commit | 3933752c7f7b224185c5c8ff999dcc85526f9441 | [log] [tgz] |
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author | Chia-I Wu <olvaffe@gmail.com> | Tue May 24 15:26:42 2022 -0700 |
committer | Marge Bot <emma+marge@anholt.net> | Fri Jun 10 12:08:32 2022 +0000 |
tree | f5ce972c29010983aa2b055f3a96e51d09e1ba98 | |
parent | d9ec7df2f43975cf77d261adac2f68489172fd99 [diff] |
turnip: force sample interpolations for sample shading Sample shading has similiar definitions in Vulkan and OpenGL, and they both require unique associated data. While the definition for Vulkan might change, we should stick to the current definition until the change takes place and until apps (i.e., ANGLE) are updated. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16700>