nir: Add an internal flag to shader_info
Don't print the shader if it's marked internal, unless NIR_PRINT
has been explicitly set to 2 (or higher).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6035>
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 1741f4f..368e7be 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -3937,11 +3937,14 @@
}
static inline bool
-should_print_nir(void)
+should_print_nir(nir_shader *shader)
{
static int should_print = -1;
if (should_print < 0)
- should_print = env_var_as_boolean("NIR_PRINT", false);
+ should_print = env_var_as_unsigned("NIR_PRINT", 0);
+
+ if (should_print == 1)
+ return !shader->info.internal;
return should_print;
}
@@ -3953,7 +3956,7 @@
static inline bool should_skip_nir(UNUSED const char *pass_name) { return false; }
static inline bool should_clone_nir(void) { return false; }
static inline bool should_serialize_deserialize_nir(void) { return false; }
-static inline bool should_print_nir(void) { return false; }
+static inline bool should_print_nir(nir_shader *shader) { return false; }
#endif /* NDEBUG */
#define _PASS(pass, nir, do_pass) do { \
@@ -3974,21 +3977,21 @@
#define NIR_PASS(progress, nir, pass, ...) _PASS(pass, nir, \
nir_metadata_set_validation_flag(nir); \
- if (should_print_nir()) \
+ if (should_print_nir(nir)) \
printf("%s\n", #pass); \
if (pass(nir, ##__VA_ARGS__)) { \
progress = true; \
- if (should_print_nir()) \
+ if (should_print_nir(nir)) \
nir_print_shader(nir, stdout); \
nir_metadata_check_validation_flag(nir); \
} \
)
#define NIR_PASS_V(nir, pass, ...) _PASS(pass, nir, \
- if (should_print_nir()) \
+ if (should_print_nir(nir)) \
printf("%s\n", #pass); \
pass(nir, ##__VA_ARGS__); \
- if (should_print_nir()) \
+ if (should_print_nir(nir)) \
nir_print_shader(nir, stdout); \
)
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 23d174a..bee2847 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -98,6 +98,9 @@
/* Descriptive name provided by the client; may be NULL */
const char *label;
+ /* Shader is internal, and should be ignored by things like NIR_PRINT */
+ bool internal;
+
/** The shader stage, such as MESA_SHADER_VERTEX. */
gl_shader_stage stage:8;