commit | 2e40b2c15503759b7320c79bfe7ae9b9dadfb43f | [log] [tgz] |
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author | Dave Airlie <airlied@redhat.com> | Mon Jul 20 13:41:34 2020 +1000 |
committer | Marge Bot <eric+marge@anholt.net> | Mon Aug 17 20:12:40 2020 +0000 |
tree | d3d0458495a5a58dbfff54bbdf83fb875737db8d | |
parent | 18e464cfc05cdae59af8d00f214a6477a72b8ac7 [diff] |
llvmpipe/blit: for 32-bit unorm depth blits just copy 32-bit Don't have the shader do a 32-bit unorn to float conversion, the values don't remain accurate then. Fixes: GTF-GL45.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_multisampled_to_singlesampled_blit for 32-bit unorm depth buffers. Cc: "20.2" <mesa-stable@lists.freedesktop.org> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6044>