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/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "accum.h"
#include "condrender.h"
#include "context.h"
#include "format_unpack.h"
#include "format_pack.h"
#include "imports.h"
#include "macros.h"
#include "state.h"
#include "mtypes.h"
#include "main/dispatch.h"
void GLAPIENTRY
_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
{
GLfloat tmp[4];
GET_CURRENT_CONTEXT(ctx);
tmp[0] = CLAMP( red, -1.0F, 1.0F );
tmp[1] = CLAMP( green, -1.0F, 1.0F );
tmp[2] = CLAMP( blue, -1.0F, 1.0F );
tmp[3] = CLAMP( alpha, -1.0F, 1.0F );
if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
return;
COPY_4FV( ctx->Accum.ClearColor, tmp );
}
void GLAPIENTRY
_mesa_Accum( GLenum op, GLfloat value )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
switch (op) {
case GL_ADD:
case GL_MULT:
case GL_ACCUM:
case GL_LOAD:
case GL_RETURN:
/* OK */
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
return;
}
if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
return;
}
if (ctx->DrawBuffer != ctx->ReadBuffer) {
/* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,
* or GL_EXT_framebuffer_blit.
*/
_mesa_error(ctx, GL_INVALID_OPERATION,
"glAccum(different read/draw buffers)");
return;
}
if (ctx->NewState)
_mesa_update_state(ctx);
if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
"glAccum(incomplete framebuffer)");
return;
}
if (ctx->RasterDiscard)
return;
if (ctx->RenderMode == GL_RENDER) {
_mesa_accum(ctx, op, value);
}
}
/**
* Clear the accumulation buffer by mapping the renderbuffer and
* writing the clear color to it. Called by the driver's implementation
* of the glClear function.
*/
void
_mesa_clear_accum_buffer(struct gl_context *ctx)
{
GLuint x, y, width, height;
GLubyte *accMap;
GLint accRowStride;
struct gl_renderbuffer *accRb;
if (!ctx->DrawBuffer)
return;
accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
if (!accRb)
return; /* missing accum buffer, not an error */
/* bounds, with scissor */
x = ctx->DrawBuffer->_Xmin;
y = ctx->DrawBuffer->_Ymin;
width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
ctx->Driver.MapRenderbuffer(ctx, accRb, x, y, width, height,
GL_MAP_WRITE_BIT, &accMap, &accRowStride);
if (!accMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
return;
}
if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
GLuint i, j;
for (j = 0; j < height; j++) {
GLshort *row = (GLshort *) accMap;
for (i = 0; i < width; i++) {
row[i * 4 + 0] = clearR;
row[i * 4 + 1] = clearG;
row[i * 4 + 2] = clearB;
row[i * 4 + 3] = clearA;
}
accMap += accRowStride;
}
}
else {
/* other types someday? */
_mesa_warning(ctx, "unexpected accum buffer type");
}
ctx->Driver.UnmapRenderbuffer(ctx, accRb);
}
/**
* if (bias)
* Accum += value
* else
* Accum *= value
*/
static void
accum_scale_or_bias(struct gl_context *ctx, GLfloat value,
GLint xpos, GLint ypos, GLint width, GLint height,
GLboolean bias)
{
struct gl_renderbuffer *accRb =
ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
GLubyte *accMap;
GLint accRowStride;
assert(accRb);
ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
&accMap, &accRowStride);
if (!accMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
return;
}
if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
const GLshort incr = (GLshort) (value * 32767.0f);
GLint i, j;
if (bias) {
for (j = 0; j < height; j++) {
GLshort *acc = (GLshort *) accMap;
for (i = 0; i < 4 * width; i++) {
acc[i] += incr;
}
accMap += accRowStride;
}
}
else {
/* scale */
for (j = 0; j < height; j++) {
GLshort *acc = (GLshort *) accMap;
for (i = 0; i < 4 * width; i++) {
acc[i] = (GLshort) (acc[i] * value);
}
accMap += accRowStride;
}
}
}
else {
/* other types someday? */
}
ctx->Driver.UnmapRenderbuffer(ctx, accRb);
}
/**
* if (load)
* Accum = ColorBuf * value
* else
* Accum += ColorBuf * value
*/
static void
accum_or_load(struct gl_context *ctx, GLfloat value,
GLint xpos, GLint ypos, GLint width, GLint height,
GLboolean load)
{
struct gl_renderbuffer *accRb =
ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
struct gl_renderbuffer *colorRb = ctx->ReadBuffer->_ColorReadBuffer;
GLubyte *accMap, *colorMap;
GLint accRowStride, colorRowStride;
GLbitfield mappingFlags;
if (!colorRb) {
/* no read buffer - OK */
return;
}
assert(accRb);
mappingFlags = GL_MAP_WRITE_BIT;
if (!load) /* if we're accumulating */
mappingFlags |= GL_MAP_READ_BIT;
/* Map accum buffer */
ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
mappingFlags, &accMap, &accRowStride);
if (!accMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
return;
}
/* Map color buffer */
ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
GL_MAP_READ_BIT,
&colorMap, &colorRowStride);
if (!colorMap) {
ctx->Driver.UnmapRenderbuffer(ctx, accRb);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
return;
}
if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
const GLfloat scale = value * 32767.0f;
GLint i, j;
GLfloat (*rgba)[4];
rgba = malloc(width * 4 * sizeof(GLfloat));
if (rgba) {
for (j = 0; j < height; j++) {
GLshort *acc = (GLshort *) accMap;
/* read colors from source color buffer */
_mesa_unpack_rgba_row(colorRb->Format, width, colorMap, rgba);
if (load) {
for (i = 0; i < width; i++) {
acc[i * 4 + 0] = (GLshort) (rgba[i][RCOMP] * scale);
acc[i * 4 + 1] = (GLshort) (rgba[i][GCOMP] * scale);
acc[i * 4 + 2] = (GLshort) (rgba[i][BCOMP] * scale);
acc[i * 4 + 3] = (GLshort) (rgba[i][ACOMP] * scale);
}
}
else {
/* accumulate */
for (i = 0; i < width; i++) {
acc[i * 4 + 0] += (GLshort) (rgba[i][RCOMP] * scale);
acc[i * 4 + 1] += (GLshort) (rgba[i][GCOMP] * scale);
acc[i * 4 + 2] += (GLshort) (rgba[i][BCOMP] * scale);
acc[i * 4 + 3] += (GLshort) (rgba[i][ACOMP] * scale);
}
}
colorMap += colorRowStride;
accMap += accRowStride;
}
free(rgba);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
}
}
else {
/* other types someday? */
}
ctx->Driver.UnmapRenderbuffer(ctx, accRb);
ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
}
/**
* ColorBuffer = Accum * value
*/
static void
accum_return(struct gl_context *ctx, GLfloat value,
GLint xpos, GLint ypos, GLint width, GLint height)
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *accRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
GLubyte *accMap, *colorMap;
GLint accRowStride, colorRowStride;
GLuint buffer;
/* Map accum buffer */
ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
GL_MAP_READ_BIT,
&accMap, &accRowStride);
if (!accMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
return;
}
/* Loop over destination buffers */
for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {
struct gl_renderbuffer *colorRb = fb->_ColorDrawBuffers[buffer];
const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] ||
!ctx->Color.ColorMask[buffer][GCOMP] ||
!ctx->Color.ColorMask[buffer][BCOMP] ||
!ctx->Color.ColorMask[buffer][ACOMP]);
GLbitfield mappingFlags = GL_MAP_WRITE_BIT;
if (masking)
mappingFlags |= GL_MAP_READ_BIT;
/* Map color buffer */
ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
mappingFlags, &colorMap, &colorRowStride);
if (!colorMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
continue;
}
if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
const GLfloat scale = value / 32767.0f;
GLint i, j;
GLfloat (*rgba)[4], (*dest)[4];
rgba = malloc(width * 4 * sizeof(GLfloat));
dest = malloc(width * 4 * sizeof(GLfloat));
if (rgba && dest) {
for (j = 0; j < height; j++) {
GLshort *acc = (GLshort *) accMap;
for (i = 0; i < width; i++) {
rgba[i][0] = acc[i * 4 + 0] * scale;
rgba[i][1] = acc[i * 4 + 1] * scale;
rgba[i][2] = acc[i * 4 + 2] * scale;
rgba[i][3] = acc[i * 4 + 3] * scale;
}
if (masking) {
/* get existing colors from dest buffer */
_mesa_unpack_rgba_row(colorRb->Format, width, colorMap, dest);
/* use the dest colors where mask[channel] = 0 */
if (ctx->Color.ColorMask[buffer][RCOMP] == 0) {
for (i = 0; i < width; i++)
rgba[i][RCOMP] = dest[i][RCOMP];
}
if (ctx->Color.ColorMask[buffer][GCOMP] == 0) {
for (i = 0; i < width; i++)
rgba[i][GCOMP] = dest[i][GCOMP];
}
if (ctx->Color.ColorMask[buffer][BCOMP] == 0) {
for (i = 0; i < width; i++)
rgba[i][BCOMP] = dest[i][BCOMP];
}
if (ctx->Color.ColorMask[buffer][ACOMP] == 0) {
for (i = 0; i < width; i++)
rgba[i][ACOMP] = dest[i][ACOMP];
}
}
_mesa_pack_float_rgba_row(colorRb->Format, width,
(const GLfloat (*)[4]) rgba, colorMap);
accMap += accRowStride;
colorMap += colorRowStride;
}
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
}
free(rgba);
free(dest);
}
else {
/* other types someday? */
}
ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
}
ctx->Driver.UnmapRenderbuffer(ctx, accRb);
}
/**
* Software fallback for glAccum. A hardware driver that supports
* signed 16-bit color channels could implement hardware accumulation
* operations, but no driver does so at this time.
*/
void
_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value)
{
GLint xpos, ypos, width, height;
if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
_mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
return;
}
if (!_mesa_check_conditional_render(ctx))
return;
xpos = ctx->DrawBuffer->_Xmin;
ypos = ctx->DrawBuffer->_Ymin;
width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
switch (op) {
case GL_ADD:
if (value != 0.0F) {
accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_TRUE);
}
break;
case GL_MULT:
if (value != 1.0F) {
accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_FALSE);
}
break;
case GL_ACCUM:
if (value != 0.0F) {
accum_or_load(ctx, value, xpos, ypos, width, height, GL_FALSE);
}
break;
case GL_LOAD:
accum_or_load(ctx, value, xpos, ypos, width, height, GL_TRUE);
break;
case GL_RETURN:
accum_return(ctx, value, xpos, ypos, width, height);
break;
default:
_mesa_problem(ctx, "invalid mode in _mesa_accum()");
break;
}
}
void
_mesa_init_accum( struct gl_context *ctx )
{
/* Accumulate buffer group */
ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
}