zink: clamp shader input/output max values

some vulkan drivers (e.g., amdvlk) advertise absolutely huge values here,
resulting in bitmask overflows everywhere since gallium assumes a max of
32 for vertex inputs and nir uses 64bit types for others

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8318>
1 file changed