radv: Override the uniform buffer offset alignment for World War Z.

Game does the equivalent of a

ALIGN(..., minUniformBufferOffsetAlignment >> 4)

which breaks when said alignment is <16 with a SIGFPE.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6120>
3 files changed