radv/sqtt: Add RGP Markers for Mesh Shaders

This change updates the sqtt layer to add mesh shader specific RGP
instrumentation logic. This should allow RGP to correctly identify GPU
work derived from vkCmdDrawMeshTasksEXT, vkCmdDrawMeshTasksIndirectEXT,
and vkCmdDrawMeshTasksIndirectCountEXT API calls.

This change also updates the mesa-to-RGP shader stage translation logic
to handle the mesh & task stages.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21917>
1 file changed