brw/algebraic: Don't optimize float SEL.CMOD to MOV
Floating point SEL.CMOD may flush denorms to zero. We don't have enough
information at this point in compilation to know whether or not it is
safe to remove that.
Integer SEL or SEL without a conditional modifier is just a fancy
MOV. Those are always safe to eliminate.
See also 3f782cdd2591.
Fixes: fab92fa1cba ("i965/fs: Optimize SEL with the same sources into a MOV.")
No shader-db changes on any Intel platform.
fossil-db:
All Intel platforms had similar results. (Lunar Lake shown)
Totals:
Instrs: 209903490 -> 209903492 (+0.00%)
Cycle count: 30546025224 -> 30546021980 (-0.00%); split: -0.00%, +0.00%
Max live registers: 65516231 -> 65516235 (+0.00%)
Totals from 2 (0.00% of 706657) affected shaders:
Instrs: 3197 -> 3199 (+0.06%)
Cycle count: 361650 -> 358406 (-0.90%); split: -10.05%, +9.15%
Max live registers: 300 -> 304 (+1.33%)
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34192>
2 files changed