commit | 1e81bb05aeb8bf070652b3c7406dfd1ac61a8c99 | [log] [tgz] |
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author | Iago Toral Quiroga <itoral@igalia.com> | Thu Sep 24 09:23:29 2020 +0200 |
committer | Marge Bot <eric+marge@anholt.net> | Tue Oct 13 21:21:33 2020 +0000 |
tree | 809728d332293aaac50cc3613d40cfc072364f97 | |
parent | 6fb45a04ab333dfcde1e00bb1b2d35559c567cc4 [diff] |
v3dv: implement workaround for GFXH-1461 If a subpass clears one aspect of Depth/Stencil but loads the other the clear might get lost. Fix this by emitting the clear as a draw call instead of relying on the TLB clear. Fixes: dEQP-VK.renderpass.suballocation.attachment.3.307 Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>