nine_range_pool *pool = &This->base.device->range_pool; |
| |
| nine_state_clear(state, false); |
| |
| FREE(state->vs_const_f); |
| FREE(state->ps_const_f); |
| FREE(state->vs_const_i); |
| FREE(state->vs_const_b); |
| |
| FREE(state->ff.light); |
| |
| FREE(state->ff.transform); |
| |
| if (This->state.changed.ps_const_f) { |
| for (r = This->state.changed.ps_const_f; r->next; r = r->next); |
| nine_range_pool_put_chain(pool, This->state.changed.ps_const_f, r); |
| } |
| if (This->state.changed.vs_const_f) { |
| for (r = This->state.changed.vs_const_f; r->next; r = r->next); |
| nine_range_pool_put_chain(pool, This->state.changed.vs_const_f, r); |
| } |
| if (This->state.changed.vs_const_i) { |
| for (r = This->state.changed.vs_const_i; r->next; r = r->next); |
| nine_range_pool_put_chain(pool, This->state.changed.vs_const_i, r); |
| } |
| if (This->state.changed.vs_const_b) { |
| for (r = This->state.changed.vs_const_b; r->next; r = r->next); |
| nine_range_pool_put_chain(pool, This->state.changed.vs_const_b, r); |
| } |
| |
| NineUnknown_dtor(&This->base); |
| } |
| |
| static void |
| NineStateBlock9_BindBuffer( struct NineDevice9 *device, |
| boolean applyToDevice, |
| struct NineBuffer9 **slot, |
| struct NineBuffer9 *buf ) |
| { |
| if (applyToDevice) |
| NineBindBufferToDevice(device, slot, buf); |
| else |
| nine_bind(slot, buf); |
| } |
| |
| static void |
| NineStateBlock9_BindTexture( struct NineDevice9 *device, |
| boolean applyToDevice, |
| struct NineBaseTexture9 **slot, |
| struct NineBaseTexture9 *tex ) |
| { |
| if (applyToDevice) |
| NineBindTextureToDevice(device, slot, tex); |
| else |
| nine_bind(slot, tex); |
| } |
| |
| /* Copy state marked changed in @mask from @src to @dst. |
| * If @apply is false, updating dst->changed can be omitted. |
| * TODO: compare ? |
| */ |
| static void |
| nine_state_copy_common(struct NineDevice9 *device, |
| struct nine_state *dst, |
| struct nine_state *src, |
| struct nine_state *mask, /* aliases either src or dst */ |
| const boolean apply, |
| struct nine_range_pool *pool) |
| { |
| unsigned i, s; |
| |
| DBG("apply:%d changed.group: %x\n", (int)apply, (int)mask->changed.group ); |
| if (apply) |
| dst->changed.group |= mask->changed.group; |
| |
| if (mask->changed.group & NINE_STATE_VIEWPORT) |
| dst->viewport = src->viewport; |
| if (mask->changed.group & NINE_STATE_SCISSOR) |
| dst->scissor = src->scissor; |
| |
| if (mask->changed.group & NINE_STATE_VS) |
| nine_bind(&dst->vs, src->vs); |
| if (mask->changed.group & NINE_STATE_PS) |
| nine_bind(&dst->ps, src->ps); |
| |
| /* Vertex constants. |
| * |
| * Various possibilities for optimization here, like creating a per-SB |
| * constant buffer, or memcmp'ing for changes. |
| * Will do that later depending on what works best for specific apps. |
| * |
| * Note: Currently when we apply stateblocks, it's always on the device state. |
| * Should it affect recording stateblocks ? Since it's on device state, there |
| * is no need to copy which ranges are dirty. If it turns out we should affect |
| * recording stateblocks, the info should be copied. |
| */ |
| if (mask->changed.group & NINE_STATE_VS_CONST) { |
| struct nine_range *r; |
| for (r = mask->changed.vs_const_f; r; r = r->next) { |
| memcpy(&dst->vs_const_f[r->bgn * 4], |
| &src->vs_const_f[r->bgn * 4], |
| (r->end - r->bgn) * 4 * sizeof(float)); |
| } |
| for (r = mask->changed.vs_const_i; r; r = r->next) { |
| memcpy(&dst->vs_const_i[r->bgn * 4], |
| &src->vs_const_i[r->bgn * 4], |
| (r->end - r->bgn) * 4 * sizeof(int)); |
| } |
| for (r = mask->changed.vs_const_b; r; r = r->next) { |
| memcpy(&dst->vs_const_b[r->bgn], |
| &src->vs_const_b[r->bgn], |
| (r->end - r->bgn) * sizeof(int)); |
| } |
| } |
| |
| /* Pixel constants. */ |
| if (mask->changed.group & NINE_STATE_PS_CONST) { |
| struct nine_range *r; |
| for (r = mask->changed.ps_const_f; r; r = r->next) { |
| memcpy(&dst->ps_const_f[r->bgn * 4], |
| &src->ps_const_f[r->bgn * 4], |
| (r->end - r->bgn) * 4 * sizeof(float)); |
| } |
| if (mask->changed.ps_const_i) { |
| uint16_t m = mask->changed.ps_const_i; |
| for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1) |
| if (m & 1) |
| memcpy(dst->ps_const_i[i], src->ps_const_i[i], 4 * sizeof(int)); |
| } |
| if (mask->changed.ps_const_b) { |
| uint16_t m = mask->changed.ps_const_b; |
| for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1) |
| if (m & 1) |
| dst->ps_const_b[i] = src->ps_const_b[i]; |
| } |
| } |
| |
| /* Render states. |
| * TODO: Maybe build a list ? |
| */ |
| for (i = 0; i < ARRAY_SIZE(dst->changed.rs); ++i) { |
| uint32_t m = mask->changed.rs[i]; |
| if (apply) |
| dst->changed.rs[i] |= m; |
| while (m) { |
| const int r = ffs(m) - 1; |
| m &= ~(1 << r); |
| DBG("State %d %s = %d\n", i * 32 + r, nine_d3drs_to_string(i * 32 + r), (int)src->rs_advertised[i * 32 + r]); |
| dst->rs_advertised[i * 32 + r] = src->rs_advertised[i * 32 + r]; |
| } |
| } |
| |
| |
| /* Clip planes. */ |
| if (mask->changed.ucp) { |
| DBG("ucp: %x\n", mask->changed.ucp); |
| for (i = 0; i < PIPE_MAX_CLIP_PLANES; ++i) |
| if (mask->changed.ucp & (1 << i)) |
| memcpy(dst->clip.ucp[i], |
| src->clip.ucp[i], sizeof(src->clip.ucp[0])); |
| if (apply) |
| dst->changed.ucp |= mask->changed.ucp; |
| } |
| |
| /* Sampler state. */ |
| if (mask->changed.group & NINE_STATE_SAMPLER) { |
| for (s = 0; s < NINE_MAX_SAMPLERS; ++s) { |
| if (mask->changed.sampler[s] == 0x3ffe) { |
| memcpy(&dst->samp_advertised[s], &src->samp_advertised[s], sizeof(dst->samp_advertised[s])); |
| } else { |
| uint32_t m = mask->changed.sampler[s]; |
| DBG("samp %d: changed = %x\n", i, (int)m); |
| while (m) { |
| const int i = ffs(m) - 1; |
| m &= ~(1 << i); |
| dst->samp_advertised[s][i] = src->samp_advertised[s][i]; |
| } |
| } |
| if (apply) |
| dst->changed.sampler[s] |= mask->changed.sampler[s]; |
| } |
| } |
| |
| /* Index buffer. */ |
| if (mask->changed.group & NINE_STATE_IDXBUF) |
| NineStateBlock9_BindBuffer(device, |
| apply, |
| (struct NineBuffer9 **)&dst->idxbuf, |
| (struct NineBuffer9 *)src->idxbuf); |
| |
| /* Vertex streams. */ |
| if (mask->changed.vtxbuf | mask->changed.stream_freq) { |
| DBG("vtxbuf/stream_freq: %x/%x\n", mask->changed.vtxbuf, mask->changed.stream_freq); |
| uint32_t m = mask->changed.vtxbuf | mask->changed.stream_freq; |
| for (i = 0; m; ++i, m >>= 1) { |
| if (mask->changed.vtxbuf & (1 << i)) { |
| NineStateBlock9_BindBuffer(device, |
| apply, |
| (struct NineBuffer9 **)&dst->stream[i], |
| (struct NineBuffer9 *)src->stream[i]); |
| if (src->stream[i]) { |
| dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset; |
| dst->vtxbuf[i].stride = src->vtxbuf[i].stride; |
| } |
| } |
| if (mask->changed.stream_freq & (1 << i)) |
| dst->stream_freq[i] = src->stream_freq[i]; |
| } |
| if (apply) { |
| dst->changed.vtxbuf |= mask->changed.vtxbuf; |
| dst->changed.stream_freq |= mask->changed.stream_freq; |
| } |
| } |
| |
| /* Textures */ |
| if (mask->changed.texture) { |
| uint32_t m = mask->changed.texture; |
| for (s = 0; m; ++s, m >>= 1) |
| if (m & 1) |
| NineStateBlock9_BindTexture(device, apply, &dst->texture[s], src->texture[s]); |
| } |
| |
| if (!(mask->changed.group & NINE_STATE_FF)) |
| return; |
| WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n"); |
| |
| /* Fixed function state. */ |
| |
| if (mask->changed.group & NINE_STATE_FF_MATERIAL) |
| dst->ff.material = src->ff.material; |
| |
| if (mask->changed.group & NINE_STATE_FF_PSSTAGES) { |
| for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) { |
| for (i = 0; i < NINED3DTSS_COUNT; ++i) |
| if (mask->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32))) |
| dst->ff.tex_stage[s][i] = src->ff.tex_stage[s][i]; |
| if (apply) { |
| /* TODO: it's 32 exactly, just offset by 1 as 0 is unused */ |
| dst->ff.changed.tex_stage[s][0] |= |
| mask->ff.changed.tex_stage[s][0]; |
| dst->ff.changed.tex_stage[s][1] |= |
| mask->ff.changed.tex_stage[s][1]; |
| } |
| } |
| } |
| if (mask->changed.group & NINE_STATE_FF_LIGHTING) { |
| unsigned num_lights = MAX2(dst->ff.num_lights, src->ff.num_lights); |
| /* Can happen in Capture() if device state has created new lights after |
| * the stateblock was created. |
| * Can happen in Apply() if the stateblock had recorded the creation of |
| * new lights. */ |
| if (dst->ff.num_lights < num_lights) { |
| dst->ff.light = REALLOC(dst->ff.light, |
| dst->ff.num_lights * sizeof(D3DLIGHT9), |
| num_lights * sizeof(D3DLIGHT9)); |
| memset(&dst->ff.light[dst->ff.num_lights], 0, (num_lights - dst->ff.num_lights) * sizeof(D3DLIGHT9)); |
| /* if mask == dst, a Type of 0 will trigger |
| * "dst->ff.light[i] = src->ff.light[i];" later, |
| * which is what we want in that case. */ |
| if (mask != dst) { |
| for (i = dst->ff.num_lights; i < num_lights; ++i) |
| dst->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID; |
| } |
| dst->ff.num_lights = num_lights; |
| } |
| /* Can happen in Capture() if the stateblock had recorded the creation of |
| * new lights. |
| * Can happen in Apply() if device state has created new lights after |
| * the stateblock was created. */ |
| if (src->ff.num_lights < num_lights) { |
| src->ff.light = REALLOC(src->ff.light, |
| src->ff.num_lights * sizeof(D3DLIGHT9), |
| num_lights * sizeof(D3DLIGHT9)); |
| memset(&src->ff.light[src->ff.num_lights], 0, (num_lights - src->ff.num_lights) * sizeof(D3DLIGHT9)); |
| for (i = src->ff.num_lights; i < num_lights; ++i) |
| src->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID; |
| src->ff.num_lights = num_lights; |
| } |
| /* Note: mask is either src or dst, so at this point src, dst and mask |
| * have num_lights lights. */ |
| for (i = 0; i < num_lights; ++i) |
| if (mask->ff.light[i].Type != NINED3DLIGHT_INVALID) |
| dst->ff.light[i] = src->ff.light[i]; |
| |
| memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) ); |
| dst->ff.num_lights_active = src->ff.num_lights_active; |
| } |
| if (mask->changed.group & NINE_STATE_FF_VSTRANSF) { |
| for (i = 0; i < ARRAY_SIZE(mask->ff.changed.transform); ++i) { |
| if (!mask->ff.changed.transform[i]) |
| continue; |
| for (s = i * 32; s < (i * 32 + 32); ++s) { |
| if (!(mask->ff.changed.transform[i] & (1 << (s % 32)))) |
| continue; |
| *nine_state_access_transform(&dst->ff, s, TRUE) = |
| *nine_state_access_transform( /* const because !alloc */ |
| (struct nine_ff_state *)&src->ff, s, FALSE); |
| } |
| if (apply) |
| dst->ff.changed.transform[i] |= mask->ff.changed.transform[i]; |
| } |
| } |
| } |
| |
| static void |
| nine_state_copy_common_all(struct NineDevice9 *device, |
| struct nine_state *dst, |
| const struct nine_state *src, |
| struct nine_state *help, |
| const boolean apply, |
| struct nine_range_pool *pool, |
| const int MaxStreams) |
| { |
| unsigned i; |
| |
| if (apply) |
| dst->changed.group |= src->changed.group; |
| |
| dst->viewport = src->viewport; |
| dst->scissor = src->scissor; |
| |
| nine_bind(&dst->vs, src->vs); |
| nine_bind(&dst->ps, src->ps); |
| |
| /* Vertex constants. |
| * |
| * Various possibilities for optimization here, like creating a per-SB |
| * constant buffer, or memcmp'ing for changes. |
| * Will do that later depending on what works best for specific apps. |
| */ |
| if (1) { |
| memcpy(&dst->vs_const_f[0], |
| &src->vs_const_f[0], VS_CONST_F_SIZE(device)); |
| |
| memcpy(dst->vs_const_i, src->vs_const_i, VS_CONST_I_SIZE(device)); |
| memcpy(dst->vs_const_b, src->vs_const_b, VS_CONST_B_SIZE(device)); |
| } |
| |
| /* Pixel constants. */ |
| if (1) { |
| struct nine_range *r = help->changed.ps_const_f; |
| memcpy(&dst->ps_const_f[0], |
| &src->ps_const_f[0], (r->end - r->bgn) * 4 * sizeof(float)); |
| |
| memcpy(dst->ps_const_i, src->ps_const_i, sizeof(dst->ps_const_i)); |
| memcpy(dst->ps_const_b, src->ps_const_b, sizeof(dst->ps_const_b)); |
| } |
| |
| /* Render states. */ |
| memcpy(dst->rs_advertised, src->rs_advertised, sizeof(dst->rs_advertised)); |
| if (apply) |
| memcpy(dst->changed.rs, src->changed.rs, sizeof(dst->changed.rs)); |
| |
| |
| /* Clip planes. */ |
| memcpy(&dst->clip, &src->clip, sizeof(dst->clip)); |
| if (apply) |
| dst->changed.ucp = src->changed.ucp; |
| |
| /* Sampler state. */ |
| memcpy(dst->samp_advertised, src->samp_advertised, sizeof(dst->samp_advertised)); |
| if (apply) |
| memcpy(dst->changed.sampler, |
| src->changed.sampler, sizeof(dst->changed.sampler)); |
| |
| /* Index buffer. */ |
| NineStateBlock9_BindBuffer(device, |
| apply, |
| (struct NineBuffer9 **)&dst->idxbuf, |
| (struct NineBuffer9 *)src->idxbuf); |
| |
| /* Vertex streams. */ |
| if (1) { |
| for (i = 0; i < ARRAY_SIZE(dst->stream); ++i) { |
| NineStateBlock9_BindBuffer(device, |
| apply, |
| (struct NineBuffer9 **)&dst->stream[i], |
| (struct NineBuffer9 *)src->stream[i]); |
| if (src->stream[i]) { |
| dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset; |
| dst->vtxbuf[i].stride = src->vtxbuf[i].stride; |
| } |
| dst->stream_freq[i] = src->stream_freq[i]; |
| } |
| if (apply) { |
| dst->changed.vtxbuf = (1ULL << MaxStreams) - 1; |
| dst->changed.stream_freq = (1ULL << MaxStreams) - 1; |
| } |
| } |
| |
| /* Textures */ |
| if (1) { |
| for (i = 0; i < device->caps.MaxSimultaneousTextures; i++) |
| NineStateBlock9_BindTexture(device, apply, &dst->texture[i], src->texture[i]); |
| } |
| |
| /* keep this check in case we want to disable FF */ |
| if (!(help->changed.group & NINE_STATE_FF)) |
| return; |
| WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n"); |
| |
| /* Fixed function state. */ |
| dst->ff.material = src->ff.material; |
| |
| memcpy(dst->ff.tex_stage, src->ff.tex_stage, sizeof(dst->ff.tex_stage)); |
| if (apply) /* TODO: memset */ |
| memcpy(dst->ff.changed.tex_stage, |
| src->ff.changed.tex_stage, sizeof(dst->ff.changed.tex_stage)); |
| |
| /* Lights. */ |
| if (1) { |
| if (dst->ff.num_lights < src->ff.num_lights) { |
| dst->ff.light = REALLOC(dst->ff.light, |
| dst->ff.num_lights * sizeof(D3DLIGHT9), |
| src->ff.num_lights * sizeof(D3DLIGHT9)); |
| dst->ff.num_lights = src->ff.num_lights; |
| } |
| memcpy(dst->ff.light, |
| src->ff.light, src->ff.num_lights * sizeof(dst->ff.light[0])); |
| |
| memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) ); |
| dst->ff.num_lights_active = src->ff.num_lights_active; |
| } |
| |
| /* Transforms. */ |
| if (1) { |
| if (dst->ff.num_transforms < src->ff.num_transforms) { |
| dst->ff.transform = REALLOC(dst->ff.transform, |
| dst->ff.num_transforms * sizeof(dst->ff.transform[0]), |
| src->ff.num_transforms * sizeof(src->ff.transform[0])); |
| dst->ff.num_transforms = src->ff.num_transforms; |
| } |
| memcpy(dst->ff.transform, |
| src->ff.transform, src->ff.num_transforms * sizeof(D3DMATRIX)); |
| if (apply) /* TODO: memset */ |
| memcpy(dst->ff.changed.transform, |
| src->ff.changed.transform, sizeof(dst->ff.changed.transform)); |
| } |
| } |
| |
| /* Capture those bits of current device state that have been changed between |
| * BeginStateBlock and EndStateBlock. |
| */ |
| HRESULT NINE_WINAPI |
| NineStateBlock9_Capture( struct NineStateBlock9 *This ) |
| { |
| struct NineDevice9 *device = This->base.device; |
| struct nine_state *dst = &This->state; |
| struct nine_state *src = &device->state; |
| const int MaxStreams = device->caps.MaxStreams; |
| |
| DBG("This=%p\n", This); |
| |
| if (This->type == NINESBT_ALL) |
| nine_state_copy_common_all(device, dst, src, dst, FALSE, NULL, MaxStreams); |
| else |
| nine_state_copy_common(device, dst, src, dst, FALSE, NULL); |
| |
| if (dst->changed.group & NINE_STATE_VDECL) |
| nine_bind(&dst->vdecl, src->vdecl); |
| |
| return D3D_OK; |
| } |
| |
| /* Set state managed by this StateBlock as current device state. */ |
| HRESULT NINE_WINAPI |
| NineStateBlock9_Apply( struct NineStateBlock9 *This ) |
| { |
| struct NineDevice9 *device = This->base.device; |
| struct nine_state *dst = &device->state; |
| struct nine_state *src = &This->state; |
| struct nine_range_pool *pool = &device->range_pool; |
| const int MaxStreams = device->caps.MaxStreams; |
| |
| DBG("This=%p\n", This); |
| |
| if (This->type == NINESBT_ALL) |
| nine_state_copy_common_all(device, dst, src, src, TRUE, pool, MaxStreams); |
| else |
| nine_state_copy_common(device, dst, src, src, TRUE, pool); |
| |
| nine_context_apply_stateblock(device, src); |
| |
| if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl) |
| nine_bind(&dst->vdecl, src->vdecl); |
| |
| return D3D_OK; |
| } |
| |
| IDirect3DStateBlock9Vtbl NineStateBlock9_vtable = { |
| (void *)NineUnknown_QueryInterface, |
| (void *)NineUnknown_AddRef, |
| (void *)NineUnknown_Release, |
| (void *)NineUnknown_GetDevice, /* actually part of StateBlock9 iface */ |
| (void *)NineStateBlock9_Capture, |
| (void *)NineStateBlock9_Apply |
| }; |
| |
| static const GUID *NineStateBlock9_IIDs[] = { |
| &IID_IDirect3DStateBlock9, |
| &IID_IUnknown, |
| NULL |
| }; |
| |
| HRESULT |
| NineStateBlock9_new( struct NineDevice9 *pDevice, |
| struct NineStateBlock9 **ppOut, |
| enum nine_stateblock_type type) |
| { |
| NINE_DEVICE_CHILD_NEW(StateBlock9, ppOut, pDevice, type); |
| } |