commit | 6493b4f4dded6e622630d22f6bc2c779fb73d467 | [log] [tgz] |
---|---|---|
author | Ilia Mirkin <imirkin@alum.mit.edu> | Sun Nov 27 16:09:55 2016 -0500 |
committer | Ilia Mirkin <imirkin@alum.mit.edu> | Fri Dec 16 20:27:37 2016 -0500 |
tree | a7914deba458c429ecaf7bb4fced187567308ad2 | |
parent | 79d08ed3d21bef21881303f320706ebb2098a50a [diff] |
spirv/nir: add support for ImageGatherExtended The strategy is to do the same thing that the GLSL lower_offset_arrays pass does - create 4 separate texture gather ops, one per offset, and read in the results from each gather's w component to recreate the desired result. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Dave Airlie <airlied@redhat.com>