commit | 4d0e497a3e69c9665b12bed87b964f35d3142f7d | [log] [tgz] |
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author | Iago Toral Quiroga <itoral@igalia.com> | Tue Jan 28 13:03:41 2020 +0100 |
committer | Marge Bot <eric+marge@anholt.net> | Tue Oct 13 21:21:26 2020 +0000 |
tree | 555640c4c091cc2bf49c48f6e82820a8098f2547 | |
parent | c005a18a5665bae84f64e97dd4187cd30642f4d0 [diff] |
v3dv: implement support for depth testing This ignores stencil for now and focuses on depth testing without support for early depth testing. To implement this we need to start considering how many of our framebuffer attachments are color attachments, since some of the computations we use to determine tile sizes and binning configuration depend on this. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>