commit | e903075335098ac9f841c43b9f8028878866028f | [log] [tgz] |
---|---|---|
author | Alejandro PiƱeiro <apinheiro@igalia.com> | Wed Mar 18 15:53:24 2020 +0100 |
committer | Marge Bot <eric+marge@anholt.net> | Tue Oct 13 21:21:28 2020 +0000 |
tree | a90b07112d288b309b187c7b46ee75e26970576f | |
parent | 6bd4e69e9c64e4ac732a7be9b3668af527517e05 [diff] |
v3dv/cmd_bufffer: rename and split emit_graphics_pipeline The name suggests that this method emits the full graphics pipeline, but that is not the case (ie: scissor is emitted at a different point). Right now that method is mostly emitting the gl_shader state plus some other packets. So we just renamed it to emit_gl_shader_state, and move the other packet emission to new emission methods. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>