blob: 5b6ca12fd7ea5c231d275ffd105c55055fd9fb01 [file] [log] [blame]
/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
* Copyright 2013 Christoph Bumiller
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#define NINE_STATE
#include "device9.h"
#include "swapchain9.h"
#include "basetexture9.h"
#include "buffer9.h"
#include "indexbuffer9.h"
#include "surface9.h"
#include "vertexbuffer9.h"
#include "vertexdeclaration9.h"
#include "vertexshader9.h"
#include "pixelshader9.h"
#include "nine_pipe.h"
#include "nine_ff.h"
#include "nine_limits.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "cso_cache/cso_context.h"
#include "util/u_atomic.h"
#include "util/u_upload_mgr.h"
#include "util/u_math.h"
#include "util/u_box.h"
#include "util/u_simple_shaders.h"
/* CSMT headers */
#include "nine_queue.h"
#include "nine_csmt_helper.h"
#include "os/os_thread.h"
#define DBG_CHANNEL DBG_DEVICE
/* Nine CSMT */
struct csmt_instruction {
int (* func)(struct NineDevice9 *This, struct csmt_instruction *instr);
};
struct csmt_context {
pipe_thread worker;
struct nine_queue_pool* pool;
BOOL terminate;
pipe_condvar event_processed;
pipe_mutex mutex_processed;
struct NineDevice9 *device;
BOOL processed;
BOOL toPause;
BOOL hasPaused;
pipe_mutex thread_running;
pipe_mutex thread_resume;
};
/* Wait for instruction to be processed.
* Caller has to ensure that only one thread waits at time.
*/
static void
nine_csmt_wait_processed(struct csmt_context *ctx)
{
pipe_mutex_lock(ctx->mutex_processed);
while (!p_atomic_read(&ctx->processed)) {
pipe_condvar_wait(ctx->event_processed, ctx->mutex_processed);
}
pipe_mutex_unlock(ctx->mutex_processed);
}
/* CSMT worker thread */
static
PIPE_THREAD_ROUTINE(nine_csmt_worker, arg)
{
struct csmt_context *ctx = arg;
struct csmt_instruction *instr;
DBG("CSMT worker spawned\n");
pipe_thread_setname("CSMT-Worker");
while (1) {
nine_queue_wait_flush(ctx->pool);
pipe_mutex_lock(ctx->thread_running);
/* Get instruction. NULL on empty cmdbuf. */
while (!p_atomic_read(&ctx->terminate) &&
(instr = (struct csmt_instruction *)nine_queue_get(ctx->pool))) {
/* decode */
if (instr->func(ctx->device, instr)) {
pipe_mutex_lock(ctx->mutex_processed);
p_atomic_set(&ctx->processed, TRUE);
pipe_condvar_signal(ctx->event_processed);
pipe_mutex_unlock(ctx->mutex_processed);
}
if (p_atomic_read(&ctx->toPause)) {
pipe_mutex_unlock(ctx->thread_running);
/* will wait here the thread can be resumed */
pipe_mutex_lock(ctx->thread_resume);
pipe_mutex_lock(ctx->thread_running);
pipe_mutex_unlock(ctx->thread_resume);
}
}
pipe_mutex_unlock(ctx->thread_running);
if (p_atomic_read(&ctx->terminate)) {
pipe_mutex_lock(ctx->mutex_processed);
p_atomic_set(&ctx->processed, TRUE);
pipe_condvar_signal(ctx->event_processed);
pipe_mutex_unlock(ctx->mutex_processed);
break;
}
}
DBG("CSMT worker destroyed\n");
return 0;
}
/* Create a CSMT context.
* Spawns a worker thread.
*/
struct csmt_context *
nine_csmt_create( struct NineDevice9 *This )
{
struct csmt_context *ctx;
ctx = CALLOC_STRUCT(csmt_context);
if (!ctx)
return NULL;
ctx->pool = nine_queue_create();
if (!ctx->pool) {
FREE(ctx);
return NULL;
}
pipe_condvar_init(ctx->event_processed);
pipe_mutex_init(ctx->mutex_processed);
pipe_mutex_init(ctx->thread_running);
pipe_mutex_init(ctx->thread_resume);
#if DEBUG
pipe_thread_setname("Main thread");
#endif
ctx->device = This;
ctx->worker = pipe_thread_create(nine_csmt_worker, ctx);
if (!ctx->worker) {
nine_queue_delete(ctx->pool);
FREE(ctx);
return NULL;
}
DBG("Returning context %p\n", ctx);
return ctx;
}
static int
nop_func( struct NineDevice9 *This, struct csmt_instruction *instr )
{
(void) This;
(void) instr;
return 1;
}
/* Push nop instruction and flush the queue.
* Waits for the worker to complete. */
void
nine_csmt_process( struct NineDevice9 *device )
{
struct csmt_instruction* instr;
struct csmt_context *ctx = device->csmt_ctx;
if (!device->csmt_active)
return;
if (nine_queue_isempty(ctx->pool))
return;
DBG("device=%p\n", device);
/* NOP */
instr = nine_queue_alloc(ctx->pool, sizeof(struct csmt_instruction));
assert(instr);
instr->func = nop_func;
p_atomic_set(&ctx->processed, FALSE);
nine_queue_flush(ctx->pool);
nine_csmt_wait_processed(ctx);
}
/* Destroys a CSMT context.
* Waits for the worker thread to terminate.
*/
void
nine_csmt_destroy( struct NineDevice9 *device, struct csmt_context *ctx )
{
struct csmt_instruction* instr;
pipe_thread render_thread = ctx->worker;
DBG("device=%p ctx=%p\n", device, ctx);
/* Push nop and flush the queue. */
instr = nine_queue_alloc(ctx->pool, sizeof(struct csmt_instruction));
assert(instr);
instr->func = nop_func;
p_atomic_set(&ctx->processed, FALSE);
/* Signal worker to terminate. */
p_atomic_set(&ctx->terminate, TRUE);
nine_queue_flush(ctx->pool);
nine_csmt_wait_processed(ctx);
nine_queue_delete(ctx->pool);
pipe_mutex_destroy(ctx->mutex_processed);
FREE(ctx);
pipe_thread_wait(render_thread);
}
static void
nine_csmt_pause( struct NineDevice9 *device )
{
struct csmt_context *ctx = device->csmt_ctx;
if (!device->csmt_active)
return;
/* No need to pause the thread */
if (nine_queue_no_flushed_work(ctx->pool))
return;
pipe_mutex_lock(ctx->thread_resume);
p_atomic_set(&ctx->toPause, TRUE);
/* Wait the thread is paused */
pipe_mutex_lock(ctx->thread_running);
ctx->hasPaused = TRUE;
p_atomic_set(&ctx->toPause, FALSE);
}
static void
nine_csmt_resume( struct NineDevice9 *device )
{
struct csmt_context *ctx = device->csmt_ctx;
if (!device->csmt_active)
return;
if (!ctx->hasPaused)
return;
ctx->hasPaused = FALSE;
pipe_mutex_unlock(ctx->thread_running);
pipe_mutex_unlock(ctx->thread_resume);
}
struct pipe_context *
nine_context_get_pipe( struct NineDevice9 *device )
{
if (device->csmt_active)
nine_csmt_process(device);
return device->context.pipe;
}
struct pipe_context *
nine_context_get_pipe_multithread( struct NineDevice9 *device )
{
struct csmt_context *ctx = device->csmt_ctx;
if (!device->csmt_active)
return device->context.pipe;
if (!pipe_thread_is_self(ctx->worker))
nine_csmt_process(device);
return device->context.pipe;
}
struct pipe_context *
nine_context_get_pipe_acquire( struct NineDevice9 *device )
{
nine_csmt_pause(device);
return device->context.pipe;
}
void
nine_context_get_pipe_release( struct NineDevice9 *device )
{
nine_csmt_resume(device);
}
/* Nine state functions */
/* Check if some states need to be set dirty */
static inline DWORD
check_multisample(struct NineDevice9 *device)
{
DWORD *rs = device->context.rs;
DWORD new_value = (rs[D3DRS_ZENABLE] || rs[D3DRS_STENCILENABLE]) &&
device->context.rt[0]->desc.MultiSampleType >= 1 &&
rs[D3DRS_MULTISAMPLEANTIALIAS];
if (rs[NINED3DRS_MULTISAMPLE] != new_value) {
rs[NINED3DRS_MULTISAMPLE] = new_value;
return NINE_STATE_RASTERIZER;
}
return 0;
}
/* State preparation only */
static inline void
prepare_blend(struct NineDevice9 *device)
{
nine_convert_blend_state(&device->context.pipe_data.blend, device->context.rs);
device->context.commit |= NINE_STATE_COMMIT_BLEND;
}
static inline void
prepare_dsa(struct NineDevice9 *device)
{
nine_convert_dsa_state(&device->context.pipe_data.dsa, device->context.rs);
device->context.commit |= NINE_STATE_COMMIT_DSA;
}
static inline void
prepare_rasterizer(struct NineDevice9 *device)
{
nine_convert_rasterizer_state(device, &device->context.pipe_data.rast, device->context.rs);
device->context.commit |= NINE_STATE_COMMIT_RASTERIZER;
}
static void
prepare_vs_constants_userbuf_swvp(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
if (context->changed.vs_const_f || context->changed.group & NINE_STATE_SWVP) {
struct pipe_constant_buffer cb;
cb.buffer_offset = 0;
cb.buffer_size = 4096 * sizeof(float[4]);
cb.user_buffer = context->vs_const_f_swvp;
if (context->vs->lconstf.ranges) {
const struct nine_lconstf *lconstf = &(context->vs->lconstf);
const struct nine_range *r = lconstf->ranges;
unsigned n = 0;
float *dst = context->vs_lconstf_temp;
float *src = (float *)cb.user_buffer;
memcpy(dst, src, cb.buffer_size);
while (r) {
unsigned p = r->bgn;
unsigned c = r->end - r->bgn;
memcpy(&dst[p * 4], &lconstf->data[n * 4], c * 4 * sizeof(float));
n += c;
r = r->next;
}
cb.user_buffer = dst;
}
/* Do not erase the buffer field.
* It is either NULL (user_cbufs), or a resource.
* u_upload_data will do the proper refcount */
context->pipe_data.cb0_swvp.buffer_offset = cb.buffer_offset;
context->pipe_data.cb0_swvp.buffer_size = cb.buffer_size;
context->pipe_data.cb0_swvp.user_buffer = cb.user_buffer;
cb.user_buffer = (char *)cb.user_buffer + 4096 * sizeof(float[4]);
context->pipe_data.cb1_swvp.buffer_offset = cb.buffer_offset;
context->pipe_data.cb1_swvp.buffer_size = cb.buffer_size;
context->pipe_data.cb1_swvp.user_buffer = cb.user_buffer;
context->changed.vs_const_f = 0;
}
if (context->changed.vs_const_i || context->changed.group & NINE_STATE_SWVP) {
struct pipe_constant_buffer cb;
cb.buffer_offset = 0;
cb.buffer_size = 2048 * sizeof(float[4]);
cb.user_buffer = context->vs_const_i;
context->pipe_data.cb2_swvp.buffer_offset = cb.buffer_offset;
context->pipe_data.cb2_swvp.buffer_size = cb.buffer_size;
context->pipe_data.cb2_swvp.user_buffer = cb.user_buffer;
context->changed.vs_const_i = 0;
}
if (context->changed.vs_const_b || context->changed.group & NINE_STATE_SWVP) {
struct pipe_constant_buffer cb;
cb.buffer_offset = 0;
cb.buffer_size = 512 * sizeof(float[4]);
cb.user_buffer = context->vs_const_b;
context->pipe_data.cb3_swvp.buffer_offset = cb.buffer_offset;
context->pipe_data.cb3_swvp.buffer_size = cb.buffer_size;
context->pipe_data.cb3_swvp.user_buffer = cb.user_buffer;
context->changed.vs_const_b = 0;
}
if (!device->driver_caps.user_cbufs) {
struct pipe_constant_buffer *cb = &(context->pipe_data.cb0_swvp);
u_upload_data(device->constbuf_uploader,
0,
cb->buffer_size,
device->constbuf_alignment,
cb->user_buffer,
&(cb->buffer_offset),
&(cb->buffer));
u_upload_unmap(device->constbuf_uploader);
cb->user_buffer = NULL;
cb = &(context->pipe_data.cb1_swvp);
u_upload_data(device->constbuf_uploader,
0,
cb->buffer_size,
device->constbuf_alignment,
cb->user_buffer,
&(cb->buffer_offset),
&(cb->buffer));
u_upload_unmap(device->constbuf_uploader);
cb->user_buffer = NULL;
cb = &(context->pipe_data.cb2_swvp);
u_upload_data(device->constbuf_uploader,
0,
cb->buffer_size,
device->constbuf_alignment,
cb->user_buffer,
&(cb->buffer_offset),
&(cb->buffer));
u_upload_unmap(device->constbuf_uploader);
cb->user_buffer = NULL;
cb = &(context->pipe_data.cb3_swvp);
u_upload_data(device->constbuf_uploader,
0,
cb->buffer_size,
device->constbuf_alignment,
cb->user_buffer,
&(cb->buffer_offset),
&(cb->buffer));
u_upload_unmap(device->constbuf_uploader);
cb->user_buffer = NULL;
}
context->changed.group &= ~NINE_STATE_VS_CONST;
context->commit |= NINE_STATE_COMMIT_CONST_VS;
}
static void
prepare_vs_constants_userbuf(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
struct pipe_constant_buffer cb;
cb.buffer = NULL;
cb.buffer_offset = 0;
cb.buffer_size = context->vs->const_used_size;
cb.user_buffer = context->vs_const_f;
if (context->swvp) {
prepare_vs_constants_userbuf_swvp(device);
return;
}
if (context->changed.vs_const_i || context->changed.group & NINE_STATE_SWVP) {
int *idst = (int *)&context->vs_const_f[4 * device->max_vs_const_f];
memcpy(idst, context->vs_const_i, NINE_MAX_CONST_I * sizeof(int[4]));
context->changed.vs_const_i = 0;
}
if (context->changed.vs_const_b || context->changed.group & NINE_STATE_SWVP) {
int *idst = (int *)&context->vs_const_f[4 * device->max_vs_const_f];
uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I];
memcpy(bdst, context->vs_const_b, NINE_MAX_CONST_B * sizeof(BOOL));
context->changed.vs_const_b = 0;
}
if (!cb.buffer_size)
return;
if (context->vs->lconstf.ranges) {
/* TODO: Can we make it so that we don't have to copy everything ? */
const struct nine_lconstf *lconstf = &(context->vs->lconstf);
const struct nine_range *r = lconstf->ranges;
unsigned n = 0;
float *dst = context->vs_lconstf_temp;
float *src = (float *)cb.user_buffer;
memcpy(dst, src, cb.buffer_size);
while (r) {
unsigned p = r->bgn;
unsigned c = r->end - r->bgn;
memcpy(&dst[p * 4], &lconstf->data[n * 4], c * 4 * sizeof(float));
n += c;
r = r->next;
}
cb.user_buffer = dst;
}
if (!device->driver_caps.user_cbufs) {
context->pipe_data.cb_vs.buffer_size = cb.buffer_size;
u_upload_data(device->constbuf_uploader,
0,
cb.buffer_size,
device->constbuf_alignment,
cb.user_buffer,
&context->pipe_data.cb_vs.buffer_offset,
&context->pipe_data.cb_vs.buffer);
u_upload_unmap(device->constbuf_uploader);
context->pipe_data.cb_vs.user_buffer = NULL;
} else
context->pipe_data.cb_vs = cb;
context->changed.vs_const_f = 0;
context->changed.group &= ~NINE_STATE_VS_CONST;
context->commit |= NINE_STATE_COMMIT_CONST_VS;
}
static void
prepare_ps_constants_userbuf(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
struct pipe_constant_buffer cb;
cb.buffer = NULL;
cb.buffer_offset = 0;
cb.buffer_size = context->ps->const_used_size;
cb.user_buffer = context->ps_const_f;
if (context->changed.ps_const_i) {
int *idst = (int *)&context->ps_const_f[4 * device->max_ps_const_f];
memcpy(idst, context->ps_const_i, sizeof(context->ps_const_i));
context->changed.ps_const_i = 0;
}
if (context->changed.ps_const_b) {
int *idst = (int *)&context->ps_const_f[4 * device->max_ps_const_f];
uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I];
memcpy(bdst, context->ps_const_b, sizeof(context->ps_const_b));
context->changed.ps_const_b = 0;
}
/* Upload special constants needed to implement PS1.x instructions like TEXBEM,TEXBEML and BEM */
if (context->ps->bumpenvmat_needed) {
memcpy(context->ps_lconstf_temp, cb.user_buffer, cb.buffer_size);
memcpy(&context->ps_lconstf_temp[4 * 8], &device->context.bumpmap_vars, sizeof(device->context.bumpmap_vars));
cb.user_buffer = context->ps_lconstf_temp;
}
if (context->ps->byte_code.version < 0x30 &&
context->rs[D3DRS_FOGENABLE]) {
float *dst = &context->ps_lconstf_temp[4 * 32];
if (cb.user_buffer != context->ps_lconstf_temp) {
memcpy(context->ps_lconstf_temp, cb.user_buffer, cb.buffer_size);
cb.user_buffer = context->ps_lconstf_temp;
}
d3dcolor_to_rgba(dst, context->rs[D3DRS_FOGCOLOR]);
if (context->rs[D3DRS_FOGTABLEMODE] == D3DFOG_LINEAR) {
dst[4] = asfloat(context->rs[D3DRS_FOGEND]);
dst[5] = 1.0f / (asfloat(context->rs[D3DRS_FOGEND]) - asfloat(context->rs[D3DRS_FOGSTART]));
} else if (context->rs[D3DRS_FOGTABLEMODE] != D3DFOG_NONE) {
dst[4] = asfloat(context->rs[D3DRS_FOGDENSITY]);
}
cb.buffer_size = 4 * 4 * 34;
}
if (!cb.buffer_size)
return;
if (!device->driver_caps.user_cbufs) {
context->pipe_data.cb_ps.buffer_size = cb.buffer_size;
u_upload_data(device->constbuf_uploader,
0,
cb.buffer_size,
device->constbuf_alignment,
cb.user_buffer,
&context->pipe_data.cb_ps.buffer_offset,
&context->pipe_data.cb_ps.buffer);
u_upload_unmap(device->constbuf_uploader);
context->pipe_data.cb_ps.user_buffer = NULL;
} else
context->pipe_data.cb_ps = cb;
context->changed.ps_const_f = 0;
context->changed.group &= ~NINE_STATE_PS_CONST;
context->commit |= NINE_STATE_COMMIT_CONST_PS;
}
static inline uint32_t
prepare_vs(struct NineDevice9 *device, uint8_t shader_changed)
{
struct nine_context *context = &device->context;
struct NineVertexShader9 *vs = context->vs;
uint32_t changed_group = 0;
int has_key_changed = 0;
if (likely(context->programmable_vs))
has_key_changed = NineVertexShader9_UpdateKey(vs, device);
if (!shader_changed && !has_key_changed)
return 0;
/* likely because we dislike FF */
if (likely(context->programmable_vs)) {
context->cso_shader.vs = NineVertexShader9_GetVariant(vs);
} else {
vs = device->ff.vs;
context->cso_shader.vs = vs->ff_cso;
}
if (context->rs[NINED3DRS_VSPOINTSIZE] != vs->point_size) {
context->rs[NINED3DRS_VSPOINTSIZE] = vs->point_size;
changed_group |= NINE_STATE_RASTERIZER;
}
if ((context->bound_samplers_mask_vs & vs->sampler_mask) != vs->sampler_mask)
/* Bound dummy sampler. */
changed_group |= NINE_STATE_SAMPLER;
context->commit |= NINE_STATE_COMMIT_VS;
return changed_group;
}
static inline uint32_t
prepare_ps(struct NineDevice9 *device, uint8_t shader_changed)
{
struct nine_context *context = &device->context;
struct NinePixelShader9 *ps = context->ps;
uint32_t changed_group = 0;
int has_key_changed = 0;
if (likely(ps))
has_key_changed = NinePixelShader9_UpdateKey(ps, context);
if (!shader_changed && !has_key_changed)
return 0;
if (likely(ps)) {
context->cso_shader.ps = NinePixelShader9_GetVariant(ps);
} else {
ps = device->ff.ps;
context->cso_shader.ps = ps->ff_cso;
}
if ((context->bound_samplers_mask_ps & ps->sampler_mask) != ps->sampler_mask)
/* Bound dummy sampler. */
changed_group |= NINE_STATE_SAMPLER;
context->commit |= NINE_STATE_COMMIT_PS;
return changed_group;
}
/* State preparation incremental */
/* State preparation + State commit */
static void
update_framebuffer(struct NineDevice9 *device, bool is_clear)
{
struct nine_context *context = &device->context;
struct pipe_context *pipe = context->pipe;
struct pipe_framebuffer_state *fb = &context->pipe_data.fb;
unsigned i;
struct NineSurface9 *rt0 = context->rt[0];
unsigned w = rt0->desc.Width;
unsigned h = rt0->desc.Height;
unsigned nr_samples = rt0->base.info.nr_samples;
unsigned ps_mask = context->ps ? context->ps->rt_mask : 1;
unsigned mask = is_clear ? 0xf : ps_mask;
const int sRGB = context->rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
DBG("\n");
context->rt_mask = 0x0;
fb->nr_cbufs = 0;
/* all render targets must have the same size and the depth buffer must be
* bigger. Multisample has to match, according to spec. But some apps do
* things wrong there, and no error is returned. The behaviour they get
* apparently is that depth buffer is disabled if it doesn't match.
* Surely the same for render targets. */
/* Special case: D3DFMT_NULL is used to bound no real render target,
* but render to depth buffer. We have to not take into account the render
* target info. TODO: know what should happen when there are several render targers
* and the first one is D3DFMT_NULL */
if (rt0->desc.Format == D3DFMT_NULL && context->ds) {
w = context->ds->desc.Width;
h = context->ds->desc.Height;
nr_samples = context->ds->base.info.nr_samples;
}
for (i = 0; i < device->caps.NumSimultaneousRTs; ++i) {
struct NineSurface9 *rt = context->rt[i];
if (rt && rt->desc.Format != D3DFMT_NULL && (mask & (1 << i)) &&
rt->desc.Width == w && rt->desc.Height == h &&
rt->base.info.nr_samples == nr_samples) {
fb->cbufs[i] = NineSurface9_GetSurface(rt, sRGB);
context->rt_mask |= 1 << i;
fb->nr_cbufs = i + 1;
} else {
/* Color outputs must match RT slot,
* drivers will have to handle NULL entries for GL, too.
*/
fb->cbufs[i] = NULL;
}
}
if (context->ds && context->ds->desc.Width >= w &&
context->ds->desc.Height >= h &&
context->ds->base.info.nr_samples == nr_samples) {
fb->zsbuf = NineSurface9_GetSurface(context->ds, 0);
} else {
fb->zsbuf = NULL;
}
fb->width = w;
fb->height = h;
pipe->set_framebuffer_state(pipe, fb); /* XXX: cso ? */
if (is_clear && context->rt_mask == ps_mask)
context->changed.group &= ~NINE_STATE_FB;
}
static void
update_viewport(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
const D3DVIEWPORT9 *vport = &context->viewport;
struct pipe_viewport_state pvport;
/* D3D coordinates are:
* -1 .. +1 for X,Y and
* 0 .. +1 for Z (we use pipe_rasterizer_state.clip_halfz)
*/
pvport.scale[0] = (float)vport->Width * 0.5f;
pvport.scale[1] = (float)vport->Height * -0.5f;
pvport.scale[2] = vport->MaxZ - vport->MinZ;
pvport.translate[0] = (float)vport->Width * 0.5f + (float)vport->X;
pvport.translate[1] = (float)vport->Height * 0.5f + (float)vport->Y;
pvport.translate[2] = vport->MinZ;
/* We found R600 and SI cards have some imprecision
* on the barycentric coordinates used for interpolation.
* Some shaders rely on having something precise.
* We found that the proprietary driver has the imprecision issue,
* except when the render target width and height are powers of two.
* It is using some sort of workaround for these cases
* which covers likely all the cases the applications rely
* on something precise.
* We haven't found the workaround, but it seems like it's better
* for applications if the imprecision is biased towards infinity
* instead of -infinity (which is what measured). So shift slightly
* the viewport: not enough to change rasterization result (in particular
* for multisampling), but enough to make the imprecision biased
* towards infinity. We do this shift only if render target width and
* height are powers of two.
* Solves 'red shadows' bug on UE3 games.
*/
if (device->driver_bugs.buggy_barycentrics &&
((vport->Width & (vport->Width-1)) == 0) &&
((vport->Height & (vport->Height-1)) == 0)) {
pvport.translate[0] -= 1.0f / 128.0f;
pvport.translate[1] -= 1.0f / 128.0f;
}
cso_set_viewport(context->cso, &pvport);
}
/* Loop through VS inputs and pick the vertex elements with the declared
* usage from the vertex declaration, then insert the instance divisor from
* the stream source frequency setting.
*/
static void
update_vertex_elements(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
const struct NineVertexDeclaration9 *vdecl = device->context.vdecl;
const struct NineVertexShader9 *vs;
unsigned n, b, i;
int index;
char vdecl_index_map[16]; /* vs->num_inputs <= 16 */
char used_streams[device->caps.MaxStreams];
int dummy_vbo_stream = -1;
BOOL need_dummy_vbo = FALSE;
struct pipe_vertex_element ve[PIPE_MAX_ATTRIBS];
context->stream_usage_mask = 0;
memset(vdecl_index_map, -1, 16);
memset(used_streams, 0, device->caps.MaxStreams);
vs = context->programmable_vs ? context->vs : device->ff.vs;
if (vdecl) {
for (n = 0; n < vs->num_inputs; ++n) {
DBG("looking up input %u (usage %u) from vdecl(%p)\n",
n, vs->input_map[n].ndecl, vdecl);
for (i = 0; i < vdecl->nelems; i++) {
if (vdecl->usage_map[i] == vs->input_map[n].ndecl) {
vdecl_index_map[n] = i;
used_streams[vdecl->elems[i].vertex_buffer_index] = 1;
break;
}
}
if (vdecl_index_map[n] < 0)
need_dummy_vbo = TRUE;
}
} else {
/* No vertex declaration. Likely will never happen in practice,
* but we need not crash on this */
need_dummy_vbo = TRUE;
}
if (need_dummy_vbo) {
for (i = 0; i < device->caps.MaxStreams; i++ ) {
if (!used_streams[i]) {
dummy_vbo_stream = i;
break;
}
}
}
/* there are less vertex shader inputs than stream slots,
* so if we need a slot for the dummy vbo, we should have found one */
assert (!need_dummy_vbo || dummy_vbo_stream != -1);
for (n = 0; n < vs->num_inputs; ++n) {
index = vdecl_index_map[n];
if (index >= 0) {
ve[n] = vdecl->elems[index];
b = ve[n].vertex_buffer_index;
context->stream_usage_mask |= 1 << b;
/* XXX wine just uses 1 here: */
if (context->stream_freq[b] & D3DSTREAMSOURCE_INSTANCEDATA)
ve[n].instance_divisor = context->stream_freq[b] & 0x7FFFFF;
} else {
/* if the vertex declaration is incomplete compared to what the
* vertex shader needs, we bind a dummy vbo with 0 0 0 0.
* This is not precised by the spec, but is the behaviour
* tested on win */
ve[n].vertex_buffer_index = dummy_vbo_stream;
ve[n].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
ve[n].src_offset = 0;
ve[n].instance_divisor = 0;
}
}
if (context->dummy_vbo_bound_at != dummy_vbo_stream) {
if (context->dummy_vbo_bound_at >= 0)
context->changed.vtxbuf |= 1 << context->dummy_vbo_bound_at;
if (dummy_vbo_stream >= 0) {
context->changed.vtxbuf |= 1 << dummy_vbo_stream;
context->vbo_bound_done = FALSE;
}
context->dummy_vbo_bound_at = dummy_vbo_stream;
}
cso_set_vertex_elements(context->cso, vs->num_inputs, ve);
}
static void
update_vertex_buffers(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
struct pipe_context *pipe = context->pipe;
struct pipe_vertex_buffer dummy_vtxbuf;
uint32_t mask = context->changed.vtxbuf;
unsigned i;
DBG("mask=%x\n", mask);
if (context->dummy_vbo_bound_at >= 0) {
if (!context->vbo_bound_done) {
dummy_vtxbuf.buffer = device->dummy_vbo;
dummy_vtxbuf.stride = 0;
dummy_vtxbuf.user_buffer = NULL;
dummy_vtxbuf.buffer_offset = 0;
pipe->set_vertex_buffers(pipe, context->dummy_vbo_bound_at,
1, &dummy_vtxbuf);
context->vbo_bound_done = TRUE;
}
mask &= ~(1 << context->dummy_vbo_bound_at);
}
for (i = 0; mask; mask >>= 1, ++i) {
if (mask & 1) {
if (context->vtxbuf[i].buffer)
pipe->set_vertex_buffers(pipe, i, 1, &context->vtxbuf[i]);
else
pipe->set_vertex_buffers(pipe, i, 1, NULL);
}
}
context->changed.vtxbuf = 0;
}
static inline boolean
update_sampler_derived(struct nine_context *context, unsigned s)
{
boolean changed = FALSE;
if (context->samp[s][NINED3DSAMP_SHADOW] != context->texture[s].shadow) {
changed = TRUE;
context->samp[s][NINED3DSAMP_SHADOW] = context->texture[s].shadow;
}
if (context->samp[s][NINED3DSAMP_CUBETEX] !=
(context->texture[s].type == D3DRTYPE_CUBETEXTURE)) {
changed = TRUE;
context->samp[s][NINED3DSAMP_CUBETEX] =
context->texture[s].type == D3DRTYPE_CUBETEXTURE;
}
if (context->samp[s][D3DSAMP_MIPFILTER] != D3DTEXF_NONE) {
int lod = context->samp[s][D3DSAMP_MAXMIPLEVEL] - context->texture[s].lod;
if (lod < 0)
lod = 0;
if (context->samp[s][NINED3DSAMP_MINLOD] != lod) {
changed = TRUE;
context->samp[s][NINED3DSAMP_MINLOD] = lod;
}
} else {
context->changed.sampler[s] &= ~0x300; /* lod changes irrelevant */
}
return changed;
}
/* TODO: add sRGB override to pipe_sampler_state ? */
static void
update_textures_and_samplers(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
struct pipe_sampler_view *view[NINE_MAX_SAMPLERS];
unsigned num_textures;
unsigned i;
boolean commit_samplers;
uint16_t sampler_mask = context->ps ? context->ps->sampler_mask :
device->ff.ps->sampler_mask;
/* TODO: Can we reduce iterations here ? */
commit_samplers = FALSE;
context->bound_samplers_mask_ps = 0;
for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_PS; ++i) {
const unsigned s = NINE_SAMPLER_PS(i);
int sRGB;
if (!context->texture[s].enabled && !(sampler_mask & (1 << i))) {
view[i] = NULL;
continue;
}
if (context->texture[s].enabled) {
sRGB = context->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
view[i] = context->texture[s].view[sRGB];
num_textures = i + 1;
if (update_sampler_derived(context, s) || (context->changed.sampler[s] & 0x05fe)) {
context->changed.sampler[s] = 0;
commit_samplers = TRUE;
nine_convert_sampler_state(context->cso, s, context->samp[s]);
}
} else {
/* Bind dummy sampler. We do not bind dummy sampler when
* it is not needed because it could add overhead. The
* dummy sampler should have r=g=b=0 and a=1. We do not
* unbind dummy sampler directly when they are not needed
* anymore, but they're going to be removed as long as texture
* or sampler states are changed. */
view[i] = device->dummy_sampler_view;
num_textures = i + 1;
cso_single_sampler(context->cso, PIPE_SHADER_FRAGMENT,
s - NINE_SAMPLER_PS(0), &device->dummy_sampler_state);
commit_samplers = TRUE;
context->changed.sampler[s] = ~0;
}
context->bound_samplers_mask_ps |= (1 << s);
}
cso_set_sampler_views(context->cso, PIPE_SHADER_FRAGMENT, num_textures, view);
if (commit_samplers)
cso_single_sampler_done(context->cso, PIPE_SHADER_FRAGMENT);
commit_samplers = FALSE;
sampler_mask = context->programmable_vs ? context->vs->sampler_mask : 0;
context->bound_samplers_mask_vs = 0;
for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_VS; ++i) {
const unsigned s = NINE_SAMPLER_VS(i);
int sRGB;
if (!context->texture[s].enabled && !(sampler_mask & (1 << i))) {
view[i] = NULL;
continue;
}
if (context->texture[s].enabled) {
sRGB = context->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
view[i] = context->texture[s].view[sRGB];
num_textures = i + 1;
if (update_sampler_derived(context, s) || (context->changed.sampler[s] & 0x05fe)) {
context->changed.sampler[s] = 0;
commit_samplers = TRUE;
nine_convert_sampler_state(context->cso, s, context->samp[s]);
}
} else {
/* Bind dummy sampler. We do not bind dummy sampler when
* it is not needed because it could add overhead. The
* dummy sampler should have r=g=b=0 and a=1. We do not
* unbind dummy sampler directly when they are not needed
* anymore, but they're going to be removed as long as texture
* or sampler states are changed. */
view[i] = device->dummy_sampler_view;
num_textures = i + 1;
cso_single_sampler(context->cso, PIPE_SHADER_VERTEX,
s - NINE_SAMPLER_VS(0), &device->dummy_sampler_state);
commit_samplers = TRUE;
context->changed.sampler[s] = ~0;
}
context->bound_samplers_mask_vs |= (1 << s);
}
cso_set_sampler_views(context->cso, PIPE_SHADER_VERTEX, num_textures, view);
if (commit_samplers)
cso_single_sampler_done(context->cso, PIPE_SHADER_VERTEX);
}
/* State commit only */
static inline void
commit_blend(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
cso_set_blend(context->cso, &context->pipe_data.blend);
}
static inline void
commit_dsa(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
cso_set_depth_stencil_alpha(context->cso, &context->pipe_data.dsa);
}
static inline void
commit_scissor(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
struct pipe_context *pipe = context->pipe;
pipe->set_scissor_states(pipe, 0, 1, &context->scissor);
}
static inline void
commit_rasterizer(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
cso_set_rasterizer(context->cso, &context->pipe_data.rast);
}
static inline void
commit_index_buffer(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
struct pipe_context *pipe = context->pipe;
if (context->idxbuf.buffer)
pipe->set_index_buffer(pipe, &context->idxbuf);
else
pipe->set_index_buffer(pipe, NULL);
}
static inline void
commit_vs_constants(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
struct pipe_context *pipe = context->pipe;
if (unlikely(!context->programmable_vs))
pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &context->pipe_data.cb_vs_ff);
else {
if (context->swvp) {
pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &context->pipe_data.cb0_swvp);
pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 1, &context->pipe_data.cb1_swvp);
pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 2, &context->pipe_data.cb2_swvp);
pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 3, &context->pipe_data.cb3_swvp);
} else {
pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &context->pipe_data.cb_vs);
}
}
}
static inline void
commit_ps_constants(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
struct pipe_context *pipe = context->pipe;
if (unlikely(!context->ps))
pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &context->pipe_data.cb_ps_ff);
else
pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &context->pipe_data.cb_ps);
}
static inline void
commit_vs(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
context->pipe->bind_vs_state(context->pipe, context->cso_shader.vs);
}
static inline void
commit_ps(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
context->pipe->bind_fs_state(context->pipe, context->cso_shader.ps);
}
/* State Update */
#define NINE_STATE_SHADER_CHANGE_VS \
(NINE_STATE_VS | \
NINE_STATE_TEXTURE | \
NINE_STATE_FOG_SHADER | \
NINE_STATE_POINTSIZE_SHADER | \
NINE_STATE_SWVP)
#define NINE_STATE_SHADER_CHANGE_PS \
(NINE_STATE_PS | \
NINE_STATE_TEXTURE | \
NINE_STATE_FOG_SHADER | \
NINE_STATE_PS1X_SHADER)
#define NINE_STATE_FREQUENT \
(NINE_STATE_RASTERIZER | \
NINE_STATE_TEXTURE | \
NINE_STATE_SAMPLER | \
NINE_STATE_VS_CONST | \
NINE_STATE_PS_CONST | \
NINE_STATE_MULTISAMPLE)
#define NINE_STATE_COMMON \
(NINE_STATE_FB | \
NINE_STATE_BLEND | \
NINE_STATE_DSA | \
NINE_STATE_VIEWPORT | \
NINE_STATE_VDECL | \
NINE_STATE_IDXBUF | \
NINE_STATE_STREAMFREQ)
#define NINE_STATE_RARE \
(NINE_STATE_SCISSOR | \
NINE_STATE_BLEND_COLOR | \
NINE_STATE_STENCIL_REF | \
NINE_STATE_SAMPLE_MASK)
static void
nine_update_state(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
struct pipe_context *pipe = context->pipe;
uint32_t group;
DBG("changed state groups: %x\n", context->changed.group);
/* NOTE: We may want to use the cso cache for everything, or let
* NineDevice9.RestoreNonCSOState actually set the states, then we wouldn't
* have to care about state being clobbered here and could merge this back
* into update_textures. Except, we also need to re-validate textures that
* may be dirty anyway, even if no texture bindings changed.
*/
/* ff_update may change VS/PS dirty bits */
if (unlikely(!context->programmable_vs || !context->ps))
nine_ff_update(device);
group = context->changed.group;
if (group & (NINE_STATE_SHADER_CHANGE_VS | NINE_STATE_SHADER_CHANGE_PS)) {
if (group & NINE_STATE_SHADER_CHANGE_VS)
group |= prepare_vs(device, (group & NINE_STATE_VS) != 0); /* may set NINE_STATE_RASTERIZER and NINE_STATE_SAMPLER*/
if (group & NINE_STATE_SHADER_CHANGE_PS)
group |= prepare_ps(device, (group & NINE_STATE_PS) != 0);
}
if (group & (NINE_STATE_COMMON | NINE_STATE_VS)) {
if (group & NINE_STATE_FB)
update_framebuffer(device, FALSE);
if (group & NINE_STATE_BLEND)
prepare_blend(device);
if (group & NINE_STATE_DSA)
prepare_dsa(device);
if (group & NINE_STATE_VIEWPORT)
update_viewport(device);
if (group & (NINE_STATE_VDECL | NINE_STATE_VS | NINE_STATE_STREAMFREQ))
update_vertex_elements(device);
if (group & NINE_STATE_IDXBUF)
commit_index_buffer(device);
}
if (likely(group & (NINE_STATE_FREQUENT | NINE_STATE_VS | NINE_STATE_PS | NINE_STATE_SWVP))) {
if (group & NINE_STATE_MULTISAMPLE)
group |= check_multisample(device);
if (group & NINE_STATE_RASTERIZER)
prepare_rasterizer(device);
if (group & (NINE_STATE_TEXTURE | NINE_STATE_SAMPLER))
update_textures_and_samplers(device);
if ((group & (NINE_STATE_VS_CONST | NINE_STATE_VS | NINE_STATE_SWVP)) && context->programmable_vs)
prepare_vs_constants_userbuf(device);
if ((group & (NINE_STATE_PS_CONST | NINE_STATE_PS)) && context->ps)
prepare_ps_constants_userbuf(device);
}
if (context->changed.vtxbuf)
update_vertex_buffers(device);
if (context->commit & NINE_STATE_COMMIT_BLEND)
commit_blend(device);
if (context->commit & NINE_STATE_COMMIT_DSA)
commit_dsa(device);
if (context->commit & NINE_STATE_COMMIT_RASTERIZER)
commit_rasterizer(device);
if (context->commit & NINE_STATE_COMMIT_CONST_VS)
commit_vs_constants(device);
if (context->commit & NINE_STATE_COMMIT_CONST_PS)
commit_ps_constants(device);
if (context->commit & NINE_STATE_COMMIT_VS)
commit_vs(device);
if (context->commit & NINE_STATE_COMMIT_PS)
commit_ps(device);
context->commit = 0;
if (unlikely(context->changed.ucp)) {
pipe->set_clip_state(pipe, &context->clip);
context->changed.ucp = FALSE;
}
if (unlikely(group & NINE_STATE_RARE)) {
if (group & NINE_STATE_SCISSOR)
commit_scissor(device);
if (group & NINE_STATE_BLEND_COLOR) {
struct pipe_blend_color color;
d3dcolor_to_rgba(&color.color[0], context->rs[D3DRS_BLENDFACTOR]);
pipe->set_blend_color(pipe, &color);
}
if (group & NINE_STATE_SAMPLE_MASK) {
if (context->rt[0]->desc.MultiSampleType <= D3DMULTISAMPLE_NONMASKABLE) {
pipe->set_sample_mask(pipe, ~0);
} else {
pipe->set_sample_mask(pipe, context->rs[D3DRS_MULTISAMPLEMASK]);
}
}
if (group & NINE_STATE_STENCIL_REF) {
struct pipe_stencil_ref ref;
ref.ref_value[0] = context->rs[D3DRS_STENCILREF];
ref.ref_value[1] = ref.ref_value[0];
pipe->set_stencil_ref(pipe, &ref);
}
}
context->changed.group &=
(NINE_STATE_FF | NINE_STATE_VS_CONST | NINE_STATE_PS_CONST);
DBG("finished\n");
}
#define RESZ_CODE 0x7fa05000
static void
NineDevice9_ResolveZ( struct NineDevice9 *device )
{
struct nine_context *context = &device->context;
const struct util_format_description *desc;
struct NineSurface9 *source = context->ds;
struct pipe_resource *src, *dst;
struct pipe_blit_info blit;
DBG("RESZ resolve\n");
if (!source || !context->texture[0].enabled ||
context->texture[0].type != D3DRTYPE_TEXTURE)
return;
src = source->base.resource;
dst = context->texture[0].resource;
if (!src || !dst)
return;
/* check dst is depth format. we know already for src */
desc = util_format_description(dst->format);
if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
return;
memset(&blit, 0, sizeof(blit));
blit.src.resource = src;
blit.src.level = 0;
blit.src.format = src->format;
blit.src.box.z = 0;
blit.src.box.depth = 1;
blit.src.box.x = 0;
blit.src.box.y = 0;
blit.src.box.width = src->width0;
blit.src.box.height = src->height0;
blit.dst.resource = dst;
blit.dst.level = 0;
blit.dst.format = dst->format;
blit.dst.box.z = 0;
blit.dst.box.depth = 1;
blit.dst.box.x = 0;
blit.dst.box.y = 0;
blit.dst.box.width = dst->width0;
blit.dst.box.height = dst->height0;
blit.mask = PIPE_MASK_ZS;
blit.filter = PIPE_TEX_FILTER_NEAREST;
blit.scissor_enable = FALSE;
context->pipe->blit(context->pipe, &blit);
}
#define ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A', '2', 'M', '1')
#define ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A', '2', 'M', '0')
/* Nine_context functions.
* Serialized through CSMT macros.
*/
static void
nine_context_set_texture_apply(struct NineDevice9 *device,
DWORD stage,
BOOL enabled,
BOOL shadow,
DWORD lod,
D3DRESOURCETYPE type,
uint8_t pstype,
struct pipe_resource *res,
struct pipe_sampler_view *view0,
struct pipe_sampler_view *view1);
static void
nine_context_set_stream_source_apply(struct NineDevice9 *device,
UINT StreamNumber,
struct pipe_resource *res,
UINT OffsetInBytes,
UINT Stride);
static void
nine_context_set_indices_apply(struct NineDevice9 *device,
struct pipe_resource *res,
UINT IndexSize,
UINT OffsetInBytes);
static void
nine_context_set_pixel_shader_constant_i_transformed(struct NineDevice9 *device,
UINT StartRegister,
const int *pConstantData,
unsigned pConstantData_size,
UINT Vector4iCount);
CSMT_ITEM_NO_WAIT(nine_context_set_render_state,
ARG_VAL(D3DRENDERSTATETYPE, State),
ARG_VAL(DWORD, Value))
{
struct nine_context *context = &device->context;
/* Amd hacks (equivalent to GL extensions) */
if (unlikely(State == D3DRS_POINTSIZE)) {
if (Value == RESZ_CODE) {
NineDevice9_ResolveZ(device);
return;
}
if (Value == ALPHA_TO_COVERAGE_ENABLE ||
Value == ALPHA_TO_COVERAGE_DISABLE) {
context->rs[NINED3DRS_ALPHACOVERAGE] = (Value == ALPHA_TO_COVERAGE_ENABLE);
context->changed.group |= NINE_STATE_BLEND;
return;
}
}
/* NV hack */
if (unlikely(State == D3DRS_ADAPTIVETESS_Y)) {
if (Value == D3DFMT_ATOC || (Value == D3DFMT_UNKNOWN && context->rs[NINED3DRS_ALPHACOVERAGE])) {
context->rs[NINED3DRS_ALPHACOVERAGE] = (Value == D3DFMT_ATOC) ? 3 : 0;
context->rs[NINED3DRS_ALPHACOVERAGE] &= context->rs[D3DRS_ALPHATESTENABLE] ? 3 : 2;
context->changed.group |= NINE_STATE_BLEND;
return;
}
}
if (unlikely(State == D3DRS_ALPHATESTENABLE && (context->rs[NINED3DRS_ALPHACOVERAGE] & 2))) {
DWORD alphacoverage_prev = context->rs[NINED3DRS_ALPHACOVERAGE];
context->rs[NINED3DRS_ALPHACOVERAGE] = (Value ? 3 : 2);
if (context->rs[NINED3DRS_ALPHACOVERAGE] != alphacoverage_prev)
context->changed.group |= NINE_STATE_BLEND;
}
context->rs[State] = nine_fix_render_state_value(State, Value);
context->changed.group |= nine_render_state_group[State];
}
CSMT_ITEM_NO_WAIT(nine_context_set_texture_apply,
ARG_VAL(DWORD, stage),
ARG_VAL(BOOL, enabled),
ARG_VAL(BOOL, shadow),
ARG_VAL(DWORD, lod),
ARG_VAL(D3DRESOURCETYPE, type),
ARG_VAL(uint8_t, pstype),
ARG_BIND_RES(struct pipe_resource, res),
ARG_BIND_VIEW(struct pipe_sampler_view, view0),
ARG_BIND_VIEW(struct pipe_sampler_view, view1))
{
struct nine_context *context = &device->context;
context->texture[stage].enabled = enabled;
context->samplers_shadow &= ~(1 << stage);
context->samplers_shadow |= shadow << stage;
context->texture[stage].shadow = shadow;
context->texture[stage].lod = lod;
context->texture[stage].type = type;
context->texture[stage].pstype = pstype;
pipe_resource_reference(&context->texture[stage].resource, res);
pipe_sampler_view_reference(&context->texture[stage].view[0], view0);
pipe_sampler_view_reference(&context->texture[stage].view[1], view1);
context->changed.group |= NINE_STATE_TEXTURE;
}
void
nine_context_set_texture(struct NineDevice9 *device,
DWORD Stage,
struct NineBaseTexture9 *tex)
{
BOOL enabled = FALSE;
BOOL shadow = FALSE;
DWORD lod = 0;
D3DRESOURCETYPE type = D3DRTYPE_TEXTURE;
uint8_t pstype = 0;
struct pipe_resource *res = NULL;
struct pipe_sampler_view *view0 = NULL, *view1 = NULL;
/* For managed pool, the data can be initially incomplete.
* In that case, the texture is rebound later
* (in NineBaseTexture9_Validate/NineBaseTexture9_UploadSelf). */
if (tex && tex->base.resource) {
enabled = TRUE;
shadow = tex->shadow;
lod = tex->managed.lod;
type = tex->base.type;
pstype = tex->pstype;
res = tex->base.resource;
view0 = NineBaseTexture9_GetSamplerView(tex, 0);
view1 = NineBaseTexture9_GetSamplerView(tex, 1);
}
nine_context_set_texture_apply(device, Stage, enabled,
shadow, lod, type, pstype,
res, view0, view1);
}
CSMT_ITEM_NO_WAIT(nine_context_set_sampler_state,
ARG_VAL(DWORD, Sampler),
ARG_VAL(D3DSAMPLERSTATETYPE, Type),
ARG_VAL(DWORD, Value))
{
struct nine_context *context = &device->context;
if (unlikely(!nine_check_sampler_state_value(Type, Value)))
return;
context->samp[Sampler][Type] = Value;
context->changed.group |= NINE_STATE_SAMPLER;
context->changed.sampler[Sampler] |= 1 << Type;
}
CSMT_ITEM_NO_WAIT(nine_context_set_stream_source_apply,
ARG_VAL(UINT, StreamNumber),
ARG_BIND_RES(struct pipe_resource, res),
ARG_VAL(UINT, OffsetInBytes),
ARG_VAL(UINT, Stride))
{
struct nine_context *context = &device->context;
const unsigned i = StreamNumber;
context->vtxbuf[i].stride = Stride;
context->vtxbuf[i].buffer_offset = OffsetInBytes;
pipe_resource_reference(&context->vtxbuf[i].buffer, res);
context->changed.vtxbuf |= 1 << StreamNumber;
}
void
nine_context_set_stream_source(struct NineDevice9 *device,
UINT StreamNumber,
struct NineVertexBuffer9 *pVBuf9,
UINT OffsetInBytes,
UINT Stride)
{
struct pipe_resource *res = NULL;
if (pVBuf9)
res = NineVertexBuffer9_GetResource(pVBuf9);
/* in the future when there is internal offset, add it
* to OffsetInBytes */
nine_context_set_stream_source_apply(device, StreamNumber,
res, OffsetInBytes,
Stride);
}
CSMT_ITEM_NO_WAIT(nine_context_set_stream_source_freq,
ARG_VAL(UINT, StreamNumber),
ARG_VAL(UINT, Setting))
{
struct nine_context *context = &device->context;
context->stream_freq[StreamNumber] = Setting;
if (Setting & D3DSTREAMSOURCE_INSTANCEDATA)
context->stream_instancedata_mask |= 1 << StreamNumber;
else
context->stream_instancedata_mask &= ~(1 << StreamNumber);
if (StreamNumber != 0)
context->changed.group |= NINE_STATE_STREAMFREQ;
}
CSMT_ITEM_NO_WAIT(nine_context_set_indices_apply,
ARG_BIND_RES(struct pipe_resource, res),
ARG_VAL(UINT, IndexSize),
ARG_VAL(UINT, OffsetInBytes))
{
struct nine_context *context = &device->context;
context->idxbuf.index_size = IndexSize;
context->idxbuf.offset = OffsetInBytes;
pipe_resource_reference(&context->idxbuf.buffer, res);
context->idxbuf.user_buffer = NULL;
context->changed.group |= NINE_STATE_IDXBUF;
}
void
nine_context_set_indices(struct NineDevice9 *device,
struct NineIndexBuffer9 *idxbuf)
{
const struct pipe_index_buffer *pipe_idxbuf;
struct pipe_resource *res = NULL;
UINT IndexSize = 0;
UINT OffsetInBytes = 0;
if (idxbuf) {
pipe_idxbuf = NineIndexBuffer9_GetBuffer(idxbuf);
IndexSize = pipe_idxbuf->index_size;
res = pipe_idxbuf->buffer;
OffsetInBytes = pipe_idxbuf->offset;
}
nine_context_set_indices_apply(device, res, IndexSize, OffsetInBytes);
}
CSMT_ITEM_NO_WAIT(nine_context_set_vertex_declaration,
ARG_BIND_REF(struct NineVertexDeclaration9, vdecl))
{
struct nine_context *context = &device->context;
BOOL was_programmable_vs = context->programmable_vs;
nine_bind(&context->vdecl, vdecl);
context->programmable_vs = context->vs && !(context->vdecl && context->vdecl->position_t);
if (was_programmable_vs != context->programmable_vs) {
context->commit |= NINE_STATE_COMMIT_CONST_VS;
context->changed.group |= NINE_STATE_VS;
}
context->changed.group |= NINE_STATE_VDECL;
}
CSMT_ITEM_NO_WAIT(nine_context_set_vertex_shader,
ARG_BIND_REF(struct NineVertexShader9, pShader))
{
struct nine_context *context = &device->context;
BOOL was_programmable_vs = context->programmable_vs;
nine_bind(&context->vs, pShader);
context->programmable_vs = context->vs && !(context->vdecl && context->vdecl->position_t);
/* ff -> non-ff: commit back non-ff constants */
if (!was_programmable_vs && context->programmable_vs)
context->commit |= NINE_STATE_COMMIT_CONST_VS;
context->changed.group |= NINE_STATE_VS;
}
CSMT_ITEM_NO_WAIT(nine_context_set_vertex_shader_constant_f,
ARG_VAL(UINT, StartRegister),
ARG_MEM(float, pConstantData),
ARG_MEM_SIZE(unsigned, pConstantData_size),
ARG_VAL(UINT, Vector4fCount))
{
struct nine_context *context = &device->context;
float *vs_const_f = device->may_swvp ? context->vs_const_f_swvp : context->vs_const_f;
memcpy(&vs_const_f[StartRegister * 4],
pConstantData,
pConstantData_size);
if (device->may_swvp) {
Vector4fCount = MIN2(StartRegister + Vector4fCount, NINE_MAX_CONST_F) - StartRegister;
if (StartRegister < NINE_MAX_CONST_F)
memcpy(&context->vs_const_f[StartRegister * 4],
pConstantData,
Vector4fCount * 4 * sizeof(context->vs_const_f[0]));
}
context->changed.vs_const_f = TRUE;
context->changed.group |= NINE_STATE_VS_CONST;
}
CSMT_ITEM_NO_WAIT(nine_context_set_vertex_shader_constant_i,
ARG_VAL(UINT, StartRegister),
ARG_MEM(int, pConstantData),
ARG_MEM_SIZE(unsigned, pConstantData_size),
ARG_VAL(UINT, Vector4iCount))
{
struct nine_context *context = &device->context;
int i;
if (device->driver_caps.vs_integer) {
memcpy(&context->vs_const_i[4 * StartRegister],
pConstantData,
pConstantData_size);
} else {
for (i = 0; i < Vector4iCount; i++) {
context->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i]));
context->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1]));
context->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2]));
context->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3]));
}
}
context->changed.vs_const_i = TRUE;
context->changed.group |= NINE_STATE_VS_CONST;
}
CSMT_ITEM_NO_WAIT(nine_context_set_vertex_shader_constant_b,
ARG_VAL(UINT, StartRegister),
ARG_MEM(BOOL, pConstantData),
ARG_MEM_SIZE(unsigned, pConstantData_size),
ARG_VAL(UINT, BoolCount))
{
struct nine_context *context = &device->context;
int i;
uint32_t bool_true = device->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
(void) pConstantData_size;
for (i = 0; i < BoolCount; i++)
context->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
context->changed.vs_const_b = TRUE;
context->changed.group |= NINE_STATE_VS_CONST;
}
CSMT_ITEM_NO_WAIT(nine_context_set_pixel_shader,
ARG_BIND_REF(struct NinePixelShader9, ps))
{
struct nine_context *context = &device->context;
unsigned old_mask = context->ps ? context->ps->rt_mask : 1;
unsigned mask;
/* ff -> non-ff: commit back non-ff constants */
if (!context->ps && ps)
context->commit |= NINE_STATE_COMMIT_CONST_PS;
nine_bind(&context->ps, ps);
context->changed.group |= NINE_STATE_PS;
mask = context->ps ? context->ps->rt_mask : 1;
/* We need to update cbufs if the pixel shader would
* write to different render targets */
if (mask != old_mask)
context->changed.group |= NINE_STATE_FB;
}
CSMT_ITEM_NO_WAIT(nine_context_set_pixel_shader_constant_f,
ARG_VAL(UINT, StartRegister),
ARG_MEM(float, pConstantData),
ARG_MEM_SIZE(unsigned, pConstantData_size),
ARG_VAL(UINT, Vector4fCount))
{
struct nine_context *context = &device->context;
memcpy(&context->ps_const_f[StartRegister * 4],
pConstantData,
pConstantData_size);
context->changed.ps_const_f = TRUE;
context->changed.group |= NINE_STATE_PS_CONST;
}
/* For stateblocks */
CSMT_ITEM_NO_WAIT(nine_context_set_pixel_shader_constant_i_transformed,
ARG_VAL(UINT, StartRegister),
ARG_MEM(int, pConstantData),
ARG_MEM_SIZE(unsigned, pConstantData_size),
ARG_VAL(UINT, Vector4iCount))
{
struct nine_context *context = &device->context;
memcpy(&context->ps_const_i[StartRegister][0],
pConstantData,
Vector4iCount * sizeof(context->ps_const_i[0]));
context->changed.ps_const_i = TRUE;
context->changed.group |= NINE_STATE_PS_CONST;
}
CSMT_ITEM_NO_WAIT(nine_context_set_pixel_shader_constant_i,
ARG_VAL(UINT, StartRegister),
ARG_MEM(int, pConstantData),
ARG_MEM_SIZE(unsigned, pConstantData_size),
ARG_VAL(UINT, Vector4iCount))
{
struct nine_context *context = &device->context;
int i;
if (device->driver_caps.ps_integer) {
memcpy(&context->ps_const_i[StartRegister][0],
pConstantData,
pConstantData_size);
} else {
for (i = 0; i < Vector4iCount; i++) {
context->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
context->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
context->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
context->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
}
}
context->changed.ps_const_i = TRUE;
context->changed.group |= NINE_STATE_PS_CONST;
}
CSMT_ITEM_NO_WAIT(nine_context_set_pixel_shader_constant_b,
ARG_VAL(UINT, StartRegister),
ARG_MEM(BOOL, pConstantData),
ARG_MEM_SIZE(unsigned, pConstantData_size),
ARG_VAL(UINT, BoolCount))
{
struct nine_context *context = &device->context;
int i;
uint32_t bool_true = device->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
(void) pConstantData_size;
for (i = 0; i < BoolCount; i++)
context->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
context->changed.ps_const_b = TRUE;
context->changed.group |= NINE_STATE_PS_CONST;
}
/* XXX: use resource, as resource might change */
CSMT_ITEM_NO_WAIT(nine_context_set_render_target,
ARG_VAL(DWORD, RenderTargetIndex),
ARG_BIND_REF(struct NineSurface9, rt))
{
struct nine_context *context = &device->context;
const unsigned i = RenderTargetIndex;
if (i == 0) {
context->viewport.X = 0;
context->viewport.Y = 0;
context->viewport.Width = rt->desc.Width;
context->viewport.Height = rt->desc.Height;
context->viewport.MinZ = 0.0f;
context->viewport.MaxZ = 1.0f;
context->scissor.minx = 0;
context->scissor.miny = 0;
context->scissor.maxx = rt->desc.Width;
context->scissor.maxy = rt->desc.Height;
context->changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR | NINE_STATE_MULTISAMPLE;
if (context->rt[0] &&
(context->rt[0]->desc.MultiSampleType <= D3DMULTISAMPLE_NONMASKABLE) !=
(rt->desc.MultiSampleType <= D3DMULTISAMPLE_NONMASKABLE))
context->changed.group |= NINE_STATE_SAMPLE_MASK;
}
if (context->rt[i] != rt) {
nine_bind(&context->rt[i], rt);
context->changed.group |= NINE_STATE_FB;
}
}
/* XXX: use resource instead of ds, as resource might change */
CSMT_ITEM_NO_WAIT(nine_context_set_depth_stencil,
ARG_BIND_REF(struct NineSurface9, ds))
{
struct nine_context *context = &device->context;
nine_bind(&context->ds, ds);
context->changed.group |= NINE_STATE_FB;
}
CSMT_ITEM_NO_WAIT(nine_context_set_viewport,
ARG_COPY_REF(D3DVIEWPORT9, viewport))
{
struct nine_context *context = &device->context;
context->viewport = *viewport;
context->changed.group |= NINE_STATE_VIEWPORT;
}
CSMT_ITEM_NO_WAIT(nine_context_set_scissor,
ARG_COPY_REF(struct pipe_scissor_state, scissor))
{
struct nine_context *context = &device->context;
context->scissor = *scissor;
context->changed.group |= NINE_STATE_SCISSOR;
}
CSMT_ITEM_NO_WAIT(nine_context_set_transform,
ARG_VAL(D3DTRANSFORMSTATETYPE, State),
ARG_COPY_REF(D3DMATRIX, pMatrix))
{
struct nine_context *context = &device->context;
D3DMATRIX *M = nine_state_access_transform(&context->ff, State, TRUE);
*M = *pMatrix;
context->ff.changed.transform[State / 32] |= 1 << (State % 32);
context->changed.group |= NINE_STATE_FF;
}
CSMT_ITEM_NO_WAIT(nine_context_set_material,
ARG_COPY_REF(D3DMATERIAL9, pMaterial))
{
struct nine_context *context = &device->context;
context->ff.material = *pMaterial;
context->changed.group |= NINE_STATE_FF_MATERIAL;
}
CSMT_ITEM_NO_WAIT(nine_context_set_light,
ARG_VAL(DWORD, Index),
ARG_COPY_REF(D3DLIGHT9, pLight))
{
struct nine_context *context = &device->context;
(void)nine_state_set_light(&context->ff, Index, pLight);
context->changed.group |= NINE_STATE_FF_LIGHTING;
}
/* For stateblocks */
static void
nine_context_light_enable_stateblock(struct NineDevice9 *device,
const uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE], /* TODO: use pointer that convey size for csmt */
unsigned int num_lights_active)
{
struct nine_context *context = &device->context;
if (device->csmt_active) /* TODO: fix */
nine_csmt_process(device);
memcpy(context->ff.active_light, active_light, NINE_MAX_LIGHTS_ACTIVE * sizeof(context->ff.active_light[0]));
context->ff.num_lights_active = num_lights_active;
context->changed.group |= NINE_STATE_FF_LIGHTING;
}
CSMT_ITEM_NO_WAIT(nine_context_light_enable,
ARG_VAL(DWORD, Index),
ARG_VAL(BOOL, Enable))
{
struct nine_context *context = &device->context;
nine_state_light_enable(&context->ff, &context->changed.group, Index, Enable);
}
CSMT_ITEM_NO_WAIT(nine_context_set_texture_stage_state,
ARG_VAL(DWORD, Stage),
ARG_VAL(D3DTEXTURESTAGESTATETYPE, Type),
ARG_VAL(DWORD, Value))
{
struct nine_context *context = &device->context;
int bumpmap_index = -1;
context->ff.tex_stage[Stage][Type] = Value;
switch (Type) {
case D3DTSS_BUMPENVMAT00:
bumpmap_index = 4 * Stage;
break;
case D3DTSS_BUMPENVMAT01:
bumpmap_index = 4 * Stage + 1;
break;
case D3DTSS_BUMPENVMAT10:
bumpmap_index = 4 * Stage + 2;
break;
case D3DTSS_BUMPENVMAT11:
bumpmap_index = 4 * Stage + 3;
break;
case D3DTSS_BUMPENVLSCALE:
bumpmap_index = 4 * 8 + 2 * Stage;
break;
case D3DTSS_BUMPENVLOFFSET:
bumpmap_index = 4 * 8 + 2 * Stage + 1;
break;
case D3DTSS_TEXTURETRANSFORMFLAGS:
context->changed.group |= NINE_STATE_PS1X_SHADER;
break;
default:
break;
}
if (bumpmap_index >= 0) {
context->bumpmap_vars[bumpmap_index] = Value;
context->changed.group |= NINE_STATE_PS_CONST;
}
context->changed.group |= NINE_STATE_FF_PSSTAGES;
context->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
}
CSMT_ITEM_NO_WAIT(nine_context_set_clip_plane,
ARG_VAL(DWORD, Index),
ARG_COPY_REF(struct nine_clipplane, pPlane))
{
struct nine_context *context = &device->context;
memcpy(&context->clip.ucp[Index][0], pPlane, sizeof(context->clip.ucp[0]));
context->changed.ucp = TRUE;
}
CSMT_ITEM_NO_WAIT(nine_context_set_swvp,
ARG_VAL(boolean, swvp))
{
struct nine_context *context = &device->context;
context->swvp = swvp;
context->changed.group |= NINE_STATE_SWVP;
}
#if 0
void
nine_context_apply_stateblock(struct NineDevice9 *device,
const struct nine_state *src)
{
struct nine_context *context = &device->context;
int i;
context->changed.group |= src->changed.group;
for (i = 0; i < ARRAY_SIZE(src->changed.rs); ++i) {
uint32_t m = src->changed.rs[i];
while (m) {
const int r = ffs(m) - 1;
m &= ~(1 << r);
context->rs[i * 32 + r] = nine_fix_render_state_value(i * 32 + r, src->rs_advertised[i * 32 + r]);
}
}
/* Textures */
if (src->changed.texture) {
uint32_t m = src->changed.texture;
unsigned s;
for (s = 0; m; ++s, m >>= 1) {
struct NineBaseTexture9 *tex = src->texture[s];
if (!(m & 1))
continue;
nine_context_set_texture(device, s, tex);
}
}
/* Sampler state */
if (src->changed.group & NINE_STATE_SAMPLER) {
unsigned s;
for (s = 0; s < NINE_MAX_SAMPLERS; ++s) {
uint32_t m = src->changed.sampler[s];
while (m) {
const int i = ffs(m) - 1;
m &= ~(1 << i);
if (nine_check_sampler_state_value(i, src->samp_advertised[s][i]))
context->samp[s][i] = src->samp_advertised[s][i];
}
context->changed.sampler[s] |= src->changed.sampler[s];
}
}
/* Vertex buffers */
if (src->changed.vtxbuf | src->changed.stream_freq) {
uint32_t m = src->changed.vtxbuf | src->changed.stream_freq;
for (i = 0; m; ++i, m >>= 1) {
if (src->changed.vtxbuf & (1 << i)) {
if (src->stream[i]) {
context->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
pipe_resource_reference(&context->vtxbuf[i].buffer,
src->stream[i] ? NineVertexBuffer9_GetResource(src->stream[i]) : NULL);
context->vtxbuf[i].stride = src->vtxbuf[i].stride;
}
}
if (src->changed.stream_freq & (1 << i)) {
context->stream_freq[i] = src->stream_freq[i];
if (src->stream_freq[i] & D3DSTREAMSOURCE_INSTANCEDATA)
context->stream_instancedata_mask |= 1 << i;
else
context->stream_instancedata_mask &= ~(1 << i);
}
}
context->changed.vtxbuf |= src->changed.vtxbuf;
}
/* Index buffer */
if (src->changed.group & NINE_STATE_IDXBUF)
nine_context_set_indices(device, src->idxbuf);
/* Vertex declaration */
if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl)
nine_context_set_vertex_declaration(device, src->vdecl);
/* Vertex shader */
if (src->changed.group & NINE_STATE_VS)
nine_bind(&context->vs, src->vs);
context->programmable_vs = context->vs && !(context->vdecl && context->vdecl->position_t);
/* Pixel shader */
if (src->changed.group & NINE_STATE_PS)
nine_bind(&context->ps, src->ps);
/* Vertex constants */
if (src->changed.group & NINE_STATE_VS_CONST) {
struct nine_range *r;
if (device->may_swvp) {
for (r = src->changed.vs_const_f; r; r = r->next) {
int bgn = r->bgn;
int end = r->end;
memcpy(&context->vs_const_f_swvp[bgn * 4],
&src->vs_const_f[bgn * 4],
(end - bgn) * 4 * sizeof(float));
if (bgn < device->max_vs_const_f) {
end = MIN2(end, device->max_vs_const_f);
memcpy(&context->vs_const_f[bgn * 4],
&src->vs_const_f[bgn * 4],
(end - bgn) * 4 * sizeof(float));
}
}
} else {
for (r = src->changed.vs_const_f; r; r = r->next) {
memcpy(&context->vs_const_f[r->bgn * 4],
&src->vs_const_f[r->bgn * 4],
(r->end - r->bgn) * 4 * sizeof(float));
}
}
for (r = src->changed.vs_const_i; r; r = r->next) {
memcpy(&context->vs_const_i[r->bgn * 4],
&src->vs_const_i[r->bgn * 4],
(r->end - r->bgn) * 4 * sizeof(int));
}
for (r = src->changed.vs_const_b; r; r = r->next) {
memcpy(&context->vs_const_b[r->bgn],
&src->vs_const_b[r->bgn],
(r->end - r->bgn) * sizeof(int));
}
context->changed.vs_const_f = !!src->changed.vs_const_f;
context->changed.vs_const_i = !!src->changed.vs_const_i;
context->changed.vs_const_b = !!src->changed.vs_const_b;
}
/* Pixel constants */
if (src->changed.group & NINE_STATE_PS_CONST) {
struct nine_range *r;
for (r = src->changed.ps_const_f; r; r = r->next) {
memcpy(&context->ps_const_f[r->bgn * 4],
&src->ps_const_f[r->bgn * 4],
(r->end - r->bgn) * 4 * sizeof(float));
}
if (src->changed.ps_const_i) {
uint16_t m = src->changed.ps_const_i;
for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
if (m & 1)
memcpy(context->ps_const_i[i], src->ps_const_i[i], 4 * sizeof(int));
}
if (src->changed.ps_const_b) {
uint16_t m = src->changed.ps_const_b;
for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
if (m & 1)
context->ps_const_b[i] = src->ps_const_b[i];
}
context->changed.ps_const_f = !!src->changed.ps_const_f;
context->changed.ps_const_i = !!src->changed.ps_const_i;
context->changed.ps_const_b = !!src->changed.ps_const_b;
}
/* Viewport */
if (src->changed.group & NINE_STATE_VIEWPORT)
context->viewport = src->viewport;
/* Scissor */
if (src->changed.group & NINE_STATE_SCISSOR)
context->scissor = src->scissor;
/* User Clip Planes */
if (src->changed.ucp) {
for (i = 0; i < PIPE_MAX_CLIP_PLANES; ++i)
if (src->changed.ucp & (1 << i))
memcpy(context->clip.ucp[i],
src->clip.ucp[i], sizeof(src->clip.ucp[0]));
context->changed.ucp = TRUE;
}
if (!(src->changed.group & NINE_STATE_FF))
return;
/* Fixed function state. */
if (src->changed.group & NINE_STATE_FF_MATERIAL)
context->ff.material = src->ff.material;
if (src->changed.group & NINE_STATE_FF_PSSTAGES) {
unsigned s;
for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
for (i = 0; i < NINED3DTSS_COUNT; ++i)
if (src->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32)))
context->ff.tex_stage[s][i] = src->ff.tex_stage[s][i];
}
}
if (src->changed.group & NINE_STATE_FF_LIGHTING) {
unsigned num_lights = MAX2(context->ff.num_lights, src->ff.num_lights);
/* Can happen if the stateblock had recorded the creation of
* new lights. */
if (context->ff.num_lights < num_lights) {
context->ff.light = REALLOC(context->ff.light,
context->ff.num_lights * sizeof(D3DLIGHT9),
num_lights * sizeof(D3DLIGHT9));
memset(&context->ff.light[context->ff.num_lights], 0, (num_lights - context->ff.num_lights) * sizeof(D3DLIGHT9));
for (i = context->ff.num_lights; i < num_lights; ++i)
context->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
context->ff.num_lights = num_lights;
}
/* src->ff.num_lights < num_lights has been handled before */
assert (src->ff.num_lights == num_lights);
for (i = 0; i < num_lights; ++i)
if (src->ff.light[i].Type != NINED3DLIGHT_INVALID)
context->ff.light[i] = src->ff.light[i];
memcpy(context->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) );
context->ff.num_lights_active = src->ff.num_lights_active;
}
if (src->changed.group & NINE_STATE_FF_VSTRANSF) {
for (i = 0; i < ARRAY_SIZE(src->ff.changed.transform); ++i) {
unsigned s;
if (!src->ff.changed.transform[i])
continue;
for (s = i * 32; s < (i * 32 + 32); ++s) {
if (!(src->ff.changed.transform[i] & (1 << (s % 32))))
continue;
*nine_state_access_transform(&context->ff, s, TRUE) =
*nine_state_access_transform( /* const because !alloc */
(struct nine_ff_state *)&src->ff, s, FALSE);
}
context->ff.changed.transform[i] |= src->ff.changed.transform[i];
}
}
}
#endif
/* Do not write to nine_context directly. Slower,
* but works with csmt. TODO: write a special csmt version that
* would record the list of commands as much as possible,
* and use the version above else.
*/
void
nine_context_apply_stateblock(struct NineDevice9 *device,
const struct nine_state *src)
{
int i;
/* No need to apply src->changed.group, since all calls do
* set context->changed.group */
for (i = 0; i < ARRAY_SIZE(src->changed.rs); ++i) {
uint32_t m = src->changed.rs[i];
while (m) {
const int r = ffs(m) - 1;
m &= ~(1 << r);
nine_context_set_render_state(device, i * 32 + r, src->rs_advertised[i * 32 + r]);
}
}
/* Textures */
if (src->changed.texture) {
uint32_t m = src->changed.texture;
unsigned s;
for (s = 0; m; ++s, m >>= 1) {
struct NineBaseTexture9 *tex = src->texture[s];
if (!(m & 1))
continue;
nine_context_set_texture(device, s, tex);
}
}
/* Sampler state */
if (src->changed.group & NINE_STATE_SAMPLER) {
unsigned s;
for (s = 0; s < NINE_MAX_SAMPLERS; ++s) {
uint32_t m = src->changed.sampler[s];
while (m) {
const int i = ffs(m) - 1;
m &= ~(1 << i);
nine_context_set_sampler_state(device, s, i, src->samp_advertised[s][i]);
}
}
}
/* Vertex buffers */
if (src->changed.vtxbuf | src->changed.stream_freq) {
uint32_t m = src->changed.vtxbuf | src->changed.stream_freq;
for (i = 0; m; ++i, m >>= 1) {
if (src->changed.vtxbuf & (1 << i))
nine_context_set_stream_source(device, i, src->stream[i], src->vtxbuf[i].buffer_offset, src->vtxbuf[i].stride);
if (src->changed.stream_freq & (1 << i))
nine_context_set_stream_source_freq(device, i, src->stream_freq[i]);
}
}
/* Index buffer */
if (src->changed.group & NINE_STATE_IDXBUF)
nine_context_set_indices(device, src->idxbuf);
/* Vertex declaration */
if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl)
nine_context_set_vertex_declaration(device, src->vdecl);
/* Vertex shader */
if (src->changed.group & NINE_STATE_VS)
nine_context_set_vertex_shader(device, src->vs);
/* Pixel shader */
if (src->changed.group & NINE_STATE_PS)
nine_context_set_pixel_shader(device, src->ps);
/* Vertex constants */
if (src->changed.group & NINE_STATE_VS_CONST) {
struct nine_range *r;
for (r = src->changed.vs_const_f; r; r = r->next)
nine_context_set_vertex_shader_constant_f(device, r->bgn,
&src->vs_const_f[r->bgn * 4],
sizeof(float[4]) * (r->end - r->bgn),
r->end - r->bgn);
for (r = src->changed.vs_const_i; r; r = r->next)
nine_context_set_vertex_shader_constant_i(device, r->bgn,
&src->vs_const_i[r->bgn * 4],
sizeof(int[4]) * (r->end - r->bgn),
r->end - r->bgn);
for (r = src->changed.vs_const_b; r; r = r->next)
nine_context_set_vertex_shader_constant_b(device, r->bgn,
&src->vs_const_b[r->bgn * 4],
sizeof(BOOL) * (r->end - r->bgn),
r->end - r->bgn);
}
/* Pixel constants */
if (src->changed.group & NINE_STATE_PS_CONST) {
struct nine_range *r;
for (r = src->changed.ps_const_f; r; r = r->next)
nine_context_set_pixel_shader_constant_f(device, r->bgn,
&src->ps_const_f[r->bgn * 4],
sizeof(float[4]) * (r->end - r->bgn),
r->end - r->bgn);
if (src->changed.ps_const_i) {
uint16_t m = src->changed.ps_const_i;
for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
if (m & 1)
nine_context_set_pixel_shader_constant_i_transformed(device, i,
src->ps_const_i[i], sizeof(int[4]), 1);
}
if (src->changed.ps_const_b) {
uint16_t m = src->changed.ps_const_b;
for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
if (m & 1)
nine_context_set_pixel_shader_constant_b(device, i,
&src->ps_const_b[i], sizeof(BOOL), 1);
}
}
/* Viewport */
if (src->changed.group & NINE_STATE_VIEWPORT)
nine_context_set_viewport(device, &src->viewport);
/* Scissor */
if (src->changed.group & NINE_STATE_SCISSOR)
nine_context_set_scissor(device, &src->scissor);
/* User Clip Planes */
if (src->changed.ucp)
for (i = 0; i < PIPE_MAX_CLIP_PLANES; ++i)
if (src->changed.ucp & (1 << i))
nine_context_set_clip_plane(device, i, (struct nine_clipplane*)&src->clip.ucp[i][0]);
if (!(src->changed.group & NINE_STATE_FF))
return;
/* Fixed function state. */
if (src->changed.group & NINE_STATE_FF_MATERIAL)
nine_context_set_material(device, &src->ff.material);
if (src->changed.group & NINE_STATE_FF_PSSTAGES) {
unsigned s;
for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
for (i = 0; i < NINED3DTSS_COUNT; ++i)
if (src->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32)))
nine_context_set_texture_stage_state(device, s, i, src->ff.tex_stage[s][i]);
}
}
if (src->changed.group & NINE_STATE_FF_LIGHTING) {
for (i = 0; i < src->ff.num_lights; ++i)
if (src->ff.light[i].Type != NINED3DLIGHT_INVALID)
nine_context_set_light(device, i, &src->ff.light[i]);
nine_context_light_enable_stateblock(device, src->ff.active_light, src->ff.num_lights_active);
}
if (src->changed.group & NINE_STATE_FF_VSTRANSF) {
for (i = 0; i < ARRAY_SIZE(src->ff.changed.transform); ++i) {
unsigned s;
if (!src->ff.changed.transform[i])
continue;
for (s = i * 32; s < (i * 32 + 32); ++s) {
if (!(src->ff.changed.transform[i] & (1 << (s % 32))))
continue;
nine_context_set_transform(device, s,
nine_state_access_transform(
(struct nine_ff_state *)&src->ff,
s, FALSE));
}
}
}
}
static void
nine_update_state_framebuffer_clear(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
if (context->changed.group & NINE_STATE_FB)
update_framebuffer(device, TRUE);
}
CSMT_ITEM_NO_WAIT(nine_context_clear_fb,
ARG_VAL(DWORD, Count),
ARG_COPY_REF(D3DRECT, pRects),
ARG_VAL(DWORD, Flags),
ARG_VAL(D3DCOLOR, Color),
ARG_VAL(float, Z),
ARG_VAL(DWORD, Stencil))
{
struct nine_context *context = &device->context;
const int sRGB = context->rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
struct pipe_surface *cbuf, *zsbuf;
struct pipe_context *pipe = context->pipe;
struct NineSurface9 *zsbuf_surf = context->ds;
struct NineSurface9 *rt;
unsigned bufs = 0;
unsigned r, i;
union pipe_color_union rgba;
unsigned rt_mask = 0;
D3DRECT rect;
nine_update_state_framebuffer_clear(device);
if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR;
/* Ignore Z buffer if not bound */
if (context->pipe_data.fb.zsbuf != NULL) {
if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH;
if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL;
}
if (!bufs)
return;
d3dcolor_to_pipe_color_union(&rgba, Color);
rect.x1 = context->viewport.X;
rect.y1 = context->viewport.Y;
rect.x2 = context->viewport.Width + rect.x1;
rect.y2 = context->viewport.Height + rect.y1;
/* Both rectangles apply, which is weird, but that's D3D9. */
if (context->rs[D3DRS_SCISSORTESTENABLE]) {
rect.x1 = MAX2(rect.x1, context->scissor.minx);
rect.y1 = MAX2(rect.y1, context->scissor.miny);
rect.x2 = MIN2(rect.x2, context->scissor.maxx);
rect.y2 = MIN2(rect.y2, context->scissor.maxy);
}
if (Count) {
/* Maybe apps like to specify a large rect ? */
if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 &&
pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) {
DBG("First rect covers viewport.\n");
Count = 0;
pRects = NULL;
}
}
if (rect.x1 >= context->pipe_data.fb.width || rect.y1 >= context->pipe_data.fb.height)
return;
for (i = 0; i < device->caps.NumSimultaneousRTs; ++i) {
if (context->rt[i] && context->rt[i]->desc.Format != D3DFMT_NULL)
rt_mask |= 1 << i;
}
/* fast path, clears everything at once */
if (!Count &&
(!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == context->rt_mask)) &&
rect.x1 == 0 && rect.y1 == 0 &&
/* Case we clear only render target. Check clear region vs rt. */
((!(bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
rect.x2 >= context->pipe_data.fb.width &&
rect.y2 >= context->pipe_data.fb.height) ||
/* Case we clear depth buffer (and eventually rt too).
* depth buffer size is always >= rt size. Compare to clear region */
((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
rect.x2 >= zsbuf_surf->desc.Width &&
rect.y2 >= zsbuf_surf->desc.Height))) {
DBG("Clear fast path\n");
pipe->clear(pipe, bufs, &rgba, Z, Stencil);
return;
}
if (!Count) {
Count = 1;
pRects = &rect;
}
for (i = 0; i < device->caps.NumSimultaneousRTs; ++i) {
rt = context->rt[i];
if (!rt || rt->desc.Format == D3DFMT_NULL ||
!(bufs & PIPE_CLEAR_COLOR))
continue; /* save space, compiler should hoist this */
cbuf = NineSurface9_GetSurface(rt, sRGB);
for (r = 0; r < Count; ++r) {
/* Don't trust users to pass these in the right order. */
unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
#ifndef NINE_LAX
/* Drop negative rectangles (like wine expects). */
if (pRects[r].x1 > pRects[r].x2) continue;
if (pRects[r].y1 > pRects[r].y2) continue;
#endif
x1 = MAX2(x1, rect.x1);
y1 = MAX2(y1, rect.y1);
x2 = MIN3(x2, rect.x2, rt->desc.Width);
y2 = MIN3(y2, rect.y2, rt->desc.Height);
DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2);
pipe->clear_render_target(pipe, cbuf, &rgba,
x1, y1, x2 - x1, y2 - y1, false);
}
}
if (!(bufs & PIPE_CLEAR_DEPTHSTENCIL))
return;
bufs &= PIPE_CLEAR_DEPTHSTENCIL;
for (r = 0; r < Count; ++r) {
unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
#ifndef NINE_LAX
/* Drop negative rectangles. */
if (pRects[r].x1 > pRects[r].x2) continue;
if (pRects[r].y1 > pRects[r].y2) continue;
#endif
x1 = MIN2(x1, rect.x1);
y1 = MIN2(y1, rect.y1);
x2 = MIN3(x2, rect.x2, zsbuf_surf->desc.Width);
y2 = MIN3(y2, rect.y2, zsbuf_surf->desc.Height);
zsbuf = NineSurface9_GetSurface(zsbuf_surf, 0);
assert(zsbuf);
pipe->clear_depth_stencil(pipe, zsbuf, bufs, Z, Stencil,
x1, y1, x2 - x1, y2 - y1, false);
}
return;
}
static inline void
init_draw_info(struct pipe_draw_info *info,
struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count)
{
info->mode = d3dprimitivetype_to_pipe_prim(type);
info->count = prim_count_to_vertex_count(type, count);
info->start_instance = 0;
info->instance_count = 1;
if (dev->context.stream_instancedata_mask & dev->context.stream_usage_mask)
info->instance_count = MAX2(dev->context.stream_freq[0] & 0x7FFFFF, 1);
info->primitive_restart = FALSE;
info->restart_index = 0;
info->count_from_stream_output = NULL;
info->indirect = NULL;
info->indirect_params = NULL;
}
CSMT_ITEM_NO_WAIT(nine_context_draw_primitive,
ARG_VAL(D3DPRIMITIVETYPE, PrimitiveType),
ARG_VAL(UINT, StartVertex),
ARG_VAL(UINT, PrimitiveCount))
{
struct nine_context *context = &device->context;
struct pipe_draw_info info;
nine_update_state(device);
init_draw_info(&info, device, PrimitiveType, PrimitiveCount);
info.indexed = FALSE;
info.start = StartVertex;
info.index_bias = 0;
info.min_index = info.start;
info.max_index = info.count - 1;
context->pipe->draw_vbo(context->pipe, &info);
}
CSMT_ITEM_NO_WAIT(nine_context_draw_indexed_primitive,
ARG_VAL(D3DPRIMITIVETYPE, PrimitiveType),
ARG_VAL(INT, BaseVertexIndex),
ARG_VAL(UINT, MinVertexIndex),
ARG_VAL(UINT, NumVertices),
ARG_VAL(UINT, StartIndex),
ARG_VAL(UINT, PrimitiveCount))
{
struct nine_context *context = &device->context;
struct pipe_draw_info info;
nine_update_state(device);
init_draw_info(&info, device, PrimitiveType, PrimitiveCount);
info.indexed = TRUE;
info.start = StartIndex;
info.index_bias = BaseVertexIndex;
/* These don't include index bias: */
info.min_index = MinVertexIndex;
info.max_index = MinVertexIndex + NumVertices - 1;
context->pipe->draw_vbo(context->pipe, &info);
}
CSMT_ITEM_NO_WAIT(nine_context_draw_primitive_from_vtxbuf,
ARG_VAL(D3DPRIMITIVETYPE, PrimitiveType),
ARG_VAL(UINT, PrimitiveCount),
ARG_BIND_BUF(struct pipe_vertex_buffer, vtxbuf))
{
struct nine_context *context = &device->context;
struct pipe_draw_info info;
nine_update_state(device);
init_draw_info(&info, device, PrimitiveType, PrimitiveCount);
info.indexed = FALSE;
info.start = 0;
info.index_bias = 0;
info.min_index = 0;
info.max_index = info.count - 1;
context->pipe->set_vertex_buffers(context->pipe, 0, 1, vtxbuf);
context->pipe->draw_vbo(context->pipe, &info);
}
CSMT_ITEM_NO_WAIT(nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf,
ARG_VAL(D3DPRIMITIVETYPE, PrimitiveType),
ARG_VAL(UINT, MinVertexIndex),
ARG_VAL(UINT, NumVertices),
ARG_VAL(UINT, PrimitiveCount),
ARG_BIND_BUF(struct pipe_vertex_buffer, vbuf),
ARG_BIND_BUF(struct pipe_index_buffer, ibuf))
{
struct nine_context *context = &device->context;
struct pipe_draw_info info;
nine_update_state(device);
init_draw_info(&info, device, PrimitiveType, PrimitiveCount);
info.indexed = TRUE;
info.start = 0;
info.index_bias = 0;
info.min_index = MinVertexIndex;
info.max_index = MinVertexIndex + NumVertices - 1;
context->pipe->set_vertex_buffers(context->pipe, 0, 1, vbuf);
context->pipe->set_index_buffer(context->pipe, ibuf);
context->pipe->draw_vbo(context->pipe, &info);
}
CSMT_ITEM_NO_WAIT(nine_context_resource_copy_region,
ARG_BIND_RES(struct pipe_resource, dst_res),
ARG_VAL(unsigned, dst_level),
ARG_COPY_REF(struct pipe_box, dst_box),
ARG_BIND_RES(struct pipe_resource, src_res),
ARG_VAL(unsigned, src_level),
ARG_COPY_REF(struct pipe_box, src_box))
{
struct nine_context *context = &device->context;
context->pipe->resource_copy_region(context->pipe,
dst_res, dst_level,
dst_box->x, dst_box->y, dst_box->z,
src_res, src_level,
src_box);
}
CSMT_ITEM_NO_WAIT(nine_context_blit,
ARG_BIND_BLIT(struct pipe_blit_info, blit))
{
struct nine_context *context = &device->context;
context->pipe->blit(context->pipe, blit);
}
struct pipe_query *
nine_context_create_query(struct NineDevice9 *device, unsigned query_type)
{
struct pipe_context *pipe;
struct pipe_query *res;
pipe = nine_context_get_pipe_acquire(device);
res = pipe->create_query(pipe, query_type, 0);
nine_context_get_pipe_release(device);
return res;
}
CSMT_ITEM_DO_WAIT(nine_context_destroy_query,
ARG_REF(struct pipe_query, query))
{
struct nine_context *context = &device->context;
context->pipe->destroy_query(context->pipe, query);
}
CSMT_ITEM_NO_WAIT(nine_context_begin_query,
ARG_REF(struct pipe_query, query))
{
struct nine_context *context = &device->context;
(void) context->pipe->begin_query(context->pipe, query);
}
CSMT_ITEM_NO_WAIT(nine_context_end_query,
ARG_REF(struct pipe_query, query))
{
struct nine_context *context = &device->context;
(void) context->pipe->end_query(context->pipe, query);
}
boolean
nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query,
boolean flush, boolean wait,
union pipe_query_result *result)
{
struct nine_context *context = &device->context;
(void) flush;
if (device->csmt_active)
nine_csmt_process(device);
return context->pipe->get_query_result(context->pipe, query, wait, result);
}
/* State defaults */
static const DWORD nine_render_state_defaults[NINED3DRS_LAST + 1] =
{
/* [D3DRS_ZENABLE] = D3DZB_TRUE; wine: auto_depth_stencil */
[D3DRS_ZENABLE] = D3DZB_FALSE,
[D3DRS_FILLMODE] = D3DFILL_SOLID,
[D3DRS_SHADEMODE] = D3DSHADE_GOURAUD,
/* [D3DRS_LINEPATTERN] = 0x00000000, */
[D3DRS_ZWRITEENABLE] = TRUE,
[D3DRS_ALPHATESTENABLE] = FALSE,
[D3DRS_LASTPIXEL] = TRUE,
[D3DRS_SRCBLEND] = D3DBLEND_ONE,
[D3DRS_DESTBLEND] = D3DBLEND_ZERO,
[D3DRS_CULLMODE] = D3DCULL_CCW,
[D3DRS_ZFUNC] = D3DCMP_LESSEQUAL,
[D3DRS_ALPHAFUNC] = D3DCMP_ALWAYS,
[D3DRS_ALPHAREF] = 0,
[D3DRS_DITHERENABLE] = FALSE,
[D3DRS_ALPHABLENDENABLE] = FALSE,
[D3DRS_FOGENABLE] = FALSE,
[D3DRS_SPECULARENABLE] = FALSE,
/* [D3DRS_ZVISIBLE] = 0, */
[D3DRS_FOGCOLOR] = 0,
[D3DRS_FOGTABLEMODE] = D3DFOG_NONE,
[D3DRS_FOGSTART] = 0x00000000,
[D3DRS_FOGEND] = 0x3F800000,
[D3DRS_FOGDENSITY] = 0x3F800000,
/* [D3DRS_EDGEANTIALIAS] = FALSE, */
[D3DRS_RANGEFOGENABLE] = FALSE,
[D3DRS_STENCILENABLE] = FALSE,
[D3DRS_STENCILFAIL] = D3DSTENCILOP_KEEP,
[D3DRS_STENCILZFAIL] = D3DSTENCILOP_KEEP,
[D3DRS_STENCILPASS] = D3DSTENCILOP_KEEP,
[D3DRS_STENCILREF] = 0,
[D3DRS_STENCILMASK] = 0xFFFFFFFF,
[D3DRS_STENCILFUNC] = D3DCMP_ALWAYS,
[D3DRS_STENCILWRITEMASK] = 0xFFFFFFFF,
[D3DRS_TEXTUREFACTOR] = 0xFFFFFFFF,
[D3DRS_WRAP0] = 0,
[D3DRS_WRAP1] = 0,
[D3DRS_WRAP2] = 0,
[D3DRS_WRAP3] = 0,
[D3DRS_WRAP4] = 0,
[D3DRS_WRAP5] = 0,
[D3DRS_WRAP6] = 0,
[D3DRS_WRAP7] = 0,
[D3DRS_CLIPPING] = TRUE,
[D3DRS_LIGHTING] = TRUE,
[D3DRS_AMBIENT] = 0,
[D3DRS_FOGVERTEXMODE] = D3DFOG_NONE,
[D3DRS_COLORVERTEX] = TRUE,
[D3DRS_LOCALVIEWER] = TRUE,
[D3DRS_NORMALIZENORMALS] = FALSE,
[D3DRS_DIFFUSEMATERIALSOURCE] = D3DMCS_COLOR1,
[D3DRS_SPECULARMATERIALSOURCE] = D3DMCS_COLOR2,
[D3DRS_AMBIENTMATERIALSOURCE] = D3DMCS_MATERIAL,
[D3DRS_EMISSIVEMATERIALSOURCE] = D3DMCS_MATERIAL,
[D3DRS_VERTEXBLEND] = D3DVBF_DISABLE,
[D3DRS_CLIPPLANEENABLE] = 0,
/* [D3DRS_SOFTWAREVERTEXPROCESSING] = FALSE, */
[D3DRS_POINTSIZE] = 0x3F800000,
[D3DRS_POINTSIZE_MIN] = 0x3F800000,
[D3DRS_POINTSPRITEENABLE] = FALSE,
[D3DRS_POINTSCALEENABLE] = FALSE,
[D3DRS_POINTSCALE_A] = 0x3F800000,
[D3DRS_POINTSCALE_B] = 0x00000000,
[D3DRS_POINTSCALE_C] = 0x00000000,
[D3DRS_MULTISAMPLEANTIALIAS] = TRUE,
[D3DRS_MULTISAMPLEMASK] = 0xFFFFFFFF,
[D3DRS_PATCHEDGESTYLE] = D3DPATCHEDGE_DISCRETE,
/* [D3DRS_PATCHSEGMENTS] = 0x3F800000, */
[D3DRS_DEBUGMONITORTOKEN] = 0xDEADCAFE,
[D3DRS_POINTSIZE_MAX] = 0x3F800000, /* depends on cap */
[D3DRS_INDEXEDVERTEXBLENDENABLE] = FALSE,
[D3DRS_COLORWRITEENABLE] = 0x0000000f,
[D3DRS_TWEENFACTOR] = 0x00000000,
[D3DRS_BLENDOP] = D3DBLENDOP_ADD,
[D3DRS_POSITIONDEGREE] = D3DDEGREE_CUBIC,
[D3DRS_NORMALDEGREE] = D3DDEGREE_LINEAR,
[D3DRS_SCISSORTESTENABLE] = FALSE,
[D3DRS_SLOPESCALEDEPTHBIAS] = 0,
[D3DRS_MINTESSELLATIONLEVEL] = 0x3F800000,
[D3DRS_MAXTESSELLATIONLEVEL] = 0x3F800000,
[D3DRS_ANTIALIASEDLINEENABLE] = FALSE,
[D3DRS_ADAPTIVETESS_X] = 0x00000000,
[D3DRS_ADAPTIVETESS_Y] = 0x00000000,
[D3DRS_ADAPTIVETESS_Z] = 0x3F800000,
[D3DRS_ADAPTIVETESS_W] = 0x00000000,
[D3DRS_ENABLEADAPTIVETESSELLATION] = FALSE,
[D3DRS_TWOSIDEDSTENCILMODE] = FALSE,
[D3DRS_CCW_STENCILFAIL] = D3DSTENCILOP_KEEP,
[D3DRS_CCW_STENCILZFAIL] = D3DSTENCILOP_KEEP,
[D3DRS_CCW_STENCILPASS] = D3DSTENCILOP_KEEP,
[D3DRS_CCW_STENCILFUNC] = D3DCMP_ALWAYS,
[D3DRS_COLORWRITEENABLE1] = 0x0000000F,
[D3DRS_COLORWRITEENABLE2] = 0x0000000F,
[D3DRS_COLORWRITEENABLE3] = 0x0000000F,
[D3DRS_BLENDFACTOR] = 0xFFFFFFFF,
[D3DRS_SRGBWRITEENABLE] = 0,
[D3DRS_DEPTHBIAS] = 0,
[D3DRS_WRAP8] = 0,
[D3DRS_WRAP9] = 0,
[D3DRS_WRAP10] = 0,
[D3DRS_WRAP11] = 0,
[D3DRS_WRAP12] = 0,
[D3DRS_WRAP13] = 0,
[D3DRS_WRAP14] = 0,
[D3DRS_WRAP15] = 0,
[D3DRS_SEPARATEALPHABLENDENABLE] = FALSE,
[D3DRS_SRCBLENDALPHA] = D3DBLEND_ONE,
[D3DRS_DESTBLENDALPHA] = D3DBLEND_ZERO,
[D3DRS_BLENDOPALPHA] = D3DBLENDOP_ADD,
[NINED3DRS_VSPOINTSIZE] = FALSE,
[NINED3DRS_RTMASK] = 0xf,
[NINED3DRS_ALPHACOVERAGE] = FALSE,
[NINED3DRS_MULTISAMPLE] = FALSE
};
static const DWORD nine_tex_stage_state_defaults[NINED3DTSS_LAST + 1] =
{
[D3DTSS_COLOROP] = D3DTOP_DISABLE,
[D3DTSS_ALPHAOP] = D3DTOP_DISABLE,
[D3DTSS_COLORARG1] = D3DTA_TEXTURE,
[D3DTSS_COLORARG2] = D3DTA_CURRENT,
[D3DTSS_COLORARG0] = D3DTA_CURRENT,
[D3DTSS_ALPHAARG1] = D3DTA_TEXTURE,
[D3DTSS_ALPHAARG2] = D3DTA_CURRENT,
[D3DTSS_ALPHAARG0] = D3DTA_CURRENT,
[D3DTSS_RESULTARG] = D3DTA_CURRENT,
[D3DTSS_BUMPENVMAT00] = 0,
[D3DTSS_BUMPENVMAT01] = 0,
[D3DTSS_BUMPENVMAT10] = 0,
[D3DTSS_BUMPENVMAT11] = 0,
[D3DTSS_BUMPENVLSCALE] = 0,
[D3DTSS_BUMPENVLOFFSET] = 0,
[D3DTSS_TEXCOORDINDEX] = 0,
[D3DTSS_TEXTURETRANSFORMFLAGS] = D3DTTFF_DISABLE,
};
static const DWORD nine_samp_state_defaults[NINED3DSAMP_LAST + 1] =
{
[D3DSAMP_ADDRESSU] = D3DTADDRESS_WRAP,
[D3DSAMP_ADDRESSV] = D3DTADDRESS_WRAP,
[D3DSAMP_ADDRESSW] = D3DTADDRESS_WRAP,
[D3DSAMP_BORDERCOLOR] = 0,
[D3DSAMP_MAGFILTER] = D3DTEXF_POINT,
[D3DSAMP_MINFILTER] = D3DTEXF_POINT,
[D3DSAMP_MIPFILTER] = D3DTEXF_NONE,
[D3DSAMP_MIPMAPLODBIAS] = 0,
[D3DSAMP_MAXMIPLEVEL] = 0,
[D3DSAMP_MAXANISOTROPY] = 1,
[D3DSAMP_SRGBTEXTURE] = 0,
[D3DSAMP_ELEMENTINDEX] = 0,
[D3DSAMP_DMAPOFFSET] = 0,
[NINED3DSAMP_MINLOD] = 0,
[NINED3DSAMP_SHADOW] = 0,
[NINED3DSAMP_CUBETEX] = 0
};
void nine_state_restore_non_cso(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
context->changed.group = NINE_STATE_ALL;
context->changed.vtxbuf = (1ULL << device->caps.MaxStreams) - 1;
context->changed.ucp = TRUE;
context->commit |= NINE_STATE_COMMIT_CONST_VS | NINE_STATE_COMMIT_CONST_PS;
}
void
nine_state_set_defaults(struct NineDevice9 *device, const D3DCAPS9 *caps,
boolean is_reset)
{
struct nine_state *state = &device->state;
struct nine_context *context = &device->context;
unsigned s;
/* Initialize defaults.
*/
memcpy(context->rs, nine_render_state_defaults, sizeof(context->rs));
for (s = 0; s < ARRAY_SIZE(state->ff.tex_stage); ++s) {
memcpy(&state->ff.tex_stage[s], nine_tex_stage_state_defaults,
sizeof(state->ff.tex_stage[s]));
state->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] = s;
}
state->ff.tex_stage[0][D3DTSS_COLOROP] = D3DTOP_MODULATE;
state->ff.tex_stage[0][D3DTSS_ALPHAOP] = D3DTOP_SELECTARG1;
for (s = 0; s < ARRAY_SIZE(state->ff.tex_stage); ++s)
memcpy(&context->ff.tex_stage[s], state->ff.tex_stage[s],
sizeof(state->ff.tex_stage[s]));
memset(&context->bumpmap_vars, 0, sizeof(context->bumpmap_vars));
for (s = 0; s < NINE_MAX_SAMPLERS; ++s) {
memcpy(&context->samp[s], nine_samp_state_defaults,
sizeof(context->samp[s]));
memcpy(&state->samp_advertised[s], nine_samp_state_defaults,
sizeof(state->samp_advertised[s]));
}
memset(state->vs_const_f, 0, VS_CONST_F_SIZE(device));
memset(context->vs_const_f, 0, device->vs_const_size);
if (context->vs_const_f_swvp)
memset(context->vs_const_f_swvp, 0, NINE_MAX_CONST_F_SWVP * sizeof(float[4]));
memset(state->vs_const_i, 0, VS_CONST_I_SIZE(device));
memset(context->vs_const_i, 0, VS_CONST_I_SIZE(device));
memset(state->vs_const_b, 0, VS_CONST_B_SIZE(device));
memset(context->vs_const_b, 0, VS_CONST_B_SIZE(device));
memset(state->ps_const_f, 0, device->ps_const_size);
memset(context->ps_const_f, 0, device->ps_const_size);
memset(state->ps_const_i, 0, sizeof(state->ps_const_i));
memset(context->ps_const_i, 0, sizeof(context->ps_const_i));
memset(state->ps_const_b, 0, sizeof(state->ps_const_b));
memset(context->ps_const_b, 0, sizeof(context->ps_const_b));
/* Cap dependent initial state:
*/
context->rs[D3DRS_POINTSIZE_MAX] = fui(caps->MaxPointSize);
memcpy(state->rs_advertised, context->rs, sizeof(context->rs));
/* Set changed flags to initialize driver.
*/
context->changed.group = NINE_STATE_ALL;
context->changed.vtxbuf = (1ULL << device->caps.MaxStreams) - 1;
context->changed.ucp = TRUE;
context->ff.changed.transform[0] = ~0;
context->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32);
if (!is_reset) {
state->viewport.MinZ = context->viewport.MinZ = 0.0f;
state->viewport.MaxZ = context->viewport.MaxZ = 1.0f;
}
for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
context->changed.sampler[s] = ~0;
if (!is_reset) {
context->dummy_vbo_bound_at = -1;
context->vbo_bound_done = FALSE;
}
}
void
nine_state_clear(struct nine_state *state, const boolean device)
{
unsigned i;
for (i = 0; i < ARRAY_SIZE(state->rt); ++i)
nine_bind(&state->rt[i], NULL);
nine_bind(&state->ds, NULL);
nine_bind(&state->vs, NULL);
nine_bind(&state->ps, NULL);
nine_bind(&state->vdecl, NULL);
for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
nine_bind(&state->stream[i], NULL);
nine_bind(&state->idxbuf, NULL);
for (i = 0; i < NINE_MAX_SAMPLERS; ++i) {
if (device &&
state->texture[i] &&
--state->texture[i]->bind_count == 0)
list_delinit(&state->texture[i]->list);
nine_bind(&state->texture[i], NULL);
}
}
void
nine_context_clear(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
struct pipe_context *pipe = context->pipe;
struct cso_context *cso = context->cso;
unsigned i;
/* Early device ctor failure. Nothing to do */
if (!pipe || !cso)
return;
pipe->bind_vs_state(pipe, NULL);
pipe->bind_fs_state(pipe, NULL);
/* Don't unbind constant buffers, they're device-private and
* do not change on Reset.
*/
cso_set_samplers(cso, PIPE_SHADER_VERTEX, 0, NULL);
cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 0, NULL);
cso_set_sampler_views(cso, PIPE_SHADER_VERTEX, 0, NULL);
cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 0, NULL);
pipe->set_vertex_buffers(pipe, 0, device->caps.MaxStreams, NULL);
pipe->set_index_buffer(pipe, NULL);
for (i = 0; i < ARRAY_SIZE(context->rt); ++i)
nine_bind(&context->rt[i], NULL);
nine_bind(&context->ds, NULL);
nine_bind(&context->vs, NULL);
nine_bind(&context->ps, NULL);
nine_bind(&context->vdecl, NULL);
for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
pipe_resource_reference(&context->vtxbuf[i].buffer, NULL);
pipe_resource_reference(&context->idxbuf.buffer, NULL);
for (i = 0; i < NINE_MAX_SAMPLERS; ++i) {
context->texture[i].enabled = FALSE;
pipe_resource_reference(&context->texture[i].resource,
NULL);
pipe_sampler_view_reference(&context->texture[i].view[0],
NULL);
pipe_sampler_view_reference(&context->texture[i].view[1],
NULL);
}
}
void
nine_state_init_sw(struct NineDevice9 *device)
{
struct pipe_context *pipe_sw = device->pipe_sw;
struct pipe_rasterizer_state rast;
struct pipe_blend_state blend;
struct pipe_depth_stencil_alpha_state dsa;
struct pipe_framebuffer_state fb;
/* Only used with Streamout */
memset(&rast, 0, sizeof(rast));
rast.rasterizer_discard = true;
rast.point_quad_rasterization = 1; /* to make llvmpipe happy */
cso_set_rasterizer(device->cso_sw, &rast);
/* dummy settings */
memset(&blend, 0, sizeof(blend));
memset(&dsa, 0, sizeof(dsa));
memset(&fb, 0, sizeof(fb));
cso_set_blend(device->cso_sw, &blend);
cso_set_depth_stencil_alpha(device->cso_sw, &dsa);
cso_set_framebuffer(device->cso_sw, &fb);
cso_set_viewport_dims(device->cso_sw, 1.0, 1.0, false);
cso_set_fragment_shader_handle(device->cso_sw, util_make_empty_fragment_shader(pipe_sw));
}
/* There is duplication with update_vertex_elements.
* TODO: Share the code */
static void
update_vertex_elements_sw(struct NineDevice9 *device)
{
struct nine_state *state = &device->state;
const struct NineVertexDeclaration9 *vdecl = device->state.vdecl;
const struct NineVertexShader9 *vs;
unsigned n, b, i;
int index;
char vdecl_index_map[16]; /* vs->num_inputs <= 16 */
char used_streams[device->caps.MaxStreams];
int dummy_vbo_stream = -1;
BOOL need_dummy_vbo = FALSE;
struct pipe_vertex_element ve[PIPE_MAX_ATTRIBS];
bool programmable_vs = state->vs && !(state->vdecl && state->vdecl->position_t);
memset(vdecl_index_map, -1, 16);
memset(used_streams, 0, device->caps.MaxStreams);
vs = programmable_vs ? device->state.vs : device->ff.vs;
if (vdecl) {
for (n = 0; n < vs->num_inputs; ++n) {
DBG("looking up input %u (usage %u) from vdecl(%p)\n",
n, vs->input_map[n].ndecl, vdecl);
for (i = 0; i < vdecl->nelems; i++) {
if (vdecl->usage_map[i] == vs->input_map[n].ndecl) {
vdecl_index_map[n] = i;
used_streams[vdecl->elems[i].vertex_buffer_index] = 1;
break;
}
}
if (vdecl_index_map[n] < 0)
need_dummy_vbo = TRUE;
}
} else {
/* No vertex declaration. Likely will never happen in practice,
* but we need not crash on this */
need_dummy_vbo = TRUE;
}
if (need_dummy_vbo) {
for (i = 0; i < device->caps.MaxStreams; i++ ) {
if (!used_streams[i]) {
dummy_vbo_stream = i;
break;
}
}
}
/* TODO handle dummy_vbo */
assert (!need_dummy_vbo);
for (n = 0; n < vs->num_inputs; ++n) {
index = vdecl_index_map[n];
if (index >= 0) {
ve[n] = vdecl->elems[index];
b = ve[n].vertex_buffer_index;
/* XXX wine just uses 1 here: */
if (state->stream_freq[b] & D3DSTREAMSOURCE_INSTANCEDATA)
ve[n].instance_divisor = state->stream_freq[b] & 0x7FFFFF;
} else {
/* if the vertex declaration is incomplete compared to what the
* vertex shader needs, we bind a dummy vbo with 0 0 0 0.
* This is not precised by the spec, but is the behaviour
* tested on win */
ve[n].vertex_buffer_index = dummy_vbo_stream;
ve[n].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
ve[n].src_offset = 0;
ve[n].instance_divisor = 0;
}
}
cso_set_vertex_elements(device->cso_sw, vs->num_inputs, ve);
}
static void
update_vertex_buffers_sw(struct NineDevice9 *device, int start_vertice, int num_vertices)
{
struct pipe_context *pipe = nine_context_get_pipe_acquire(device);
struct pipe_context *pipe_sw = device->pipe_sw;
struct nine_state *state = &device->state;
struct nine_state_sw_internal *sw_internal = &device->state_sw_internal;
struct pipe_vertex_buffer vtxbuf;
uint32_t mask = 0xf;
unsigned i;
DBG("mask=%x\n", mask);
/* TODO: handle dummy_vbo_bound_at */
for (i = 0; mask; mask >>= 1, ++i) {
if (mask & 1) {
if (state->stream[i]) {
struct pipe_resource *buf;
struct pipe_box box;
vtxbuf = state->vtxbuf[i];
vtxbuf.buffer = NineVertexBuffer9_GetResource(state->stream[i]);
DBG("Locking %p (offset %d, length %d)\n", vtxbuf.buffer,
vtxbuf.buffer_offset, num_vertices * vtxbuf.stride);
u_box_1d(vtxbuf.buffer_offset + start_vertice * vtxbuf.stride,
num_vertices * vtxbuf.stride, &box);
buf = vtxbuf.buffer;
vtxbuf.user_buffer = pipe->transfer_map(pipe, buf, 0, PIPE_TRANSFER_READ, &box,
&(sw_internal->transfers_so[i]));
vtxbuf.buffer = NULL;
if (!device->driver_caps.user_sw_vbufs) {
u_upload_data(device->vertex_sw_uploader,
0,
box.width,
16,
vtxbuf.user_buffer,
&(vtxbuf.buffer_offset),
&(vtxbuf.buffer));
u_upload_unmap(device->vertex_sw_uploader);
vtxbuf.user_buffer = NULL;
}
pipe_sw->set_vertex_buffers(pipe_sw, i, 1, &vtxbuf);
if (vtxbuf.buffer)
pipe_resource_reference(&vtxbuf.buffer, NULL);
} else
pipe_sw->set_vertex_buffers(pipe_sw, i, 1, NULL);
}
}
nine_context_get_pipe_release(device);
}
static void
update_vs_constants_sw(struct NineDevice9 *device)
{
struct nine_state *state = &device->state;
struct pipe_context *pipe_sw = device->pipe_sw;
DBG("updating\n");
{
struct pipe_constant_buffer cb;
const void *buf;
cb.buffer = NULL;
cb.buffer_offset = 0;
cb.buffer_size = 4096 * sizeof(float[4]);
cb.user_buffer = state->vs_const_f;
if (state->vs->lconstf.ranges) {
const struct nine_lconstf *lconstf = &device->state.vs->lconstf;
const struct nine_range *r = lconstf->ranges;
unsigned n = 0;
float *dst = device->state.vs_lconstf_temp;
float *src = (float *)cb.user_buffer;
memcpy(dst, src, 8192 * sizeof(float[4]));
while (r) {
unsigned p = r->bgn;
unsigned c = r->end - r->bgn;
memcpy(&dst[p * 4], &lconstf->data[n * 4], c * 4 * sizeof(float));
n += c;
r = r->next;
}
cb.user_buffer = dst;
}
buf = cb.user_buffer;
if (!device->driver_caps.user_sw_cbufs) {
u_upload_data(device->constbuf_sw_uploader,
0,
cb.buffer_size,
16,
cb.user_buffer,
&(cb.buffer_offset),
&(cb.buffer));
u_upload_unmap(device->constbuf_sw_uploader);
cb.user_buffer = NULL;
}
pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 0, &cb);
if (cb.buffer)
pipe_resource_reference(&cb.buffer, NULL);
cb.user_buffer = (char *)buf + 4096 * sizeof(float[4]);
if (!device->driver_caps.user_sw_cbufs) {
u_upload_data(device->constbuf_sw_uploader,
0,
cb.buffer_size,
16,
cb.user_buffer,
&(cb.buffer_offset),
&(cb.buffer));
u_upload_unmap(device->constbuf_sw_uploader);
cb.user_buffer = NULL;
}
pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 1, &cb);
if (cb.buffer)
pipe_resource_reference(&cb.buffer, NULL);
}
{
struct pipe_constant_buffer cb;
cb.buffer = NULL;
cb.buffer_offset = 0;
cb.buffer_size = 2048 * sizeof(float[4]);
cb.user_buffer = state->vs_const_i;
if (!device->driver_caps.user_sw_cbufs) {
u_upload_data(device->constbuf_sw_uploader,
0,
cb.buffer_size,
16,
cb.user_buffer,
&(cb.buffer_offset),
&(cb.buffer));
u_upload_unmap(device->constbuf_sw_uploader);
cb.user_buffer = NULL;
}
pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 2, &cb);
if (cb.buffer)
pipe_resource_reference(&cb.buffer, NULL);
}
{
struct pipe_constant_buffer cb;
cb.buffer = NULL;
cb.buffer_offset = 0;
cb.buffer_size = 512 * sizeof(float[4]);
cb.user_buffer = state->vs_const_b;
if (!device->driver_caps.user_sw_cbufs) {
u_upload_data(device->constbuf_sw_uploader,
0,
cb.buffer_size,
16,
cb.user_buffer,
&(cb.buffer_offset),
&(cb.buffer));
u_upload_unmap(device->constbuf_sw_uploader);
cb.user_buffer = NULL;
}
pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 3, &cb);
if (cb.buffer)
pipe_resource_reference(&cb.buffer, NULL);
}
{
struct pipe_constant_buffer cb;
const D3DVIEWPORT9 *vport = &device->state.viewport;
float viewport_data[8] = {(float)vport->Width * 0.5f,
(float)vport->Height * -0.5f, vport->MaxZ - vport->MinZ, 0.f,
(float)vport->Width * 0.5f + (float)vport->X,
(float)vport->Height * 0.5f + (float)vport->Y,
vport->MinZ, 0.f};
cb.buffer = NULL;
cb.buffer_offset = 0;
cb.buffer_size = 2 * sizeof(float[4]);
cb.user_buffer = viewport_data;
{
u_upload_data(device->constbuf_sw_uploader,
0,
cb.buffer_size,
16,
cb.user_buffer,
&(cb.buffer_offset),
&(cb.buffer));
u_upload_unmap(device->constbuf_sw_uploader);
cb.user_buffer = NULL;
}
pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 4, &cb);
if (cb.buffer)
pipe_resource_reference(&cb.buffer, NULL);
}
}
void
nine_state_prepare_draw_sw(struct NineDevice9 *device, struct NineVertexDeclaration9 *vdecl_out,
int start_vertice, int num_vertices, struct pipe_stream_output_info *so)
{
struct nine_state *state = &device->state;
bool programmable_vs = state->vs && !(state->vdecl && state->vdecl->position_t);
struct NineVertexShader9 *vs = programmable_vs ? device->state.vs : device->ff.vs;
assert(programmable_vs);
DBG("Preparing draw\n");
cso_set_vertex_shader_handle(device->cso_sw,
NineVertexShader9_GetVariantProcessVertices(vs, vdecl_out, so));
update_vertex_elements_sw(device);
update_vertex_buffers_sw(device, start_vertice, num_vertices);
update_vs_constants_sw(device);
DBG("Preparation succeeded\n");
}
void
nine_state_after_draw_sw(struct NineDevice9 *device)
{
struct nine_state_sw_internal *sw_internal = &device->state_sw_internal;
struct pipe_context *pipe = nine_context_get_pipe_acquire(device);
struct pipe_context *pipe_sw = device->pipe_sw;
int i;
for (i = 0; i < 4; i++) {
pipe_sw->set_vertex_buffers(pipe_sw, i, 1, NULL);
if (sw_internal->transfers_so[i])
pipe->transfer_unmap(pipe, sw_internal->transfers_so[i]);
sw_internal->transfers_so[i] = NULL;
}
nine_context_get_pipe_release(device);
}
void
nine_state_destroy_sw(struct NineDevice9 *device)
{
(void) device;
/* Everything destroyed with cso */
}
/*
static const DWORD nine_render_states_pixel[] =
{
D3DRS_ALPHABLENDENABLE,
D3DRS_ALPHAFUNC,
D3DRS_ALPHAREF,
D3DRS_ALPHATESTENABLE,
D3DRS_ANTIALIASEDLINEENABLE,
D3DRS_BLENDFACTOR,
D3DRS_BLENDOP,
D3DRS_BLENDOPALPHA,
D3DRS_CCW_STENCILFAIL,
D3DRS_CCW_STENCILPASS,
D3DRS_CCW_STENCILZFAIL,
D3DRS_COLORWRITEENABLE,
D3DRS_COLORWRITEENABLE1,
D3DRS_COLORWRITEENABLE2,
D3DRS_COLORWRITEENABLE3,
D3DRS_DEPTHBIAS,
D3DRS_DESTBLEND,
D3DRS_DESTBLENDALPHA,
D3DRS_DITHERENABLE,
D3DRS_FILLMODE,
D3DRS_FOGDENSITY,
D3DRS_FOGEND,
D3DRS_FOGSTART,
D3DRS_LASTPIXEL,
D3DRS_SCISSORTESTENABLE,
D3DRS_SEPARATEALPHABLENDENABLE,
D3DRS_SHADEMODE,
D3DRS_SLOPESCALEDEPTHBIAS,
D3DRS_SRCBLEND,
D3DRS_SRCBLENDALPHA,
D3DRS_SRGBWRITEENABLE,
D3DRS_STENCILENABLE,
D3DRS_STENCILFAIL,
D3DRS_STENCILFUNC,
D3DRS_STENCILMASK,
D3DRS_STENCILPASS,
D3DRS_STENCILREF,
D3DRS_STENCILWRITEMASK,
D3DRS_STENCILZFAIL,
D3DRS_TEXTUREFACTOR,
D3DRS_TWOSIDEDSTENCILMODE,
D3DRS_WRAP0,
D3DRS_WRAP1,
D3DRS_WRAP10,
D3DRS_WRAP11,
D3DRS_WRAP12,
D3DRS_WRAP13,
D3DRS_WRAP14,
D3DRS_WRAP15,
D3DRS_WRAP2,
D3DRS_WRAP3,
D3DRS_WRAP4,
D3DRS_WRAP5,
D3DRS_WRAP6,
D3DRS_WRAP7,
D3DRS_WRAP8,
D3DRS_WRAP9,
D3DRS_ZENABLE,
D3DRS_ZFUNC,
D3DRS_ZWRITEENABLE
};
*/
const uint32_t nine_render_states_pixel[(NINED3DRS_LAST + 31) / 32] =
{
0x0f99c380, 0x1ff00070, 0x00000000, 0x00000000,
0x000000ff, 0xde01c900, 0x0003ffcf
};
/*
static const DWORD nine_render_states_vertex[] =
{
D3DRS_ADAPTIVETESS_W,
D3DRS_ADAPTIVETESS_X,
D3DRS_ADAPTIVETESS_Y,
D3DRS_ADAPTIVETESS_Z,
D3DRS_AMBIENT,
D3DRS_AMBIENTMATERIALSOURCE,
D3DRS_CLIPPING,
D3DRS_CLIPPLANEENABLE,
D3DRS_COLORVERTEX,
D3DRS_CULLMODE,
D3DRS_DIFFUSEMATERIALSOURCE,
D3DRS_EMISSIVEMATERIALSOURCE,
D3DRS_ENABLEADAPTIVETESSELLATION,
D3DRS_FOGCOLOR,
D3DRS_FOGDENSITY,
D3DRS_FOGENABLE,
D3DRS_FOGEND,
D3DRS_FOGSTART,
D3DRS_FOGTABLEMODE,
D3DRS_FOGVERTEXMODE,
D3DRS_INDEXEDVERTEXBLENDENABLE,
D3DRS_LIGHTING,
D3DRS_LOCALVIEWER,
D3DRS_MAXTESSELLATIONLEVEL,
D3DRS_MINTESSELLATIONLEVEL,
D3DRS_MULTISAMPLEANTIALIAS,
D3DRS_MULTISAMPLEMASK,
D3DRS_NORMALDEGREE,
D3DRS_NORMALIZENORMALS,
D3DRS_PATCHEDGESTYLE,
D3DRS_POINTSCALE_A,
D3DRS_POINTSCALE_B,
D3DRS_POINTSCALE_C,
D3DRS_POINTSCALEENABLE,
D3DRS_POINTSIZE,
D3DRS_POINTSIZE_MAX,
D3DRS_POINTSIZE_MIN,
D3DRS_POINTSPRITEENABLE,
D3DRS_POSITIONDEGREE,
D3DRS_RANGEFOGENABLE,
D3DRS_SHADEMODE,
D3DRS_SPECULARENABLE,
D3DRS_SPECULARMATERIALSOURCE,
D3DRS_TWEENFACTOR,
D3DRS_VERTEXBLEND
};
*/
const uint32_t nine_render_states_vertex[(NINED3DRS_LAST + 31) / 32] =
{
0x30400200, 0x0001007c, 0x00000000, 0x00000000,
0xfd9efb00, 0x01fc34cf, 0x00000000
};
/* TODO: put in the right values */
const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] =
{
[D3DRS_ZENABLE] = NINE_STATE_DSA | NINE_STATE_MULTISAMPLE,
[D3DRS_FILLMODE] = NINE_STATE_RASTERIZER,
[D3DRS_SHADEMODE] = NINE_STATE_RASTERIZER,
[D3DRS_ZWRITEENABLE] = NINE_STATE_DSA,
[D3DRS_ALPHATESTENABLE] = NINE_STATE_DSA,
[D3DRS_LASTPIXEL] = NINE_STATE_RASTERIZER,
[D3DRS_SRCBLEND] = NINE_STATE_BLEND,
[D3DRS_DESTBLEND] = NINE_STATE_BLEND,
[D3DRS_CULLMODE] = NINE_STATE_RASTERIZER,
[D3DRS_ZFUNC] = NINE_STATE_DSA,
[D3DRS_ALPHAREF] = NINE_STATE_DSA,
[D3DRS_ALPHAFUNC] = NINE_STATE_DSA,
[D3DRS_DITHERENABLE] = NINE_STATE_BLEND,
[D3DRS_ALPHABLENDENABLE] = NINE_STATE_BLEND,
[D3DRS_FOGENABLE] = NINE_STATE_FF_OTHER | NINE_STATE_FOG_SHADER | NINE_STATE_PS_CONST,
[D3DRS_SPECULARENABLE] = NINE_STATE_FF_LIGHTING,
[D3DRS_FOGCOLOR] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST,
[D3DRS_FOGTABLEMODE] = NINE_STATE_FF_OTHER | NINE_STATE_FOG_SHADER | NINE_STATE_PS_CONST,
[D3DRS_FOGSTART] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST,
[D3DRS_FOGEND] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST,
[D3DRS_FOGDENSITY] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST,
[D3DRS_RANGEFOGENABLE] = NINE_STATE_FF_OTHER,
[D3DRS_STENCILENABLE] = NINE_STATE_DSA | NINE_STATE_MULTISAMPLE,
[D3DRS_STENCILFAIL] = NINE_STATE_DSA,
[D3DRS_STENCILZFAIL] = NINE_STATE_DSA,
[D3DRS_STENCILPASS] = NINE_STATE_DSA,
[D3DRS_STENCILFUNC] = NINE_STATE_DSA,
[D3DRS_STENCILREF] = NINE_STATE_STENCIL_REF,
[D3DRS_STENCILMASK] = NINE_STATE_DSA,
[D3DRS_STENCILWRITEMASK] = NINE_STATE_DSA,
[D3DRS_TEXTUREFACTOR] = NINE_STATE_FF_PSSTAGES,
[D3DRS_WRAP0] = NINE_STATE_UNHANDLED, /* cylindrical wrap is crazy */
[D3DRS_WRAP1] = NINE_STATE_UNHANDLED,
[D3DRS_WRAP2] = NINE_STATE_UNHANDLED,
[D3DRS_WRAP3] = NINE_STATE_UNHANDLED,
[D3DRS_WRAP4] = NINE_STATE_UNHANDLED,
[D3DRS_WRAP5] = NINE_STATE_UNHANDLED,
[D3DRS_WRAP6] = NINE_STATE_UNHANDLED,
[D3DRS_WRAP7] = NINE_STATE_UNHANDLED,
[D3DRS_CLIPPING] = 0, /* software vertex processing only */
[D3DRS_LIGHTING] = NINE_STATE_FF_LIGHTING,
[D3DRS_AMBIENT] = NINE_STATE_FF_LIGHTING | NINE_STATE_FF_MATERIAL,
[D3DRS_FOGVERTEXMODE] = NINE_STATE_FF_OTHER,
[D3DRS_COLORVERTEX] = NINE_STATE_FF_LIGHTING,
[D3DRS_LOCALVIEWER] = NINE_STATE_FF_LIGHTING,
[D3DRS_NORMALIZENORMALS] = NINE_STATE_FF_OTHER,
[D3DRS_DIFFUSEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
[D3DRS_SPECULARMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
[D3DRS_AMBIENTMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
[D3DRS_EMISSIVEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
[D3DRS_VERTEXBLEND] = NINE_STATE_FF_OTHER,
[D3DRS_CLIPPLANEENABLE] = NINE_STATE_RASTERIZER,
[D3DRS_POINTSIZE] = NINE_STATE_RASTERIZER,
[D3DRS_POINTSIZE_MIN] = NINE_STATE_RASTERIZER | NINE_STATE_POINTSIZE_SHADER,
[D3DRS_POINTSPRITEENABLE] = NINE_STATE_RASTERIZER,
[D3DRS_POINTSCALEENABLE] = NINE_STATE_FF_OTHER,
[D3DRS_POINTSCALE_A] = NINE_STATE_FF_OTHER,
[D3DRS_POINTSCALE_B] = NINE_STATE_FF_OTHER,
[D3DRS_POINTSCALE_C] = NINE_STATE_FF_OTHER,
[D3DRS_MULTISAMPLEANTIALIAS] = NINE_STATE_MULTISAMPLE,
[D3DRS_MULTISAMPLEMASK] = NINE_STATE_SAMPLE_MASK,
[D3DRS_PATCHEDGESTYLE] = NINE_STATE_UNHANDLED,
[D3DRS_DEBUGMONITORTOKEN] = NINE_STATE_UNHANDLED,
[D3DRS_POINTSIZE_MAX] = NINE_STATE_RASTERIZER | NINE_STATE_POINTSIZE_SHADER,
[D3DRS_INDEXEDVERTEXBLENDENABLE] = NINE_STATE_FF_OTHER,
[D3DRS_COLORWRITEENABLE] = NINE_STATE_BLEND,
[D3DRS_TWEENFACTOR] = NINE_STATE_FF_OTHER,
[D3DRS_BLENDOP] = NINE_STATE_BLEND,
[D3DRS_POSITIONDEGREE] = NINE_STATE_UNHANDLED,
[D3DRS_NORMALDEGREE] = NINE_STATE_UNHANDLED,
[D3DRS_SCISSORTESTENABLE] = NINE_STATE_RASTERIZER,
[D3DRS_SLOPESCALEDEPTHBIAS] = NINE_STATE_RASTERIZER,
[D3DRS_ANTIALIASEDLINEENABLE] = NINE_STATE_RASTERIZER,
[D3DRS_MINTESSELLATIONLEVEL] = NINE_STATE_UNHANDLED,
[D3DRS_MAXTESSELLATIONLEVEL] = NINE_STATE_UNHANDLED,
[D3DRS_ADAPTIVETESS_X] = NINE_STATE_UNHANDLED,
[D3DRS_ADAPTIVETESS_Y] = NINE_STATE_UNHANDLED,
[D3DRS_ADAPTIVETESS_Z] = NINE_STATE_UNHANDLED,
[D3DRS_ADAPTIVETESS_W] = NINE_STATE_UNHANDLED,
[D3DRS_ENABLEADAPTIVETESSELLATION] = NINE_STATE_UNHANDLED,
[D3DRS_TWOSIDEDSTENCILMODE] = NINE_STATE_DSA,
[D3DRS_CCW_STENCILFAIL] = NINE_STATE_DSA,
[D3DRS_CCW_STENCILZFAIL] = NINE_STATE_DSA,
[D3DRS_CCW_STENCILPASS] = NINE_STATE_DSA,
[D3DRS_CCW_STENCILFUNC] = NINE_STATE_DSA,
[D3DRS_COLORWRITEENABLE1] = NINE_STATE_BLEND,
[D3DRS_COLORWRITEENABLE2] = NINE_STATE_BLEND,
[D3DRS_COLORWRITEENABLE3] = NINE_STATE_BLEND,
[D3DRS_BLENDFACTOR] = NINE_STATE_BLEND_COLOR,
[D3DRS_SRGBWRITEENABLE] = NINE_STATE_FB,
[D3DRS_DEPTHBIAS] = NINE_STATE_RASTERIZER,
[D3DRS_WRAP8] = NINE_STATE_UNHANDLED, /* cylwrap has to be done via GP */
[D3DRS_WRAP9] = NINE_STATE_UNHANDLED,
[D3DRS_WRAP10] = NINE_STATE_UNHANDLED,
[D3DRS_WRAP11] = NINE_STATE_UNHANDLED,
[D3DRS_WRAP12] = NINE_STATE_UNHANDLED,
[D3DRS_WRAP13] = NINE_STATE_UNHANDLED,
[D3DRS_WRAP14] = NINE_STATE_UNHANDLED,
[D3DRS_WRAP15] = NINE_STATE_UNHANDLED,
[D3DRS_SEPARATEALPHABLENDENABLE] = NINE_STATE_BLEND,
[D3DRS_SRCBLENDALPHA] = NINE_STATE_BLEND,
[D3DRS_DESTBLENDALPHA] = NINE_STATE_BLEND,
[D3DRS_BLENDOPALPHA] = NINE_STATE_BLEND
};
/* Misc */
D3DMATRIX *
nine_state_access_transform(struct nine_ff_state *ff_state, D3DTRANSFORMSTATETYPE t,
boolean alloc)
{
static D3DMATRIX Identity = { .m[0] = { 1, 0, 0, 0 },
.m[1] = { 0, 1, 0, 0 },
.m[2] = { 0, 0, 1, 0 },
.m[3] = { 0, 0, 0, 1 } };
unsigned index;
switch (t) {
case D3DTS_VIEW: index = 0; break;
case D3DTS_PROJECTION: index = 1; break;
case D3DTS_TEXTURE0: index = 2; break;
case D3DTS_TEXTURE1: index = 3; break;
case D3DTS_TEXTURE2: index = 4; break;
case D3DTS_TEXTURE3: index = 5; break;
case D3DTS_TEXTURE4: index = 6; break;
case D3DTS_TEXTURE5: index = 7; break;
case D3DTS_TEXTURE6: index = 8; break;
case D3DTS_TEXTURE7: index = 9; break;
default:
if (!(t >= D3DTS_WORLDMATRIX(0) && t <= D3DTS_WORLDMATRIX(255)))
return NULL;
index = 10 + (t - D3DTS_WORLDMATRIX(0));
break;
}
if (index >= ff_state->num_transforms) {
unsigned N = index + 1;
unsigned n = ff_state->num_transforms;
if (!alloc)
return &Identity;
ff_state->transform = REALLOC(ff_state->transform,
n * sizeof(D3DMATRIX),
N * sizeof(D3DMATRIX));
for (; n < N; ++n)
ff_state->transform[n] = Identity;
ff_state->num_transforms = N;
}
return &ff_state->transform[index];
}
HRESULT
nine_state_set_light(struct nine_ff_state *ff_state, DWORD Index,
const D3DLIGHT9 *pLight)
{
if (Index >= ff_state->num_lights) {
unsigned n = ff_state->num_lights;
unsigned N = Index + 1;
ff_state->light = REALLOC(ff_state->light, n * sizeof(D3DLIGHT9),
N * sizeof(D3DLIGHT9));
if (!ff_state->light)
return E_OUTOFMEMORY;
ff_state->num_lights = N;
for (; n < Index; ++n) {
memset(&ff_state->light[n], 0, sizeof(D3DLIGHT9));
ff_state->light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
}
}
ff_state->light[Index] = *pLight;
if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) {
DBG("Warning: clamping D3DLIGHT9.Theta\n");
ff_state->light[Index].Theta = ff_state->light[Index].Phi;
}
return D3D_OK;
}
HRESULT
nine_state_light_enable(struct nine_ff_state *ff_state, uint32_t *change_group,
DWORD Index, BOOL Enable)
{
unsigned i;
user_assert(Index < ff_state->num_lights, D3DERR_INVALIDCALL);
for (i = 0; i < ff_state->num_lights_active; ++i) {
if (ff_state->active_light[i] == Index)
break;
}
if (Enable) {
if (i < ff_state->num_lights_active)
return D3D_OK;
/* XXX wine thinks this should still succeed:
*/
user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL);
ff_state->active_light[i] = Index;
ff_state->num_lights_active++;
} else {
if (i == ff_state->num_lights_active)
return D3D_OK;
--ff_state->num_lights_active;
for (; i < ff_state->num_lights_active; ++i)
ff_state->active_light[i] = ff_state->active_light[i + 1];
}
*change_group |= NINE_STATE_FF_LIGHTING;
return D3D_OK;
}
#define D3DRS_TO_STRING_CASE(n) case D3DRS_##n: return "D3DRS_"#n
const char *nine_d3drs_to_string(DWORD State)
{
switch (State) {
D3DRS_TO_STRING_CASE(ZENABLE);
D3DRS_TO_STRING_CASE(FILLMODE);
D3DRS_TO_STRING_CASE(SHADEMODE);
D3DRS_TO_STRING_CASE(ZWRITEENABLE);
D3DRS_TO_STRING_CASE(ALPHATESTENABLE);
D3DRS_TO_STRING_CASE(LASTPIXEL);
D3DRS_TO_STRING_CASE(SRCBLEND);
D3DRS_TO_STRING_CASE(DESTBLEND);
D3DRS_TO_STRING_CASE(CULLMODE);
D3DRS_TO_STRING_CASE(ZFUNC);
D3DRS_TO_STRING_CASE(ALPHAREF);
D3DRS_TO_STRING_CASE(ALPHAFUNC);
D3DRS_TO_STRING_CASE(DITHERENABLE);
D3DRS_TO_STRING_CASE(ALPHABLENDENABLE);
D3DRS_TO_STRING_CASE(FOGENABLE);
D3DRS_TO_STRING_CASE(SPECULARENABLE);
D3DRS_TO_STRING_CASE(FOGCOLOR);
D3DRS_TO_STRING_CASE(FOGTABLEMODE);
D3DRS_TO_STRING_CASE(FOGSTART);
D3DRS_TO_STRING_CASE(FOGEND);
D3DRS_TO_STRING_CASE(FOGDENSITY);
D3DRS_TO_STRING_CASE(RANGEFOGENABLE);
D3DRS_TO_STRING_CASE(STENCILENABLE);
D3DRS_TO_STRING_CASE(STENCILFAIL);
D3DRS_TO_STRING_CASE(STENCILZFAIL);
D3DRS_TO_STRING_CASE(STENCILPASS);
D3DRS_TO_STRING_CASE(STENCILFUNC);
D3DRS_TO_STRING_CASE(STENCILREF);
D3DRS_TO_STRING_CASE(STENCILMASK);
D3DRS_TO_STRING_CASE(STENCILWRITEMASK);
D3DRS_TO_STRING_CASE(TEXTUREFACTOR);
D3DRS_TO_STRING_CASE(WRAP0);
D3DRS_TO_STRING_CASE(WRAP1);
D3DRS_TO_STRING_CASE(WRAP2);
D3DRS_TO_STRING_CASE(WRAP3);
D3DRS_TO_STRING_CASE(WRAP4);
D3DRS_TO_STRING_CASE(WRAP5);
D3DRS_TO_STRING_CASE(WRAP6);
D3DRS_TO_STRING_CASE(WRAP7);
D3DRS_TO_STRING_CASE(CLIPPING);
D3DRS_TO_STRING_CASE(LIGHTING);
D3DRS_TO_STRING_CASE(AMBIENT);
D3DRS_TO_STRING_CASE(FOGVERTEXMODE);
D3DRS_TO_STRING_CASE(COLORVERTEX);
D3DRS_TO_STRING_CASE(LOCALVIEWER);
D3DRS_TO_STRING_CASE(NORMALIZENORMALS);
D3DRS_TO_STRING_CASE(DIFFUSEMATERIALSOURCE);
D3DRS_TO_STRING_CASE(SPECULARMATERIALSOURCE);
D3DRS_TO_STRING_CASE(AMBIENTMATERIALSOURCE);
D3DRS_TO_STRING_CASE(EMISSIVEMATERIALSOURCE);
D3DRS_TO_STRING_CASE(VERTEXBLEND);
D3DRS_TO_STRING_CASE(CLIPPLANEENABLE);
D3DRS_TO_STRING_CASE(POINTSIZE);
D3DRS_TO_STRING_CASE(POINTSIZE_MIN);
D3DRS_TO_STRING_CASE(POINTSPRITEENABLE);
D3DRS_TO_STRING_CASE(POINTSCALEENABLE);
D3DRS_TO_STRING_CASE(POINTSCALE_A);
D3DRS_TO_STRING_CASE(POINTSCALE_B);
D3DRS_TO_STRING_CASE(POINTSCALE_C);
D3DRS_TO_STRING_CASE(MULTISAMPLEANTIALIAS);
D3DRS_TO_STRING_CASE(MULTISAMPLEMASK);
D3DRS_TO_STRING_CASE(PATCHEDGESTYLE);
D3DRS_TO_STRING_CASE(DEBUGMONITORTOKEN);
D3DRS_TO_STRING_CASE(POINTSIZE_MAX);
D3DRS_TO_STRING_CASE(INDEXEDVERTEXBLENDENABLE);
D3DRS_TO_STRING_CASE(COLORWRITEENABLE);
D3DRS_TO_STRING_CASE(TWEENFACTOR);
D3DRS_TO_STRING_CASE(BLENDOP);
D3DRS_TO_STRING_CASE(POSITIONDEGREE);
D3DRS_TO_STRING_CASE(NORMALDEGREE);
D3DRS_TO_STRING_CASE(SCISSORTESTENABLE);
D3DRS_TO_STRING_CASE(SLOPESCALEDEPTHBIAS);
D3DRS_TO_STRING_CASE(ANTIALIASEDLINEENABLE);
D3DRS_TO_STRING_CASE(MINTESSELLATIONLEVEL);
D3DRS_TO_STRING_CASE(MAXTESSELLATIONLEVEL);
D3DRS_TO_STRING_CASE(ADAPTIVETESS_X);
D3DRS_TO_STRING_CASE(ADAPTIVETESS_Y);
D3DRS_TO_STRING_CASE(ADAPTIVETESS_Z);
D3DRS_TO_STRING_CASE(ADAPTIVETESS_W);
D3DRS_TO_STRING_CASE(ENABLEADAPTIVETESSELLATION);
D3DRS_TO_STRING_CASE(TWOSIDEDSTENCILMODE);
D3DRS_TO_STRING_CASE(CCW_STENCILFAIL);
D3DRS_TO_STRING_CASE(CCW_STENCILZFAIL);
D3DRS_TO_STRING_CASE(CCW_STENCILPASS);
D3DRS_TO_STRING_CASE(CCW_STENCILFUNC);
D3DRS_TO_STRING_CASE(COLORWRITEENABLE1);
D3DRS_TO_STRING_CASE(COLORWRITEENABLE2);
D3DRS_TO_STRING_CASE(COLORWRITEENABLE3);
D3DRS_TO_STRING_CASE(BLENDFACTOR);
D3DRS_TO_STRING_CASE(SRGBWRITEENABLE);
D3DRS_TO_STRING_CASE(DEPTHBIAS);
D3DRS_TO_STRING_CASE(WRAP8);
D3DRS_TO_STRING_CASE(WRAP9);
D3DRS_TO_STRING_CASE(WRAP10);
D3DRS_TO_STRING_CASE(WRAP11);
D3DRS_TO_STRING_CASE(WRAP12);
D3DRS_TO_STRING_CASE(WRAP13);
D3DRS_TO_STRING_CASE(WRAP14);
D3DRS_TO_STRING_CASE(WRAP15);
D3DRS_TO_STRING_CASE(SEPARATEALPHABLENDENABLE);
D3DRS_TO_STRING_CASE(SRCBLENDALPHA);
D3DRS_TO_STRING_CASE(DESTBLENDALPHA);
D3DRS_TO_STRING_CASE(BLENDOPALPHA);
default:
return "(invalid)";
}
}