commit | 88a59437d24bf8ad646230a67b50de85753e59e2 | [log] [tgz] |
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author | Iago Toral Quiroga <itoral@igalia.com> | Tue May 12 10:39:54 2020 +0200 |
committer | Marge Bot <eric+marge@anholt.net> | Tue Oct 13 21:21:30 2020 +0000 |
tree | 8fcc226a1e8a6e6abede69dac9b44777cca77e67 | |
parent | 5ba9f81c0f8f5db9d3d0b4a0df162e548ac14e16 [diff] |
v3dv: drop blit path for depth/stencil formats We can now implement all depth/stencil blits as compatible color blits, so let's just have the blit shader interface simply convert any blit with a depth/stencil format to a compatible color blit (like we were already doing for s8d24) and get rid of the depth blitting path. This also allows us to ignore the blit aspect in the blit pipeline cache key. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>