commit | 236e5a7c3599cff35d6e50deb6ab05696177cdce | [log] [tgz] |
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author | Iago Toral Quiroga <itoral@igalia.com> | Tue Mar 10 09:51:48 2020 +0100 |
committer | Marge Bot <eric+marge@anholt.net> | Tue Oct 13 21:21:28 2020 +0000 |
tree | 6a181dbd31cd81f138c0509872a088c98140a178 | |
parent | 51c53969cdaf7ab526b35b04025e6d271553a4a7 [diff] |
v3dv: split fragment shader array outputs Our backend expects that our output variables are not arrays so we can track the variable that writes to each output location separately. Fixes: dEQP-VK.glsl.440.linkage.* Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>