commit | 26dd8f80453fdd9b9c34509b52c6c888416cee0b | [log] [tgz] |
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author | jzielins <jan.zielinski@intel.com> | Wed Jul 29 13:27:00 2020 +0200 |
committer | jzielins <jan.zielinski@intel.com> | Mon Aug 03 13:46:51 2020 +0200 |
tree | 8696e4bbb593a0645dd49ae3d16c0eed7e131439 | |
parent | 99cf9108340c2ccf7c1b05ec6f951e2e91b9c76c [diff] |
swr: Bump maximum 2D texture size to 16kx16k This may be required by some applications, even though not all texture formats will be below 2GB limit. This change also increases the maximum size of render target, that was inadvertently lowered some time ago. Reviewed-by: Krzysztof Raszkowski <krzysztof.raszkowski@intel.com> Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6139>