commit | 9b4a1fb9d7417cc65c7a1c5979eed6b90a0b572b | [log] [tgz] |
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author | Iago Toral Quiroga <itoral@igalia.com> | Wed Mar 04 09:29:28 2020 +0100 |
committer | Marge Bot <eric+marge@anholt.net> | Tue Oct 13 21:21:28 2020 +0000 |
tree | 8b0a10f975a07a6fd5f6a2ed972572dc2877f32b | |
parent | fadccc1c59bfd87ec25cdd5ba6e953e5cda9dbfc [diff] |
v3dv: assign driver locations on fragment shader output variables We were getting driver location 0 on all output variables, which meant that our color writes were always being redirected to render target 0. Fixes dEQP-VK.pipeline.framebuffer_attachment.diff_* which uses multiple render targets. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>