glsl: avoid treating fb fetches as output reads to be lowered

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
diff --git a/src/compiler/glsl/lower_output_reads.cpp b/src/compiler/glsl/lower_output_reads.cpp
index 851078b..bd3accb 100644
--- a/src/compiler/glsl/lower_output_reads.cpp
+++ b/src/compiler/glsl/lower_output_reads.cpp
@@ -90,7 +90,7 @@
 ir_visitor_status
 output_read_remover::visit(ir_dereference_variable *ir)
 {
-   if (ir->var->data.mode != ir_var_shader_out)
+   if (ir->var->data.mode != ir_var_shader_out || ir->var->data.fb_fetch_output)
       return visit_continue;
 
    hash_entry *entry = _mesa_hash_table_search(replacements, ir->var);