| /* |
| * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| |
| #include "adapter9.h" |
| #include "device9ex.h" |
| #include "nine_helpers.h" |
| #include "nine_defines.h" |
| #include "nine_pipe.h" |
| #include "nine_dump.h" |
| #include "util/u_math.h" |
| #include "util/u_format.h" |
| #include "util/u_dump.h" |
| |
| #include "pipe/p_screen.h" |
| |
| #define DBG_CHANNEL DBG_ADAPTER |
| |
| HRESULT |
| NineAdapter9_ctor( struct NineAdapter9 *This, |
| struct NineUnknownParams *pParams, |
| struct d3dadapter9_context *pCTX ) |
| { |
| struct pipe_screen *hal = pCTX->hal; |
| HRESULT hr = NineUnknown_ctor(&This->base, pParams); |
| if (FAILED(hr)) { return hr; } |
| |
| DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX); |
| nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier); |
| |
| This->ctx = pCTX; |
| if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) { |
| ERR("Driver doesn't support d3d9 coordinates\n"); |
| return D3DERR_DRIVERINTERNALERROR; |
| } |
| if (This->ctx->ref && |
| !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) { |
| ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n"); |
| } |
| /* Old cards had tricks to bypass some restrictions to implement |
| * everything and fit tight the requirements: number of constants, |
| * number of temp registers, special behaviours, etc. Since we don't |
| * have access to all this, we need a bit more than what dx9 required. |
| * For example we have to use more than 32 temp registers to emulate |
| * behaviours, while some dx9 hw don't have more. As for sm2 hardware, |
| * we could support vs2 / ps2 for them but it needs some more care, and |
| * as these are very old, we choose to drop support for them */ |
| |
| /* checks minimum requirements, most are vs3/ps3 strict requirements */ |
| if (!hal->get_param(hal, PIPE_CAP_SM3) || |
| hal->get_shader_param(hal, PIPE_SHADER_VERTEX, |
| PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 256 * sizeof(float[4]) || |
| hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, |
| PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 244 * sizeof(float[4]) || |
| hal->get_shader_param(hal, PIPE_SHADER_VERTEX, |
| PIPE_SHADER_CAP_MAX_TEMPS) < 32 || |
| hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, |
| PIPE_SHADER_CAP_MAX_TEMPS) < 32 || |
| hal->get_shader_param(hal, PIPE_SHADER_VERTEX, |
| PIPE_SHADER_CAP_MAX_INPUTS) < 16 || |
| hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, |
| PIPE_SHADER_CAP_MAX_INPUTS) < 10) { |
| ERR("Your card is not supported by Gallium Nine. Minimum requirement " |
| "is >= r500, >= nv50, >= i965\n"); |
| return D3DERR_DRIVERINTERNALERROR; |
| } |
| /* for r500 */ |
| if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX, |
| PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */ |
| hal->get_shader_param(hal, PIPE_SHADER_VERTEX, |
| PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */ |
| hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, |
| PIPE_SHADER_CAP_MAX_TEMPS) < 40 || |
| hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, |
| PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */ |
| ERR("Your card is at the limit of Gallium Nine requirements. Some games " |
| "may run into issues because requirements are too tight\n"); |
| return D3D_OK; |
| } |
| |
| void |
| NineAdapter9_dtor( struct NineAdapter9 *This ) |
| { |
| struct d3dadapter9_context *ctx = This->ctx; |
| |
| DBG("This=%p\n", This); |
| |
| NineUnknown_dtor(&This->base); |
| |
| /* special case, call backend-specific dtor AFTER destroying this object |
| * completely. */ |
| if (ctx) { |
| if (ctx->destroy) { ctx->destroy(ctx); } |
| } |
| } |
| |
| static HRESULT |
| NineAdapter9_GetScreen( struct NineAdapter9 *This, |
| D3DDEVTYPE DevType, |
| struct pipe_screen **ppScreen ) |
| { |
| const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE"); |
| switch (DevType) { |
| case D3DDEVTYPE_HAL: |
| if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) { |
| *ppScreen = This->ctx->ref; |
| break; |
| } |
| *ppScreen = This->ctx->hal; |
| break; |
| |
| case D3DDEVTYPE_REF: |
| case D3DDEVTYPE_NULLREF: |
| case D3DDEVTYPE_SW: |
| if (force_sw && !strcmp(force_sw, "0")) { |
| *ppScreen = This->ctx->hal; |
| break; |
| } |
| *ppScreen = This->ctx->ref; |
| break; |
| |
| default: |
| user_assert(!"Invalid device type", D3DERR_INVALIDCALL); |
| } |
| |
| if (!*ppScreen) { return D3DERR_NOTAVAILABLE; } |
| |
| return D3D_OK; |
| } |
| |
| HRESULT NINE_WINAPI |
| NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This, |
| DWORD Flags, |
| D3DADAPTER_IDENTIFIER9 *pIdentifier ) |
| { |
| DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier); |
| |
| /* regarding flags, MSDN has this to say: |
| * Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be |
| * set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is |
| * specified, this call can connect to the Internet to download new |
| * Microsoft Windows Hardware Quality Labs (WHQL) certificates. |
| * so let's just ignore it. */ |
| *pIdentifier = This->ctx->identifier; |
| return D3D_OK; |
| } |
| |
| static inline boolean |
| backbuffer_format( D3DFORMAT dfmt, |
| D3DFORMAT bfmt, |
| boolean win ) |
| { |
| if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; } |
| |
| if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) || |
| (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt || |
| bfmt == D3DFMT_A8R8G8B8)) || |
| (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt || |
| bfmt == D3DFMT_A1R5G5B5)) || |
| (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) { |
| return TRUE; |
| } |
| |
| return FALSE; |
| } |
| |
| HRESULT NINE_WINAPI |
| NineAdapter9_CheckDeviceType( struct NineAdapter9 *This, |
| D3DDEVTYPE DevType, |
| D3DFORMAT AdapterFormat, |
| D3DFORMAT BackBufferFormat, |
| BOOL bWindowed ) |
| { |
| struct pipe_screen *screen; |
| enum pipe_format dfmt, bfmt; |
| HRESULT hr; |
| |
| DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s " |
| "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType), |
| d3dformat_to_string(AdapterFormat), |
| d3dformat_to_string(BackBufferFormat), bWindowed); |
| |
| user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed), |
| D3DERR_NOTAVAILABLE); |
| |
| hr = NineAdapter9_GetScreen(This, DevType, &screen); |
| if (FAILED(hr)) { return hr; } |
| |
| /* The display format is not handled in Nine. We always present an XRGB8888 |
| * buffer (and the display server will eventually do the conversion). We probably |
| * don't need to check for anything for the adapter format support, since if the |
| * display server advertise support, it will likely be able to do the conversion. |
| * We do the approximation that a format is available in the display server if |
| * the format passes with NINE_BIND_BACKBUFFER_FLAGS */ |
| dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, |
| 1, |
| NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE); |
| bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D, |
| 1, |
| NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE); |
| if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) { |
| DBG("Unsupported Adapter/BackBufferFormat.\n"); |
| return D3DERR_NOTAVAILABLE; |
| } |
| |
| return D3D_OK; |
| } |
| |
| static inline boolean |
| display_format( D3DFORMAT fmt, |
| boolean win ) |
| { |
| /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */ |
| static const D3DFORMAT allowed[] = { |
| D3DFMT_A2R10G10B10, |
| D3DFMT_X8R8G8B8, |
| D3DFMT_X1R5G5B5, |
| D3DFMT_R5G6B5, |
| }; |
| unsigned i; |
| |
| if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; } |
| |
| for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) { |
| if (fmt == allowed[i]) { return TRUE; } |
| } |
| return FALSE; |
| } |
| |
| HRESULT NINE_WINAPI |
| NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This, |
| D3DDEVTYPE DeviceType, |
| D3DFORMAT AdapterFormat, |
| DWORD Usage, |
| D3DRESOURCETYPE RType, |
| D3DFORMAT CheckFormat ) |
| { |
| struct pipe_screen *screen; |
| HRESULT hr; |
| enum pipe_format pf; |
| enum pipe_texture_target target; |
| unsigned bind = 0; |
| boolean srgb; |
| |
| /* Check adapter format. */ |
| |
| DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This, |
| nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat)); |
| DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType, |
| d3dformat_to_string(CheckFormat)); |
| |
| user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL); |
| |
| hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
| if (FAILED(hr)) |
| return hr; |
| pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0, |
| PIPE_BIND_DISPLAY_TARGET | |
| PIPE_BIND_SHARED, FALSE, FALSE); |
| if (pf == PIPE_FORMAT_NONE) { |
| DBG("AdapterFormat %s not available.\n", |
| d3dformat_to_string(AdapterFormat)); |
| return D3DERR_NOTAVAILABLE; |
| } |
| |
| /* Check actual format. */ |
| |
| switch (RType) { |
| case D3DRTYPE_SURFACE: target = PIPE_TEXTURE_2D; break; |
| case D3DRTYPE_TEXTURE: target = PIPE_TEXTURE_2D; break; |
| case D3DRTYPE_CUBETEXTURE: target = PIPE_TEXTURE_CUBE; break; |
| case D3DRTYPE_VOLUME: target = PIPE_TEXTURE_3D; break; |
| case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break; |
| case D3DRTYPE_VERTEXBUFFER: target = PIPE_BUFFER; break; |
| case D3DRTYPE_INDEXBUFFER: target = PIPE_BUFFER; break; |
| default: |
| user_assert(0, D3DERR_INVALIDCALL); |
| } |
| |
| bind = 0; |
| if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET; |
| if (Usage & D3DUSAGE_DEPTHSTENCIL) { |
| if (!depth_stencil_format(CheckFormat)) |
| return D3DERR_NOTAVAILABLE; |
| bind |= d3d9_get_pipe_depth_format_bindings(CheckFormat); |
| } |
| |
| /* API hack because setting RT[0] to NULL is forbidden */ |
| if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET && |
| (RType == D3DRTYPE_SURFACE || |
| RType == D3DRTYPE_TEXTURE)) |
| return D3D_OK; |
| |
| /* RESZ hack */ |
| if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET && |
| RType == D3DRTYPE_SURFACE) |
| return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ? |
| D3D_OK : D3DERR_NOTAVAILABLE; |
| |
| /* ATOC hack */ |
| if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE) |
| return D3D_OK; |
| |
| if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) && |
| (Usage & D3DUSAGE_RENDERTARGET)) |
| bind |= PIPE_BIND_BLENDABLE; |
| |
| if (Usage & D3DUSAGE_DMAP) { |
| DBG("D3DUSAGE_DMAP not available\n"); |
| return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */ |
| } |
| |
| switch (RType) { |
| case D3DRTYPE_TEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break; |
| case D3DRTYPE_CUBETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break; |
| case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break; |
| case D3DRTYPE_VERTEXBUFFER: bind |= PIPE_BIND_VERTEX_BUFFER; break; |
| case D3DRTYPE_INDEXBUFFER: bind |= PIPE_BIND_INDEX_BUFFER; break; |
| case D3DRTYPE_SURFACE: |
| if (!(Usage & D3DUSAGE_DEPTHSTENCIL)) |
| bind |= PIPE_BIND_SAMPLER_VIEW; /* StretchRect */ |
| /* Offscreen surface support: Usage = 0. |
| * In practice drivers are very restrictive on the formats supported. |
| * Basically a few common formats + YUV and compressed formats. The |
| * reason is that offscreen surface are useful only for directdraw |
| * compatibility (a WONTIMPL of nine) + format conversion (useful in |
| * particular for YUV because the format was not advertised for textures |
| * on NV chips). */ |
| if (Usage == 0) |
| bind |= PIPE_BIND_RENDER_TARGET; /* A current requirement of our impl, which we should get rid of. */ |
| default: |
| break; |
| } |
| |
| |
| srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0; |
| pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target, |
| 0, bind, srgb, FALSE); |
| if (pf == PIPE_FORMAT_NONE) { |
| DBG("NOT AVAILABLE\n"); |
| return D3DERR_NOTAVAILABLE; |
| } |
| |
| /* we support ATI1 and ATI2 hack only for 2D and Cube textures */ |
| if (RType != D3DRTYPE_TEXTURE && RType != D3DRTYPE_CUBETEXTURE && |
| (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2)) |
| return D3DERR_NOTAVAILABLE; |
| /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */ |
| /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */ |
| |
| if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW)) |
| return D3DOK_NOAUTOGEN; |
| return D3D_OK; |
| } |
| |
| HRESULT NINE_WINAPI |
| NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This, |
| D3DDEVTYPE DeviceType, |
| D3DFORMAT SurfaceFormat, |
| BOOL Windowed, |
| D3DMULTISAMPLE_TYPE MultiSampleType, |
| DWORD *pQualityLevels ) |
| { |
| struct pipe_screen *screen; |
| HRESULT hr; |
| enum pipe_format pf; |
| unsigned bind; |
| |
| DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u " |
| "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType), |
| d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType, |
| pQualityLevels); |
| |
| if (pQualityLevels) { |
| /* In error cases return only 1 quality level supported */ |
| *pQualityLevels = 1; |
| } |
| user_assert(MultiSampleType <= D3DMULTISAMPLE_16_SAMPLES, D3DERR_INVALIDCALL); |
| |
| hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
| if (FAILED(hr)) |
| return hr; |
| |
| if (depth_stencil_format(SurfaceFormat)) |
| bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat); |
| else /* render-target */ |
| bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET; |
| |
| pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D, |
| 0, PIPE_BIND_SAMPLER_VIEW, FALSE, FALSE); |
| |
| if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) { |
| DBG("%s not available.\n", d3dformat_to_string(SurfaceFormat)); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D, |
| MultiSampleType, bind, FALSE, FALSE); |
| |
| if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) { |
| DBG("%s with %u samples not available.\n", |
| d3dformat_to_string(SurfaceFormat), MultiSampleType); |
| return D3DERR_NOTAVAILABLE; |
| } |
| |
| if (pQualityLevels) { |
| /* NONMASKABLE MultiSampleType might have more than one quality level, |
| * while MASKABLE MultiSampleTypes have only one level. |
| * Advertise quality levels and map each level to a sample count. */ |
| (void ) d3dmultisample_type_check(screen, SurfaceFormat, |
| &MultiSampleType, D3DMULTISAMPLE_16_SAMPLES, pQualityLevels); |
| DBG("advertising %u quality levels\n", *pQualityLevels); |
| } |
| |
| return D3D_OK; |
| } |
| |
| HRESULT NINE_WINAPI |
| NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This, |
| D3DDEVTYPE DeviceType, |
| D3DFORMAT AdapterFormat, |
| D3DFORMAT RenderTargetFormat, |
| D3DFORMAT DepthStencilFormat ) |
| { |
| struct pipe_screen *screen; |
| enum pipe_format dfmt, bfmt, zsfmt; |
| HRESULT hr; |
| |
| DBG("This=%p DeviceType=%s AdapterFormat=%s " |
| "RenderTargetFormat=%s DepthStencilFormat=%s\n", This, |
| nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat), |
| d3dformat_to_string(RenderTargetFormat), |
| d3dformat_to_string(DepthStencilFormat)); |
| |
| user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE); |
| user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE); |
| |
| hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
| if (FAILED(hr)) { return hr; } |
| |
| dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0, |
| NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE); |
| bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat, |
| PIPE_TEXTURE_2D, 0, |
| NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE); |
| if (RenderTargetFormat == D3DFMT_NULL) |
| bfmt = dfmt; |
| zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat, |
| PIPE_TEXTURE_2D, 0, |
| d3d9_get_pipe_depth_format_bindings(DepthStencilFormat), |
| FALSE, FALSE); |
| if (dfmt == PIPE_FORMAT_NONE || |
| bfmt == PIPE_FORMAT_NONE || |
| zsfmt == PIPE_FORMAT_NONE) { |
| return D3DERR_NOTAVAILABLE; |
| } |
| |
| return D3D_OK; |
| } |
| |
| HRESULT NINE_WINAPI |
| NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This, |
| D3DDEVTYPE DeviceType, |
| D3DFORMAT SourceFormat, |
| D3DFORMAT TargetFormat ) |
| { |
| /* MSDN says this tests whether a certain backbuffer format can be used in |
| * conjunction with a certain front buffer format. It's a little confusing |
| * but some one wiser might be able to figure this one out. XXX */ |
| struct pipe_screen *screen; |
| enum pipe_format dfmt, bfmt; |
| HRESULT hr; |
| |
| DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This, |
| nine_D3DDEVTYPE_to_str(DeviceType), |
| d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat)); |
| |
| user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE), |
| D3DERR_NOTAVAILABLE); |
| |
| hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
| if (FAILED(hr)) { return hr; } |
| |
| dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1, |
| NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE); |
| bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1, |
| NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE); |
| |
| if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) { |
| DBG("%s to %s not supported.\n", |
| d3dformat_to_string(SourceFormat), |
| d3dformat_to_string(TargetFormat)); |
| return D3DERR_NOTAVAILABLE; |
| } |
| |
| return D3D_OK; |
| } |
| |
| HRESULT NINE_WINAPI |
| NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This, |
| D3DDEVTYPE DeviceType, |
| D3DCAPS9 *pCaps ) |
| { |
| struct pipe_screen *screen; |
| HRESULT hr; |
| |
| DBG("This=%p DeviceType=%s pCaps=%p\n", This, |
| nine_D3DDEVTYPE_to_str(DeviceType), pCaps); |
| |
| user_assert(pCaps, D3DERR_INVALIDCALL); |
| |
| hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
| if (FAILED(hr)) { |
| DBG("Failed to get pipe_screen.\n"); |
| return hr; |
| } |
| |
| #define D3DPIPECAP(pcap, d3dcap) \ |
| (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0) |
| |
| #define D3DNPIPECAP(pcap, d3dcap) \ |
| (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap)) |
| |
| pCaps->DeviceType = DeviceType; |
| |
| pCaps->AdapterOrdinal = 0; |
| |
| pCaps->Caps = 0; |
| |
| pCaps->Caps2 = D3DCAPS2_CANMANAGERESOURCE | |
| /* D3DCAPS2_CANSHARERESOURCE | */ |
| /* D3DCAPS2_CANCALIBRATEGAMMA | */ |
| D3DCAPS2_DYNAMICTEXTURES | |
| D3DCAPS2_FULLSCREENGAMMA | |
| D3DCAPS2_CANAUTOGENMIPMAP; |
| |
| /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the |
| * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen |
| * and in discard mode. */ |
| pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD | |
| D3DCAPS3_COPY_TO_VIDMEM | |
| D3DCAPS3_COPY_TO_SYSTEMMEM | |
| D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION; |
| |
| pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT | |
| D3DPRESENT_INTERVAL_ONE | |
| D3DPRESENT_INTERVAL_TWO | |
| D3DPRESENT_INTERVAL_THREE | |
| D3DPRESENT_INTERVAL_FOUR | |
| D3DPRESENT_INTERVAL_IMMEDIATE; |
| pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES; |
| |
| pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL | |
| D3DDEVCAPS_CANRENDERAFTERFLIP | |
| D3DDEVCAPS_DRAWPRIMITIVES2 | |
| D3DDEVCAPS_DRAWPRIMITIVES2EX | |
| D3DDEVCAPS_DRAWPRIMTLVERTEX | |
| D3DDEVCAPS_EXECUTESYSTEMMEMORY | |
| D3DDEVCAPS_EXECUTEVIDEOMEMORY | |
| D3DDEVCAPS_HWRASTERIZATION | |
| D3DDEVCAPS_HWTRANSFORMANDLIGHT | |
| /*D3DDEVCAPS_NPATCHES |*/ |
| D3DDEVCAPS_PUREDEVICE | |
| /*D3DDEVCAPS_QUINTICRTPATCHES |*/ |
| /*D3DDEVCAPS_RTPATCHES |*/ |
| /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/ |
| /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/ |
| D3DDEVCAPS_TEXTURENONLOCALVIDMEM | |
| /* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/ |
| D3DDEVCAPS_TEXTUREVIDEOMEMORY | |
| D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | |
| D3DDEVCAPS_TLVERTEXVIDEOMEMORY; |
| |
| pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ | |
| D3DPMISCCAPS_CULLNONE | /* XXX */ |
| D3DPMISCCAPS_CULLCW | |
| D3DPMISCCAPS_CULLCCW | |
| D3DPMISCCAPS_COLORWRITEENABLE | |
| D3DPMISCCAPS_CLIPPLANESCALEDPOINTS | |
| /*D3DPMISCCAPS_CLIPTLVERTS |*/ |
| D3DPMISCCAPS_TSSARGTEMP | |
| D3DPMISCCAPS_BLENDOP | |
| D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) | |
| D3DPMISCCAPS_PERSTAGECONSTANT | |
| /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO: advertise if Ex and dx10 able card */ |
| D3DPMISCCAPS_FOGANDSPECULARALPHA | /* Note: documentation of the flag is wrong */ |
| D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) | |
| D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) | |
| D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING | |
| D3DPMISCCAPS_FOGVERTEXCLAMPED; |
| if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION)) |
| pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS; |
| |
| pCaps->RasterCaps = |
| D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) | |
| D3DPRASTERCAPS_COLORPERSPECTIVE | |
| D3DPRASTERCAPS_DITHER | |
| D3DPRASTERCAPS_DEPTHBIAS | |
| D3DPRASTERCAPS_FOGRANGE | |
| D3DPRASTERCAPS_FOGTABLE | |
| D3DPRASTERCAPS_FOGVERTEX | |
| D3DPRASTERCAPS_MIPMAPLODBIAS | |
| D3DPRASTERCAPS_MULTISAMPLE_TOGGLE | |
| D3DPRASTERCAPS_SCISSORTEST | |
| D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS | |
| /*D3DPRASTERCAPS_WBUFFER |*/ |
| D3DPRASTERCAPS_WFOG | |
| /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/ |
| D3DPRASTERCAPS_ZFOG | |
| D3DPRASTERCAPS_ZTEST; |
| |
| pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER | |
| D3DPCMPCAPS_LESS | |
| D3DPCMPCAPS_EQUAL | |
| D3DPCMPCAPS_LESSEQUAL | |
| D3DPCMPCAPS_GREATER | |
| D3DPCMPCAPS_NOTEQUAL | |
| D3DPCMPCAPS_GREATEREQUAL | |
| D3DPCMPCAPS_ALWAYS; |
| |
| pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO | |
| D3DPBLENDCAPS_ONE | |
| D3DPBLENDCAPS_SRCCOLOR | |
| D3DPBLENDCAPS_INVSRCCOLOR | |
| D3DPBLENDCAPS_SRCALPHA | |
| D3DPBLENDCAPS_INVSRCALPHA | |
| D3DPBLENDCAPS_DESTALPHA | |
| D3DPBLENDCAPS_INVDESTALPHA | |
| D3DPBLENDCAPS_DESTCOLOR | |
| D3DPBLENDCAPS_INVDESTCOLOR | |
| D3DPBLENDCAPS_SRCALPHASAT | |
| D3DPBLENDCAPS_BOTHSRCALPHA | |
| D3DPBLENDCAPS_BOTHINVSRCALPHA | |
| D3DPBLENDCAPS_BLENDFACTOR | |
| D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS, |
| D3DPBLENDCAPS_INVSRCCOLOR2 | |
| D3DPBLENDCAPS_SRCCOLOR2); |
| |
| pCaps->DestBlendCaps = pCaps->SrcBlendCaps; |
| |
| pCaps->AlphaCmpCaps = D3DPCMPCAPS_NEVER | |
| D3DPCMPCAPS_LESS | |
| D3DPCMPCAPS_EQUAL | |
| D3DPCMPCAPS_LESSEQUAL | |
| D3DPCMPCAPS_GREATER | |
| D3DPCMPCAPS_NOTEQUAL | |
| D3DPCMPCAPS_GREATEREQUAL | |
| D3DPCMPCAPS_ALWAYS; |
| |
| /* FLAT caps not legal for D3D9. */ |
| pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB | |
| D3DPSHADECAPS_SPECULARGOURAUDRGB | |
| D3DPSHADECAPS_ALPHAGOURAUDBLEND | |
| D3DPSHADECAPS_FOGGOURAUD; |
| |
| pCaps->TextureCaps = |
| D3DPTEXTURECAPS_ALPHA | |
| D3DPTEXTURECAPS_ALPHAPALETTE | |
| D3DPTEXTURECAPS_PERSPECTIVE | |
| D3DPTEXTURECAPS_PROJECTED | |
| /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/ |
| D3DPTEXTURECAPS_CUBEMAP | |
| D3DPTEXTURECAPS_VOLUMEMAP | |
| D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) | |
| D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) | |
| D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) | |
| D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) | |
| D3DPIPECAP(MAX_TEXTURE_2D_LEVELS, D3DPTEXTURECAPS_MIPMAP) | |
| D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) | |
| D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP); |
| |
| pCaps->TextureFilterCaps = |
| D3DPTFILTERCAPS_MINFPOINT | |
| D3DPTFILTERCAPS_MINFLINEAR | |
| D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) | |
| /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/ |
| /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/ |
| D3DPTFILTERCAPS_MIPFPOINT | |
| D3DPTFILTERCAPS_MIPFLINEAR | |
| D3DPTFILTERCAPS_MAGFPOINT | |
| D3DPTFILTERCAPS_MAGFLINEAR | |
| D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) | |
| /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/ |
| /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0; |
| |
| pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps; |
| pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps; |
| |
| pCaps->TextureAddressCaps = |
| D3DPTADDRESSCAPS_BORDER | |
| D3DPTADDRESSCAPS_INDEPENDENTUV | |
| D3DPTADDRESSCAPS_WRAP | |
| D3DPTADDRESSCAPS_MIRROR | |
| D3DPTADDRESSCAPS_CLAMP | |
| D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE); |
| |
| pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps; |
| |
| pCaps->LineCaps = |
| D3DLINECAPS_ALPHACMP | |
| D3DLINECAPS_BLEND | |
| D3DLINECAPS_TEXTURE | |
| D3DLINECAPS_ZTEST | |
| D3DLINECAPS_FOG; |
| if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) { |
| pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS; |
| } |
| |
| pCaps->MaxTextureWidth = |
| 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); |
| pCaps->MaxTextureHeight = pCaps->MaxTextureWidth; |
| pCaps->MaxVolumeExtent = |
| 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1); |
| /* XXX values from wine */ |
| pCaps->MaxTextureRepeat = 32768; |
| pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth; |
| |
| pCaps->MaxAnisotropy = |
| (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY); |
| |
| /* Values for GeForce 9600 GT */ |
| pCaps->MaxVertexW = 1e10f; |
| pCaps->GuardBandLeft = -1e9f; |
| pCaps->GuardBandTop = -1e9f; |
| pCaps->GuardBandRight = 1e9f; |
| pCaps->GuardBandBottom = 1e9f; |
| pCaps->ExtentsAdjust = 0.0f; |
| |
| pCaps->StencilCaps = |
| D3DSTENCILCAPS_KEEP | |
| D3DSTENCILCAPS_ZERO | |
| D3DSTENCILCAPS_REPLACE | |
| D3DSTENCILCAPS_INCRSAT | |
| D3DSTENCILCAPS_DECRSAT | |
| D3DSTENCILCAPS_INVERT | |
| D3DSTENCILCAPS_INCR | |
| D3DSTENCILCAPS_DECR | |
| D3DPIPECAP(TWO_SIDED_STENCIL, D3DSTENCILCAPS_TWOSIDED); |
| |
| pCaps->FVFCaps = |
| 8 | /* 8 textures max */ |
| /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/ |
| D3DFVFCAPS_PSIZE; |
| |
| pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE | |
| D3DTEXOPCAPS_SELECTARG1 | |
| D3DTEXOPCAPS_SELECTARG2 | |
| D3DTEXOPCAPS_MODULATE | |
| D3DTEXOPCAPS_MODULATE2X | |
| D3DTEXOPCAPS_MODULATE4X | |
| D3DTEXOPCAPS_ADD | |
| D3DTEXOPCAPS_ADDSIGNED | |
| D3DTEXOPCAPS_ADDSIGNED2X | |
| D3DTEXOPCAPS_SUBTRACT | |
| D3DTEXOPCAPS_ADDSMOOTH | |
| D3DTEXOPCAPS_BLENDDIFFUSEALPHA | |
| D3DTEXOPCAPS_BLENDTEXTUREALPHA | |
| D3DTEXOPCAPS_BLENDFACTORALPHA | |
| D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | |
| D3DTEXOPCAPS_BLENDCURRENTALPHA | |
| D3DTEXOPCAPS_PREMODULATE | |
| D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | |
| D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA | |
| D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | |
| D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | |
| D3DTEXOPCAPS_BUMPENVMAP | |
| D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | |
| D3DTEXOPCAPS_DOTPRODUCT3 | |
| D3DTEXOPCAPS_MULTIPLYADD | |
| D3DTEXOPCAPS_LERP; |
| |
| pCaps->MaxTextureBlendStages = 8; /* XXX wine */ |
| (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE); |
| pCaps->MaxSimultaneousTextures = screen->get_shader_param(screen, |
| PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS); |
| if (pCaps->MaxSimultaneousTextures > NINE_MAX_SAMPLERS_PS) |
| pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS; |
| |
| pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN | |
| D3DVTXPCAPS_TEXGEN_SPHEREMAP | |
| D3DVTXPCAPS_MATERIALSOURCE7 | |
| D3DVTXPCAPS_DIRECTIONALLIGHTS | |
| D3DVTXPCAPS_POSITIONALLIGHTS | |
| D3DVTXPCAPS_LOCALVIEWER | |
| D3DVTXPCAPS_TWEENING | |
| /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0; |
| |
| pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */ |
| pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES; |
| pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */ |
| pCaps->MaxVertexBlendMatrixIndex = 8; /* D3DTS_WORLDMATRIX(0..8) */ |
| |
| pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH); |
| |
| pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */ |
| pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */ |
| pCaps->MaxStreams = |
| _min(screen->get_shader_param(screen, |
| PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS), |
| 16); |
| |
| pCaps->MaxStreamStride = screen->get_param(screen, |
| PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE); |
| |
| pCaps->VertexShaderVersion = D3DVS_VERSION(3,0); |
| |
| /* VS 2 as well as 3.0 supports a minimum of 256 consts. |
| * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them, |
| * advertise 256. Problem is with hw that can only do 256, because |
| * we need take a few slots for boolean and integer constants. For these |
| * we'll have to fail later if they use complex shaders. */ |
| pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F; |
| |
| pCaps->PixelShaderVersion = D3DPS_VERSION(3,0); |
| /* Value for GeForce 9600 GT */ |
| pCaps->PixelShader1xMaxValue = 65504.f; |
| |
| pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET | |
| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET | |
| D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES | |
| /*D3DDEVCAPS2_DMAPNPATCH |*/ |
| /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/ |
| /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/ |
| /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0; |
| |
| pCaps->MasterAdapterOrdinal = 0; |
| pCaps->AdapterOrdinalInGroup = 0; |
| pCaps->NumberOfAdaptersInGroup = 1; |
| |
| /* Undocumented ? */ |
| pCaps->MaxNpatchTessellationLevel = 0.0f; |
| pCaps->Reserved5 = 0; |
| |
| /* XXX: use is_format_supported */ |
| pCaps->DeclTypes = D3DDTCAPS_UBYTE4 | |
| D3DDTCAPS_UBYTE4N | |
| D3DDTCAPS_SHORT2N | |
| D3DDTCAPS_SHORT4N | |
| D3DDTCAPS_USHORT2N | |
| D3DDTCAPS_USHORT4N | |
| D3DDTCAPS_UDEC3 | |
| D3DDTCAPS_DEC3N | |
| D3DDTCAPS_FLOAT16_2 | |
| D3DDTCAPS_FLOAT16_4; |
| |
| pCaps->NumSimultaneousRTs = |
| screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS); |
| if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS) |
| pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS; |
| |
| pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT | |
| D3DPTFILTERCAPS_MINFLINEAR | |
| D3DPTFILTERCAPS_MAGFPOINT | |
| D3DPTFILTERCAPS_MAGFLINEAR; |
| |
| |
| pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION; |
| pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */ |
| screen->get_shader_param(screen, PIPE_SHADER_VERTEX, |
| PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); |
| pCaps->VS20Caps.NumTemps = |
| screen->get_shader_param(screen, PIPE_SHADER_VERTEX, |
| PIPE_SHADER_CAP_MAX_TEMPS); |
| pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */ |
| screen->get_shader_param(screen, PIPE_SHADER_VERTEX, |
| PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); |
| |
| /* also check for values < 0, because get_shader_param may return unsigned */ |
| if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH |
| || pCaps->VS20Caps.DynamicFlowControlDepth < 0) |
| pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH; |
| if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH |
| || pCaps->VS20Caps.StaticFlowControlDepth < 0) |
| pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH; |
| if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS) |
| pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS; |
| assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH); |
| assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH); |
| assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS); |
| |
| |
| pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE | |
| D3DPS20CAPS_GRADIENTINSTRUCTIONS | |
| D3DPS20CAPS_PREDICATION; |
| if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
| PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) == |
| screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
| PIPE_SHADER_CAP_MAX_INSTRUCTIONS)) |
| pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT; |
| if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
| PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) == |
| screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
| PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS)) |
| pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT; |
| pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */ |
| screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
| PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); |
| pCaps->PS20Caps.NumTemps = |
| screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
| PIPE_SHADER_CAP_MAX_TEMPS); |
| pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */ |
| screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
| PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); |
| pCaps->PS20Caps.NumInstructionSlots = |
| screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
| PIPE_SHADER_CAP_MAX_INSTRUCTIONS); |
| |
| if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH |
| || pCaps->PS20Caps.DynamicFlowControlDepth < 0) |
| pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH; |
| if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH |
| || pCaps->PS20Caps.StaticFlowControlDepth < 0) |
| pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH; |
| if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS) |
| pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS; |
| if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS) |
| pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS; |
| assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH); |
| assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH); |
| assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS); |
| assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS); |
| |
| |
| if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX, |
| PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS)) |
| pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps & |
| ~(D3DPTFILTERCAPS_MIPFPOINT | |
| D3DPTFILTERCAPS_MIPFPOINT); /* XXX */ |
| else |
| pCaps->VertexTextureFilterCaps = 0; |
| |
| pCaps->MaxVertexShader30InstructionSlots = |
| screen->get_shader_param(screen, PIPE_SHADER_VERTEX, |
| PIPE_SHADER_CAP_MAX_INSTRUCTIONS); |
| pCaps->MaxPixelShader30InstructionSlots = |
| screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
| PIPE_SHADER_CAP_MAX_INSTRUCTIONS); |
| if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS) |
| pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS; |
| if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS) |
| pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS; |
| assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS); |
| assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS); |
| |
| /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */ |
| pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32); |
| pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32); |
| |
| if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE)) |
| nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps); |
| |
| return D3D_OK; |
| } |
| |
| HRESULT NINE_WINAPI |
| NineAdapter9_CreateDevice( struct NineAdapter9 *This, |
| UINT RealAdapter, |
| D3DDEVTYPE DeviceType, |
| HWND hFocusWindow, |
| DWORD BehaviorFlags, |
| D3DPRESENT_PARAMETERS *pPresentationParameters, |
| IDirect3D9 *pD3D9, |
| ID3DPresentGroup *pPresentationGroup, |
| IDirect3DDevice9 **ppReturnedDeviceInterface ) |
| { |
| struct pipe_screen *screen; |
| D3DDEVICE_CREATION_PARAMETERS params; |
| D3DCAPS9 caps; |
| int major, minor; |
| HRESULT hr; |
| |
| DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p " |
| "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p " |
| "ppReturnedDeviceInterface=%p\n", This, |
| RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow, |
| BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface); |
| |
| ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor); |
| if (major != 1) { |
| ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n", |
| major, minor); |
| return D3DERR_NOTAVAILABLE; |
| } |
| |
| hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
| if (FAILED(hr)) { |
| DBG("Failed to get pipe_screen.\n"); |
| return hr; |
| } |
| |
| hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps); |
| if (FAILED(hr)) { |
| DBG("Failed to get device caps.\n"); |
| return hr; |
| } |
| |
| params.AdapterOrdinal = RealAdapter; |
| params.DeviceType = DeviceType; |
| params.hFocusWindow = hFocusWindow; |
| params.BehaviorFlags = BehaviorFlags; |
| |
| hr = NineDevice9_new(screen, ¶ms, &caps, pPresentationParameters, |
| pD3D9, pPresentationGroup, This->ctx, FALSE, NULL, |
| (struct NineDevice9 **)ppReturnedDeviceInterface, |
| minor); |
| if (FAILED(hr)) { |
| DBG("Failed to create device.\n"); |
| return hr; |
| } |
| DBG("NineDevice9 created successfully.\n"); |
| |
| return D3D_OK; |
| } |
| |
| HRESULT NINE_WINAPI |
| NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This, |
| UINT RealAdapter, |
| D3DDEVTYPE DeviceType, |
| HWND hFocusWindow, |
| DWORD BehaviorFlags, |
| D3DPRESENT_PARAMETERS *pPresentationParameters, |
| D3DDISPLAYMODEEX *pFullscreenDisplayMode, |
| IDirect3D9Ex *pD3D9Ex, |
| ID3DPresentGroup *pPresentationGroup, |
| IDirect3DDevice9Ex **ppReturnedDeviceInterface ) |
| { |
| struct pipe_screen *screen; |
| D3DDEVICE_CREATION_PARAMETERS params; |
| D3DCAPS9 caps; |
| int major, minor; |
| HRESULT hr; |
| |
| DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p " |
| "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p " |
| "ppReturnedDeviceInterface=%p\n", This, |
| RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow, |
| BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface); |
| |
| ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor); |
| if (major != 1) { |
| ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n", |
| major, minor); |
| return D3DERR_NOTAVAILABLE; |
| } |
| |
| hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
| if (FAILED(hr)) { |
| DBG("Failed to get pipe_screen.\n"); |
| return hr; |
| } |
| |
| hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps); |
| if (FAILED(hr)) { |
| DBG("Failed to get device caps.\n"); |
| return hr; |
| } |
| |
| params.AdapterOrdinal = RealAdapter; |
| params.DeviceType = DeviceType; |
| params.hFocusWindow = hFocusWindow; |
| params.BehaviorFlags = BehaviorFlags; |
| |
| hr = NineDevice9Ex_new(screen, ¶ms, &caps, pPresentationParameters, |
| pFullscreenDisplayMode, |
| pD3D9Ex, pPresentationGroup, This->ctx, |
| (struct NineDevice9Ex **)ppReturnedDeviceInterface, |
| minor); |
| if (FAILED(hr)) { |
| DBG("Failed to create device.\n"); |
| return hr; |
| } |
| DBG("NineDevice9Ex created successfully.\n"); |
| |
| return D3D_OK; |
| } |
| |
| ID3DAdapter9Vtbl NineAdapter9_vtable = { |
| (void *)NineUnknown_QueryInterface, |
| (void *)NineUnknown_AddRef, |
| (void *)NineUnknown_Release, |
| (void *)NineAdapter9_GetAdapterIdentifier, |
| (void *)NineAdapter9_CheckDeviceType, |
| (void *)NineAdapter9_CheckDeviceFormat, |
| (void *)NineAdapter9_CheckDeviceMultiSampleType, |
| (void *)NineAdapter9_CheckDepthStencilMatch, |
| (void *)NineAdapter9_CheckDeviceFormatConversion, |
| (void *)NineAdapter9_GetDeviceCaps, |
| (void *)NineAdapter9_CreateDevice, |
| (void *)NineAdapter9_CreateDeviceEx |
| }; |
| |
| static const GUID *NineAdapter9_IIDs[] = { |
| &IID_ID3D9Adapter, |
| &IID_IUnknown, |
| NULL |
| }; |
| |
| HRESULT |
| NineAdapter9_new( struct d3dadapter9_context *pCTX, |
| struct NineAdapter9 **ppOut ) |
| { |
| NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX); |
| } |