| /************************************************************************** |
| * |
| * Copyright 2007 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| |
| #ifndef ST_CB_TEXTURE_H |
| #define ST_CB_TEXTURE_H |
| |
| |
| #include "util/glheader.h" |
| |
| struct dd_function_table; |
| struct gl_context; |
| struct gl_texture_object; |
| struct gl_texture_image; |
| struct pipe_context; |
| struct st_context; |
| struct gl_renderbuffer; |
| struct gl_pixelstore_attrib; |
| struct gl_memory_object; |
| struct gl_sampler_object; |
| |
| enum pipe_texture_target |
| gl_target_to_pipe(GLenum target); |
| |
| unsigned |
| st_get_blit_mask(GLenum srcFormat, GLenum dstFormat); |
| |
| extern GLboolean |
| st_finalize_texture(struct gl_context *ctx, |
| struct pipe_context *pipe, |
| struct gl_texture_object *tObj, |
| GLuint cubeMapFace); |
| |
| void st_FreeTextureImageBuffer(struct gl_context *ctx, |
| struct gl_texture_image *texImage); |
| void st_MapTextureImage(struct gl_context *ctx, |
| struct gl_texture_image *texImage, |
| GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h, |
| GLbitfield mode, |
| GLubyte **mapOut, GLint *rowStrideOut); |
| void st_UnmapTextureImage(struct gl_context *ctx, |
| struct gl_texture_image *texImage, |
| GLuint slice); |
| GLboolean st_AllocTextureImageBuffer(struct gl_context *ctx, |
| struct gl_texture_image *texImage); |
| void st_TexSubImage(struct gl_context *ctx, GLuint dims, |
| struct gl_texture_image *texImage, |
| GLint xoffset, GLint yoffset, GLint zoffset, |
| GLint width, GLint height, GLint depth, |
| GLenum format, GLenum type, const void *pixels, |
| const struct gl_pixelstore_attrib *unpack); |
| void st_TexImage(struct gl_context * ctx, GLuint dims, |
| struct gl_texture_image *texImage, |
| GLenum format, GLenum type, const void *pixels, |
| const struct gl_pixelstore_attrib *unpack); |
| void st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims, |
| struct gl_texture_image *texImage, |
| GLint x, GLint y, GLint z, |
| GLsizei w, GLsizei h, GLsizei d, |
| GLenum format, GLsizei imageSize, const void *data); |
| void st_CompressedTexImage(struct gl_context *ctx, GLuint dims, |
| struct gl_texture_image *texImage, |
| GLsizei imageSize, const void *data); |
| void st_GetTexSubImage(struct gl_context * ctx, |
| GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLsizei height, GLint depth, |
| GLenum format, GLenum type, void * pixels, |
| struct gl_texture_image *texImage); |
| void st_CopyTexSubImage(struct gl_context *ctx, GLuint dims, |
| struct gl_texture_image *texImage, |
| GLint destX, GLint destY, GLint slice, |
| struct gl_renderbuffer *rb, |
| GLint srcX, GLint srcY, GLsizei width, GLsizei height); |
| GLboolean st_AllocTextureStorage(struct gl_context *ctx, |
| struct gl_texture_object *texObj, |
| GLsizei levels, GLsizei width, |
| GLsizei height, GLsizei depth); |
| GLboolean st_TestProxyTexImage(struct gl_context *ctx, GLenum target, |
| GLuint numLevels, GLint level, |
| mesa_format format, GLuint numSamples, |
| GLint width, GLint height, GLint depth); |
| GLboolean st_TextureView(struct gl_context *ctx, |
| struct gl_texture_object *texObj, |
| struct gl_texture_object *origTexObj); |
| void st_ClearTexSubImage(struct gl_context *ctx, |
| struct gl_texture_image *texImage, |
| GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLsizei height, GLsizei depth, |
| const void *clearValue); |
| GLboolean st_SetTextureStorageForMemoryObject(struct gl_context *ctx, |
| struct gl_texture_object *texObj, |
| struct gl_memory_object *memObj, |
| GLsizei levels, GLsizei width, |
| GLsizei height, GLsizei depth, |
| GLuint64 offset); |
| |
| GLboolean st_GetSparseTextureVirtualPageSize(struct gl_context *ctx, |
| GLenum target, mesa_format format, |
| unsigned index, int *x, int *y, int *z); |
| void st_TexturePageCommitment(struct gl_context *ctx, |
| struct gl_texture_object *tex_obj, |
| int level, int xoffset, int yoffset, int zoffset, |
| int width, int height, int depth, bool commit); |
| #endif /* ST_CB_TEXTURE_H */ |