commit | 31d09d2f77de1e424cffc868a39c9ab3a80702bd | [log] [tgz] |
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author | Jesse Natalie <jenatali@microsoft.com> | Sun Jul 17 05:15:11 2022 -0700 |
committer | Marge Bot <emma+marge@anholt.net> | Sat Jul 23 14:48:17 2022 +0000 |
tree | 5dd273debe870253729c57d3c61a3cab388e438d | |
parent | c26b28f7119f078928d9036e5501c12c886afd70 [diff] |
microsoft/compiler: Compute correct usage masks This starts actually updating the always-read/never-written masks while processing the shader. Note that we follow DXC's lead here and treat "always read" as "sometimes read." This isn't strictly required, but might help drivers out. Reviewed-by: Enrico Galli <enrico.galli@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>