commit | 23b7094829d185ba2b40cdb75b730849b21e8b2b | [log] [tgz] |
---|---|---|
author | Jason Ekstrand <jason@jlekstrand.net> | Wed Jun 10 18:02:39 2020 -0500 |
committer | Marge Bot <eric+marge@anholt.net> | Mon Jul 06 19:54:30 2020 +0000 |
tree | 8791bf8569fa4e936018404ddef4b8068e6fe9fc | |
parent | 96d99f2eccb4bea4b9ede38f9b2e472cdc617e99 [diff] |
v3d: Only call nir_lower_io on shader_in/out Gallium drivers should never see nir_var_uniform because gallium lowers regular uniforms to a UBO. No GL driver should ever see either nir_var_mem_shared because that's lowered in GLSL IR. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Connor Abbott <cwabbott0@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5418>