etnaviv: free tgsi tokens when shader state is deleted

The tokens are allocated using tgsi_dup_tokens when the shader state is
created, so we need to free them explicitly when deleting the shader state.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7367>
1 file changed