| commit | 7748e4799d2fa6408a8baaa4d9c710988685566d | [log] [tgz] |
|---|---|---|
| author | Jesse Natalie <jenatali@microsoft.com> | Fri Jan 14 16:16:31 2022 -0800 |
| committer | Marge Bot <emma+marge@anholt.net> | Fri Jan 21 23:08:26 2022 +0000 |
| tree | 15f8a9414bc734fa315dbc0bfbbfff2ab3fdcb0f | |
| parent | 777a42e309cfc420052c6eeaa563af8302c06d0f [diff] |
microsoft/compiler: Handle input coverage Note that GL requires input coverage for sample execution mode to be only the single bit corresponding to the executing sample, so rearrange things to understand during shader emitting if we're executing per-sample to emit the right coverage value. Reviewed-by: Sil Vilerino <sivileri@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>