blob: 08bc7620e1bacb3ca72357f6e4889fc1f8004e80 [file] [log] [blame]
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef FEEDBACK_H
#define FEEDBACK_H
#include "main/mtypes.h"
void GLAPIENTRY
_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
void GLAPIENTRY
_mesa_PassThrough( GLfloat token );
void GLAPIENTRY
_mesa_SelectBuffer( GLsizei size, GLuint *buffer );
void GLAPIENTRY
_mesa_InitNames( void );
void GLAPIENTRY
_mesa_LoadName( GLuint name );
void GLAPIENTRY
_mesa_PushName( GLuint name );
void GLAPIENTRY
_mesa_PopName( void );
GLint GLAPIENTRY
_mesa_RenderMode( GLenum mode );
extern void
_mesa_feedback_vertex( struct gl_context *ctx,
const GLfloat win[4],
const GLfloat color[4],
const GLfloat texcoord[4] );
static inline void
_mesa_feedback_token( struct gl_context *ctx, GLfloat token )
{
if (ctx->Feedback.Count < ctx->Feedback.BufferSize) {
ctx->Feedback.Buffer[ctx->Feedback.Count] = token;
}
ctx->Feedback.Count++;
}
extern void
_mesa_update_hitflag( struct gl_context *ctx, GLfloat z );
extern void
_mesa_init_feedback( struct gl_context *ctx );
#endif /* FEEDBACK_H */