blob: d20e713bcdecffc488b2a2db3cb6134f512ffe56 [file] [log] [blame]
// Windows/ResourceString.cpp
#include "StdAfx.h"
#ifndef _UNICODE
#include "../Common/StringConvert.h"
#endif
#include "ResourceString.h"
extern HINSTANCE g_hInstance;
#ifndef _UNICODE
extern bool g_IsNT;
#endif
namespace NWindows {
#ifndef _UNICODE
static CSysString MyLoadStringA(HINSTANCE hInstance, UINT resourceID)
{
CSysString s;
int size = 128;
int len;
do
{
size <<= 1;
len = ::LoadString(hInstance, resourceID, s.GetBuffer(size - 1), size);
}
while (size - len <= 1);
s.ReleaseBuffer();
return s;
}
#endif
static const int kStartSize = 256;
static void MyLoadString2(HINSTANCE hInstance, UINT resourceID, UString &s)
{
int size = kStartSize;
int len;
do
{
size <<= 1;
len = ::LoadStringW(hInstance, resourceID, s.GetBuffer(size - 1), size);
}
while (size - len <= 1);
s.ReleaseBuffer();
}
// NT4 doesn't support LoadStringW(,,, 0) to get pointer to resource string. So we don't use it.
UString MyLoadString(UINT resourceID)
{
#ifndef _UNICODE
if (!g_IsNT)
return GetUnicodeString(MyLoadStringA(g_hInstance, resourceID));
else
#endif
{
{
wchar_t s[kStartSize];
s[0] = 0;
int len = ::LoadStringW(g_hInstance, resourceID, s, kStartSize);
if (kStartSize - len > 1)
return s;
}
UString dest;
MyLoadString2(g_hInstance, resourceID, dest);
return dest;
}
}
void MyLoadString(HINSTANCE hInstance, UINT resourceID, UString &dest)
{
dest.Empty();
#ifndef _UNICODE
if (!g_IsNT)
MultiByteToUnicodeString2(dest, MyLoadStringA(hInstance, resourceID));
else
#endif
{
{
wchar_t s[kStartSize];
s[0] = 0;
int len = ::LoadStringW(hInstance, resourceID, s, kStartSize);
if (kStartSize - len > 1)
{
dest = s;
return;
}
}
MyLoadString2(hInstance, resourceID, dest);
}
}
void MyLoadString(UINT resourceID, UString &dest)
{
MyLoadString(g_hInstance, resourceID, dest);
}
}