commit | 05e23cb23dde76afeaa77746eea37236086668e5 | [log] [tgz] |
---|---|---|
author | Dave Airlie <airlied@redhat.com> | Fri Jul 10 15:46:54 2020 +1000 |
committer | Marge Bot <eric+marge@anholt.net> | Fri Jul 10 22:04:27 2020 +0000 |
tree | 29b1984580f499c33b2b6a950f42df024b40ee5d | |
parent | 54232bee06a3742e42754b223712de17a3f7ac59 [diff] |
llvmpipe/cs: fix image/sampler binding for compute The compute shader dirtying is a bit wrong here, since we don't have a second stage like for fragment shaders, so dirty the compute shader whenever a sampler or image changes, (ssbo/contexts don't needs this). Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5835>