commit | 6587f41e115eb9cc5a6b853b8ff1c97e48029b7f | [log] [tgz] |
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author | Mike Blumenkrantz <michael.blumenkrantz@gmail.com> | Wed Jun 10 11:00:16 2020 -0400 |
committer | Marge Bot <eric+marge@anholt.net> | Wed Jul 22 14:01:29 2020 +0000 |
tree | e32c72cbc2f05b3c5a122baefb4cb6b8342400b0 | |
parent | 7015d2c249e1f7814bf5681ccd049e49e4d6495c [diff] |
zink: use helper function to handle uvec/bvec types bit_size of 1 means we use a bool type here, 32 means uint, so we can just handle that automatically for all relevant cases ref shaders@glsl-vs-continue-in-switch-in-do-while Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5911>