docs: consistantly -> consistently

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6894>
diff --git a/docs/gallium/cso/sampler.rst b/docs/gallium/cso/sampler.rst
index 2cccad5..aa544a8 100644
--- a/docs/gallium/cso/sampler.rst
+++ b/docs/gallium/cso/sampler.rst
@@ -28,7 +28,7 @@
   border color is sampled when coords go outside the range [0,1].
 * ``PIPE_TEX_WRAP_CLAMP``: The coord is clamped to the range [0,1] before
   scaling to the texture size.  This corresponds to the legacy OpenGL GL_CLAMP
-  texture wrap mode.  Historically, this mode hasn't acted consistantly across
+  texture wrap mode.  Historically, this mode hasn't acted consistently across
   all graphics hardware.  It sometimes acts like CLAMP_TO_EDGE or
   CLAMP_TO_BORDER.  The behavior may also vary depending on linear vs.
   nearest sampling mode.
diff --git a/docs/versions.rst b/docs/versions.rst
index 0541120..a5bad34 100644
--- a/docs/versions.rst
+++ b/docs/versions.rst
@@ -435,7 +435,7 @@
 -  linear interpolation of mipmap levels was incorrectly weighted
 -  readpix.c didn't compile on Macintosh
 -  GL_INVERT and related logic ops didn't work right
--  glTexImage[12]D() didn't check its parameters consistantly
+-  glTexImage[12]D() didn't check its parameters consistently
 -  fixed a memory leak in glTexImage[12]D()
 -  kludged around a SunOS 5.x/GCC compiler bug in the feedback code
 -  glReadPixels aborted instead of normally catching some errors