radeonsi: remove redundant GS variables in si_shader_selector

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6624>
diff --git a/src/gallium/drivers/radeonsi/gfx10_shader_ngg.c b/src/gallium/drivers/radeonsi/gfx10_shader_ngg.c
index 28c9136..9679508 100644
--- a/src/gallium/drivers/radeonsi/gfx10_shader_ngg.c
+++ b/src/gallium/drivers/radeonsi/gfx10_shader_ngg.c
@@ -1439,7 +1439,7 @@
  * is in emit order; that is:
  * - during the epilogue, N is the threadidx (relative to the entire threadgroup)
  * - during vertex emit, i.e. while the API GS shader invocation is running,
- *   N = threadidx * gs_max_out_vertices + emitidx
+ *   N = threadidx * gs.vertices_out + emitidx
  *
  * Goals of the LDS memory layout:
  * 1. Eliminate bank conflicts on write for geometry shaders that have all emits
@@ -1458,7 +1458,7 @@
  *
  * Swizzling is required to satisfy points 1 and 2 simultaneously.
  *
- * Vertices are stored in export order (gsthread * gs_max_out_vertices + emitidx).
+ * Vertices are stored in export order (gsthread * gs.vertices_out + emitidx).
  * Indices are swizzled in groups of 32, which ensures point 1 without
  * disturbing point 2.
  *
@@ -1470,8 +1470,8 @@
    LLVMBuilderRef builder = ctx->ac.builder;
    LLVMValueRef storage = ngg_gs_get_vertex_storage(ctx);
 
-   /* gs_max_out_vertices = 2^(write_stride_2exp) * some odd number */
-   unsigned write_stride_2exp = ffs(sel->gs_max_out_vertices) - 1;
+   /* gs.vertices_out = 2^(write_stride_2exp) * some odd number */
+   unsigned write_stride_2exp = ffs(sel->info.base.gs.vertices_out) - 1;
    if (write_stride_2exp) {
       LLVMValueRef row = LLVMBuildLShr(builder, vertexidx, LLVMConstInt(ctx->ac.i32, 5, false), "");
       LLVMValueRef swizzle = LLVMBuildAnd(
@@ -1489,7 +1489,7 @@
    LLVMBuilderRef builder = ctx->ac.builder;
    LLVMValueRef tmp;
 
-   tmp = LLVMConstInt(ctx->ac.i32, sel->gs_max_out_vertices, false);
+   tmp = LLVMConstInt(ctx->ac.i32, sel->info.base.gs.vertices_out, false);
    tmp = LLVMBuildMul(builder, tmp, gsthread, "");
    const LLVMValueRef vertexidx = LLVMBuildAdd(builder, tmp, emitidx, "");
    return ngg_gs_vertex_ptr(ctx, vertexidx);
@@ -1531,7 +1531,7 @@
     */
    const LLVMValueRef can_emit =
       LLVMBuildICmp(builder, LLVMIntULT, vertexidx,
-                    LLVMConstInt(ctx->ac.i32, sel->gs_max_out_vertices, false), "");
+                    LLVMConstInt(ctx->ac.i32, sel->info.base.gs.vertices_out, false), "");
 
    tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, "");
    tmp = LLVMBuildSelect(builder, can_emit, tmp, vertexidx, "");
@@ -1557,7 +1557,7 @@
    /* Determine and store whether this vertex completed a primitive. */
    const LLVMValueRef curverts = LLVMBuildLoad(builder, ctx->gs_curprim_verts[stream], "");
 
-   tmp = LLVMConstInt(ctx->ac.i32, u_vertices_per_prim(sel->gs_output_prim) - 1, false);
+   tmp = LLVMConstInt(ctx->ac.i32, u_vertices_per_prim(sel->info.base.gs.output_primitive) - 1, false);
    const LLVMValueRef iscompleteprim = LLVMBuildICmp(builder, LLVMIntUGE, curverts, tmp, "");
 
    /* Since the geometry shader emits triangle strips, we need to
@@ -1565,7 +1565,7 @@
     * the correct vertex order.
     */
    LLVMValueRef is_odd = ctx->ac.i1false;
-   if (stream == 0 && u_vertices_per_prim(sel->gs_output_prim) == 3) {
+   if (stream == 0 && u_vertices_per_prim(sel->info.base.gs.output_primitive) == 3) {
       tmp = LLVMBuildAnd(builder, curverts, ctx->ac.i32_1, "");
       is_odd = LLVMBuildICmp(builder, LLVMIntEQ, tmp, ctx->ac.i32_1, "");
    }
@@ -1615,7 +1615,7 @@
 {
    const struct si_shader_selector *sel = ctx->shader->selector;
    const struct si_shader_info *info = &sel->info;
-   const unsigned verts_per_prim = u_vertices_per_prim(sel->gs_output_prim);
+   const unsigned verts_per_prim = u_vertices_per_prim(sel->info.base.gs.output_primitive);
    LLVMBuilderRef builder = ctx->ac.builder;
    LLVMValueRef i8_0 = LLVMConstInt(ctx->ac.i8, 0, false);
    LLVMValueRef tmp, tmp2;
@@ -1637,7 +1637,7 @@
 
       const LLVMValueRef vertexidx = LLVMBuildLoad(builder, ctx->gs_next_vertex[stream], "");
       tmp = LLVMBuildICmp(builder, LLVMIntUGE, vertexidx,
-                          LLVMConstInt(ctx->ac.i32, sel->gs_max_out_vertices, false), "");
+                          LLVMConstInt(ctx->ac.i32, sel->info.base.gs.vertices_out, false), "");
       ac_build_ifcc(&ctx->ac, tmp, 5101);
       ac_build_break(&ctx->ac);
       ac_build_endif(&ctx->ac, 5101);
@@ -1905,7 +1905,7 @@
    const struct si_shader_selector *es_sel =
       shader->previous_stage_sel ? shader->previous_stage_sel : gs_sel;
    const gl_shader_stage gs_stage = gs_sel->info.stage;
-   const unsigned gs_num_invocations = MAX2(gs_sel->gs_num_invocations, 1);
+   const unsigned gs_num_invocations = MAX2(gs_sel->info.base.gs.invocations, 1);
    const unsigned input_prim = si_get_input_prim(gs_sel);
    const bool use_adjacency =
       input_prim >= PIPE_PRIM_LINES_ADJACENCY && input_prim <= PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY;
@@ -1946,7 +1946,7 @@
 
    if (gs_stage == MESA_SHADER_GEOMETRY) {
       bool force_multi_cycling = false;
-      unsigned max_out_verts_per_gsprim = gs_sel->gs_max_out_vertices * gs_num_invocations;
+      unsigned max_out_verts_per_gsprim = gs_sel->info.base.gs.vertices_out * gs_num_invocations;
 
 retry_select_mode:
       if (max_out_verts_per_gsprim <= 256 && !force_multi_cycling) {
@@ -1959,7 +1959,7 @@
           * tessellation. */
          max_vert_out_per_gs_instance = true;
          max_gsprims_base = 1;
-         max_out_verts_per_gsprim = gs_sel->gs_max_out_vertices;
+         max_out_verts_per_gsprim = gs_sel->info.base.gs.vertices_out;
       }
 
       esvert_lds_size = es_sel->esgs_itemsize / 4;
@@ -2050,9 +2050,9 @@
 
    unsigned max_out_vertices =
       max_vert_out_per_gs_instance
-         ? gs_sel->gs_max_out_vertices
+         ? gs_sel->info.base.gs.vertices_out
          : gs_stage == MESA_SHADER_GEOMETRY
-              ? max_gsprims * gs_num_invocations * gs_sel->gs_max_out_vertices
+              ? max_gsprims * gs_num_invocations * gs_sel->info.base.gs.vertices_out
               : max_esverts;
    assert(max_out_vertices <= 256);
 
@@ -2060,7 +2060,7 @@
    if (gs_stage == MESA_SHADER_GEOMETRY) {
       /* Number of output primitives per GS input primitive after
        * GS instancing. */
-      prim_amp_factor = gs_sel->gs_max_out_vertices;
+      prim_amp_factor = gs_sel->info.base.gs.vertices_out;
    }
 
    /* The GE only checks against the maximum number of ES verts after
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index 353b3f0..d60f466 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -433,11 +433,8 @@
    uint16_t lshs_vertex_stride;
 
    /* GS parameters. */
-   uint16_t gs_max_out_vertices;
    uint16_t gsvs_vertex_size;
    ubyte gs_input_verts_per_prim;
-   ubyte gs_output_prim;
-   ubyte gs_num_invocations;
    ubyte max_gs_stream; /* count - 1 */
    unsigned max_gsvs_emit_size;
    uint16_t enabled_streamout_buffer_mask;
diff --git a/src/gallium/drivers/radeonsi/si_shader_llvm_gs.c b/src/gallium/drivers/radeonsi/si_shader_llvm_gs.c
index c7e3311..3bbb180 100644
--- a/src/gallium/drivers/radeonsi/si_shader_llvm_gs.c
+++ b/src/gallium/drivers/radeonsi/si_shader_llvm_gs.c
@@ -295,7 +295,7 @@
     */
    can_emit =
       LLVMBuildICmp(ctx->ac.builder, LLVMIntULT, gs_next_vertex,
-                    LLVMConstInt(ctx->ac.i32, shader->selector->gs_max_out_vertices, 0), "");
+                    LLVMConstInt(ctx->ac.i32, shader->selector->info.base.gs.vertices_out, 0), "");
 
    bool use_kill = !info->base.writes_memory;
    if (use_kill) {
@@ -313,7 +313,7 @@
 
          LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], "");
          LLVMValueRef voffset =
-            LLVMConstInt(ctx->ac.i32, offset * shader->selector->gs_max_out_vertices, 0);
+            LLVMConstInt(ctx->ac.i32, offset * shader->selector->info.base.gs.vertices_out, 0);
          offset++;
 
          voffset = LLVMBuildAdd(ctx->ac.builder, voffset, gs_next_vertex, "");
@@ -402,7 +402,7 @@
       if (!num_components)
          continue;
 
-      stride = 4 * num_components * sel->gs_max_out_vertices;
+      stride = 4 * num_components * sel->info.base.gs.vertices_out;
 
       /* Limit on the stride field for <= GFX7. */
       assert(stride < (1 << 14));
@@ -535,7 +535,7 @@
             }
 
             LLVMValueRef soffset =
-               LLVMConstInt(ctx.ac.i32, offset * gs_selector->gs_max_out_vertices * 16 * 4, 0);
+               LLVMConstInt(ctx.ac.i32, offset * gs_selector->info.base.gs.vertices_out * 16 * 4, 0);
             offset++;
 
             outputs[i].values[chan] =
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 61535c1..ef442bd 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -617,7 +617,7 @@
 void gfx9_get_gs_info(struct si_shader_selector *es, struct si_shader_selector *gs,
                       struct gfx9_gs_info *out)
 {
-   unsigned gs_num_invocations = MAX2(gs->gs_num_invocations, 1);
+   unsigned gs_num_invocations = MAX2(gs->info.base.gs.invocations, 1);
    unsigned input_prim = gs->info.base.gs.input_primitive;
    bool uses_adjacency =
       input_prim >= PIPE_PRIM_LINES_ADJACENCY && input_prim <= PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY;
@@ -644,9 +644,9 @@
    /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
     * Make sure we don't go over the maximum value.
     */
-   if (gs->gs_max_out_vertices > 0) {
+   if (gs->info.base.gs.vertices_out > 0) {
       max_gs_prims =
-         MIN2(max_gs_prims, max_out_prims / (gs->gs_max_out_vertices * gs_num_invocations));
+         MIN2(max_gs_prims, max_out_prims / (gs->info.base.gs.vertices_out * gs_num_invocations));
    }
    assert(max_gs_prims > 0);
 
@@ -701,7 +701,7 @@
    out->es_verts_per_subgroup = es_verts;
    out->gs_prims_per_subgroup = gs_prims;
    out->gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
-   out->max_prims_per_subgroup = out->gs_inst_prims_in_subgroup * gs->gs_max_out_vertices;
+   out->max_prims_per_subgroup = out->gs_inst_prims_in_subgroup * gs->info.base.gs.vertices_out;
    out->esgs_ring_size = esgs_lds_size;
 
    assert(out->max_prims_per_subgroup <= max_out_prims);
@@ -772,7 +772,7 @@
 {
    struct si_shader_selector *sel = shader->selector;
    const ubyte *num_components = sel->info.num_stream_output_components;
-   unsigned gs_num_invocations = sel->gs_num_invocations;
+   unsigned gs_num_invocations = sel->info.base.gs.invocations;
    struct si_pm4_state *pm4;
    uint64_t va;
    unsigned max_stream = sel->max_gs_stream;
@@ -784,25 +784,25 @@
 
    pm4->atom.emit = si_emit_shader_gs;
 
-   offset = num_components[0] * sel->gs_max_out_vertices;
+   offset = num_components[0] * sel->info.base.gs.vertices_out;
    shader->ctx_reg.gs.vgt_gsvs_ring_offset_1 = offset;
 
    if (max_stream >= 1)
-      offset += num_components[1] * sel->gs_max_out_vertices;
+      offset += num_components[1] * sel->info.base.gs.vertices_out;
    shader->ctx_reg.gs.vgt_gsvs_ring_offset_2 = offset;
 
    if (max_stream >= 2)
-      offset += num_components[2] * sel->gs_max_out_vertices;
+      offset += num_components[2] * sel->info.base.gs.vertices_out;
    shader->ctx_reg.gs.vgt_gsvs_ring_offset_3 = offset;
 
    if (max_stream >= 3)
-      offset += num_components[3] * sel->gs_max_out_vertices;
+      offset += num_components[3] * sel->info.base.gs.vertices_out;
    shader->ctx_reg.gs.vgt_gsvs_ring_itemsize = offset;
 
    /* The GSVS_RING_ITEMSIZE register takes 15 bits */
    assert(offset < (1 << 15));
 
-   shader->ctx_reg.gs.vgt_gs_max_vert_out = sel->gs_max_out_vertices;
+   shader->ctx_reg.gs.vgt_gs_max_vert_out = sel->info.base.gs.vertices_out;
 
    shader->ctx_reg.gs.vgt_gs_vert_itemsize = num_components[0];
    shader->ctx_reg.gs.vgt_gs_vert_itemsize_1 = (max_stream >= 1) ? num_components[1] : 0;
@@ -1067,7 +1067,7 @@
    bool window_space = gs_info->stage == MESA_SHADER_VERTEX ?
                           gs_info->base.vs.window_space_position : 0;
    bool es_enable_prim_id = shader->key.mono.u.vs_export_prim_id || es_info->uses_primid;
-   unsigned gs_num_invocations = MAX2(gs_sel->gs_num_invocations, 1);
+   unsigned gs_num_invocations = MAX2(gs_sel->info.base.gs.invocations, 1);
    unsigned input_prim = si_get_input_prim(gs_sel);
    bool break_wave_at_eoi = false;
    struct si_pm4_state *pm4 = si_get_shader_pm4_state(shader);
@@ -1187,7 +1187,7 @@
 
    if (gs_stage == MESA_SHADER_GEOMETRY) {
       shader->ctx_reg.ngg.vgt_esgs_ring_itemsize = es_sel->esgs_itemsize / 4;
-      shader->ctx_reg.ngg.vgt_gs_max_vert_out = gs_sel->gs_max_out_vertices;
+      shader->ctx_reg.ngg.vgt_gs_max_vert_out = gs_sel->info.base.gs.vertices_out;
    } else {
       shader->ctx_reg.ngg.vgt_esgs_ring_itemsize = 1;
    }
@@ -1375,7 +1375,7 @@
       shader->ctx_reg.vs.vgt_primitiveid_en = enable_prim_id;
    } else {
       shader->ctx_reg.vs.vgt_gs_mode =
-         ac_vgt_gs_mode(gs->gs_max_out_vertices, sscreen->info.chip_class);
+         ac_vgt_gs_mode(gs->info.base.gs.vertices_out, sscreen->info.chip_class);
       shader->ctx_reg.vs.vgt_primitiveid_en = 0;
    }
 
@@ -2629,17 +2629,13 @@
 
    switch (sel->info.stage) {
    case MESA_SHADER_GEOMETRY:
-      sel->gs_output_prim = sel->info.base.gs.output_primitive;
-
       /* Only possibilities: POINTS, LINE_STRIP, TRIANGLES */
-      sel->rast_prim = sel->gs_output_prim;
+      sel->rast_prim = sel->info.base.gs.output_primitive;
       if (util_rast_prim_is_triangles(sel->rast_prim))
          sel->rast_prim = PIPE_PRIM_TRIANGLES;
 
-      sel->gs_max_out_vertices = sel->info.base.gs.vertices_out;
-      sel->gs_num_invocations = sel->info.base.gs.invocations;
       sel->gsvs_vertex_size = sel->info.num_outputs * 16;
-      sel->max_gsvs_emit_size = sel->gsvs_vertex_size * sel->gs_max_out_vertices;
+      sel->max_gsvs_emit_size = sel->gsvs_vertex_size * sel->info.base.gs.vertices_out;
 
       sel->max_gs_stream = 0;
       for (i = 0; i < sel->so.num_outputs; i++)
@@ -2650,12 +2646,12 @@
 
       /* EN_MAX_VERT_OUT_PER_GS_INSTANCE does not work with tesselation so
        * we can't split workgroups. Disable ngg if any of the following conditions is true:
-       * - num_invocations * gs_max_out_vertices > 256
+       * - num_invocations * gs.vertices_out > 256
        * - LDS usage is too high
        */
       sel->tess_turns_off_ngg = sscreen->info.chip_class >= GFX10 &&
-                                (sel->gs_num_invocations * sel->gs_max_out_vertices > 256 ||
-                                 sel->gs_num_invocations * sel->gs_max_out_vertices *
+                                (sel->info.base.gs.invocations * sel->info.base.gs.vertices_out > 256 ||
+                                 sel->info.base.gs.invocations * sel->info.base.gs.vertices_out *
                                  (sel->info.num_outputs * 4 + 1) > 6500 /* max dw per GS primitive */);
       break;