commit | 57d0ff8d481bda738cbc41fad5fb2c62a825d83d | [log] [tgz] |
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author | Iago Toral Quiroga <itoral@igalia.com> | Thu May 14 12:09:57 2020 +0200 |
committer | Marge Bot <eric+marge@anholt.net> | Tue Oct 13 21:21:30 2020 +0000 |
tree | f8bd578742061905b73c03880c4ae93b54a6b722 | |
parent | ce681aac70f81a94971c75beaec4f017954fee64 [diff] |
v3dv: fix depth/stencil clears on hardware There is a hw bug by which the only way to clear the depth/stencil tile buffers is to emit a clear of all tile buffers, so if we have to do any such clears, we just emit a single clear of all tile buffers and skip doing any per-buffer clears, even for color buffers, since they would be redundant. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>