commit | 53a509723ff10ae1494e611de3823f17b7e9f225 | [log] [tgz] |
---|---|---|
author | Timothy Arceri <timothy.arceri@collabora.com> | Fri Nov 04 17:05:22 2016 +1100 |
committer | Timothy Arceri <timothy.arceri@collabora.com> | Fri Jan 06 11:21:42 2017 +1100 |
tree | 807c5bffbfa4027f9c178787709187812c4570bc | |
parent | 7cc61cf706e857e27ea3ce9578b9c480bfbc94a1 [diff] |
mesa/glsl: set sampler units directly in gl_program Now that we create gl_program earlier there is no need to mess about copying things to gl_linked_shader then to gl_program. Reviewed-by: Eric Anholt <eric@anholt.net>