commit | 47d7c80dc788a7354a706d3fe0862a1c21ecb566 | [log] [tgz] |
---|---|---|
author | Iago Toral Quiroga <itoral@igalia.com> | Wed Jul 03 09:30:43 2019 +0200 |
committer | Iago Toral Quiroga <itoral@igalia.com> | Fri Jul 12 09:16:38 2019 +0200 |
tree | 5b68722cc217a9755aa6fc6d297cdda7f876d07f | |
parent | b0eec9e27d753af11f82d64bd329234a3291339c [diff] |
v3d: implement tile buffer color read intrinsic We will be emitting this intrinsic to signal TLB color loads when we implement OpenGL logic operations, where we need to blend the fragment shader color output with the existing color in the render target. Per-sample TLB reads are not supported yet. v2: fix the offset into the color_reads array (Eric). Reviewed-by: Eric Anholt <eric@anholt.net>