commit | 69654f0918f0fb46466b81296e4030a9a63c6e4e | [log] [tgz] |
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author | Erik Faye-Lund <erik.faye-lund@collabora.com> | Mon Sep 28 21:37:38 2020 +0200 |
committer | Marge Bot <eric+marge@anholt.net> | Tue Sep 29 10:14:39 2020 +0000 |
tree | bcc27e73955a3421b87e2c6b0adc4f86a1e13c74 | |
parent | a21e1e615cd5a9bce4391914fe0d4cec7acc3552 [diff] |
gallium/util: fix texture-coordinates for stencil-fallback Set up texture coordinates for the stencil-fallback blit code. This worked in the orignal NIR code, but accidentally broke when rewriting to use TGSI, and my test-case had a constant colored stencil buffer. Fixes: e8a40715a8b ("gallium/util: add blitter-support for stencil-fallback") Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6898>