commit | 9a8539206f98111314e4295736e790eae20f2c2c | [log] [tgz] |
---|---|---|
author | Mike Blumenkrantz <michael.blumenkrantz@gmail.com> | Fri Jun 26 15:17:32 2020 -0400 |
committer | Marge Bot <eric+marge@anholt.net> | Fri Oct 02 13:07:42 2020 +0000 |
tree | 80281ba3adbaabbfb7043e518fb24db95ee7a611 | |
parent | 0e3e323224677747f4f157f439c10828c65a8c73 [diff] |
zink: fix shader buffer size caps to use 65536 using max(Uniform|Storage)BufferRange yields some insane values that aren't consistent with reality affects PIPE_CAP_MAX_SHADER_BUFFER_SIZE and PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6981>