commit | 9671cd9215150d8eeecfe0868dbedba3493f8b5a | [log] [tgz] |
---|---|---|
author | Mike Blumenkrantz <michael.blumenkrantz@gmail.com> | Wed Oct 14 10:34:06 2020 -0400 |
committer | Mike Blumenkrantz <michael.blumenkrantz@gmail.com> | Fri Oct 16 09:15:24 2020 -0400 |
tree | b4d814b05b2689d8e20e272be7920913e51c8236 | |
parent | ea2279daf1f561acedaae90959d23888cf754d5d [diff] |
zink: re-transform gl_Position for gs input we've transformed this in the vertex output, so we need to undo that here ideally we'd only be performing this transform once, but that's going to get complicated later with the halfz extension which requires shader keys on top of this, so we can get around to simplifying things at that stage Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7139>