intel/dev: Set a higher minimum number of URB entries for GS
We've been programming our minimum number of URB entries for geometry
shaders to 2, but it appears that we should have been setting 8 on
Broadwell and later. Additionally, there's a workaround on Skylake
and later that requires us to add flushing (which we haven't) or use
a minimum of 16 URB entries.
This alone will not fix anything, as nothing reads this devinfo field
presently (will be fixed in the next commit).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33764>
1 file changed