commit | 3ec165bce99dfc58f5d023d9dc853c71f36a3f74 | [log] [tgz] |
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author | Iago Toral Quiroga <itoral@igalia.com> | Wed Aug 05 10:53:59 2020 +0200 |
committer | Alejandro PiƱeiro <apinheiro@igalia.com> | Thu Oct 15 02:04:04 2020 +0200 |
tree | 376628ed43e73c965db409c6177980740b74c815 | |
parent | 71ed8c5aa69c3edbd6ecb1e658824e6954b36d58 [diff] |
broadcom/compiler: track partially interpolated fragment inputs We will need these to implement GLSL's interpolateAt*() functions where we are required to perform interpolation in the shader at arbitrary offsets. Acked-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7155>