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//=== Target/TargetRegisterInfo.h - Target Register Information -*- C++ -*-===//
// The LLVM Compiler Infrastructure
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
// This file describes an abstract interface used to get information about a
// target machines register file. This information is used for a variety of
// purposed, especially register allocation.
#include "llvm/ADT/ArrayRef.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/ValueTypes.h"
#include "llvm/IR/CallingConv.h"
#include "llvm/MC/MCRegisterInfo.h"
#include <cassert>
#include <functional>
namespace llvm {
class BitVector;
class MachineFunction;
class RegScavenger;
template<class T> class SmallVectorImpl;
class VirtRegMap;
class raw_ostream;
class TargetRegisterClass {
typedef const MCPhysReg* iterator;
typedef const MCPhysReg* const_iterator;
typedef const MVT::SimpleValueType* vt_iterator;
typedef const TargetRegisterClass* const * sc_iterator;
// Instance variables filled by tablegen, do not use!
const MCRegisterClass *MC;
const vt_iterator VTs;
const uint32_t *SubClassMask;
const uint16_t *SuperRegIndices;
const sc_iterator SuperClasses;
ArrayRef<MCPhysReg> (*OrderFunc)(const MachineFunction&);
/// getID() - Return the register class ID number.
unsigned getID() const { return MC->getID(); }
/// getName() - Return the register class name for debugging.
const char *getName() const { return MC->getName(); }
/// begin/end - Return all of the registers in this class.
iterator begin() const { return MC->begin(); }
iterator end() const { return MC->end(); }
/// getNumRegs - Return the number of registers in this class.
unsigned getNumRegs() const { return MC->getNumRegs(); }
/// getRegister - Return the specified register in the class.
unsigned getRegister(unsigned i) const {
return MC->getRegister(i);
/// contains - Return true if the specified register is included in this
/// register class. This does not include virtual registers.
bool contains(unsigned Reg) const {
return MC->contains(Reg);
/// contains - Return true if both registers are in this class.
bool contains(unsigned Reg1, unsigned Reg2) const {
return MC->contains(Reg1, Reg2);
/// getSize - Return the size of the register in bytes, which is also the size
/// of a stack slot allocated to hold a spilled copy of this register.
unsigned getSize() const { return MC->getSize(); }
/// getAlignment - Return the minimum required alignment for a register of
/// this class.
unsigned getAlignment() const { return MC->getAlignment(); }
/// getCopyCost - Return the cost of copying a value between two registers in
/// this class. A negative number means the register class is very expensive
/// to copy e.g. status flag register classes.
int getCopyCost() const { return MC->getCopyCost(); }
/// isAllocatable - Return true if this register class may be used to create
/// virtual registers.
bool isAllocatable() const { return MC->isAllocatable(); }
/// hasType - return true if this TargetRegisterClass has the ValueType vt.
bool hasType(EVT vt) const {
for(int i = 0; VTs[i] != MVT::Other; ++i)
if (EVT(VTs[i]) == vt)
return true;
return false;
/// vt_begin / vt_end - Loop over all of the value types that can be
/// represented by values in this register class.
vt_iterator vt_begin() const {
return VTs;
vt_iterator vt_end() const {
vt_iterator I = VTs;
while (*I != MVT::Other) ++I;
return I;
/// hasSubClass - return true if the specified TargetRegisterClass
/// is a proper sub-class of this TargetRegisterClass.
bool hasSubClass(const TargetRegisterClass *RC) const {
return RC != this && hasSubClassEq(RC);
/// hasSubClassEq - Returns true if RC is a sub-class of or equal to this
/// class.
bool hasSubClassEq(const TargetRegisterClass *RC) const {
unsigned ID = RC->getID();
return (SubClassMask[ID / 32] >> (ID % 32)) & 1;
/// hasSuperClass - return true if the specified TargetRegisterClass is a
/// proper super-class of this TargetRegisterClass.
bool hasSuperClass(const TargetRegisterClass *RC) const {
return RC->hasSubClass(this);
/// hasSuperClassEq - Returns true if RC is a super-class of or equal to this
/// class.
bool hasSuperClassEq(const TargetRegisterClass *RC) const {
return RC->hasSubClassEq(this);
/// getSubClassMask - Returns a bit vector of subclasses, including this one.
/// The vector is indexed by class IDs, see hasSubClassEq() above for how to
/// use it.
const uint32_t *getSubClassMask() const {
return SubClassMask;
/// getSuperRegIndices - Returns a 0-terminated list of sub-register indices
/// that project some super-register class into this register class. The list
/// has an entry for each Idx such that:
/// There exists SuperRC where:
/// For all Reg in SuperRC:
/// this->contains(Reg:Idx)
const uint16_t *getSuperRegIndices() const {
return SuperRegIndices;
/// getSuperClasses - Returns a NULL terminated list of super-classes. The
/// classes are ordered by ID which is also a topological ordering from large
/// to small classes. The list does NOT include the current class.
sc_iterator getSuperClasses() const {
return SuperClasses;
/// isASubClass - return true if this TargetRegisterClass is a subset
/// class of at least one other TargetRegisterClass.
bool isASubClass() const {
return SuperClasses[0] != nullptr;
/// getRawAllocationOrder - Returns the preferred order for allocating
/// registers from this register class in MF. The raw order comes directly
/// from the .td file and may include reserved registers that are not
/// allocatable. Register allocators should also make sure to allocate
/// callee-saved registers only after all the volatiles are used. The
/// RegisterClassInfo class provides filtered allocation orders with
/// callee-saved registers moved to the end.
/// The MachineFunction argument can be used to tune the allocatable
/// registers based on the characteristics of the function, subtarget, or
/// other criteria.
/// By default, this method returns all registers in the class.
ArrayRef<MCPhysReg> getRawAllocationOrder(const MachineFunction &MF) const {
return OrderFunc ? OrderFunc(MF) : makeArrayRef(begin(), getNumRegs());
/// TargetRegisterInfoDesc - Extra information, not in MCRegisterDesc, about
/// registers. These are used by codegen, not by MC.
struct TargetRegisterInfoDesc {
unsigned CostPerUse; // Extra cost of instructions using register.
bool inAllocatableClass; // Register belongs to an allocatable regclass.
/// Each TargetRegisterClass has a per register weight, and weight
/// limit which must be less than the limits of its pressure sets.
struct RegClassWeight {
unsigned RegWeight;
unsigned WeightLimit;
/// TargetRegisterInfo base class - We assume that the target defines a static
/// array of TargetRegisterDesc objects that represent all of the machine
/// registers that the target has. As such, we simply have to track a pointer
/// to this array so that we can turn register number into a register
/// descriptor.
class TargetRegisterInfo : public MCRegisterInfo {
typedef const TargetRegisterClass * const * regclass_iterator;
const TargetRegisterInfoDesc *InfoDesc; // Extra desc array for codegen
const char *const *SubRegIndexNames; // Names of subreg indexes.
// Pointer to array of lane masks, one per sub-reg index.
const unsigned *SubRegIndexLaneMasks;
regclass_iterator RegClassBegin, RegClassEnd; // List of regclasses
unsigned CoveringLanes;
TargetRegisterInfo(const TargetRegisterInfoDesc *ID,
regclass_iterator RegClassBegin,
regclass_iterator RegClassEnd,
const char *const *SRINames,
const unsigned *SRILaneMasks,
unsigned CoveringLanes);
virtual ~TargetRegisterInfo();
// Register numbers can represent physical registers, virtual registers, and
// sometimes stack slots. The unsigned values are divided into these ranges:
// 0 Not a register, can be used as a sentinel.
// [1;2^30) Physical registers assigned by TableGen.
// [2^30;2^31) Stack slots. (Rarely used.)
// [2^31;2^32) Virtual registers assigned by MachineRegisterInfo.
// Further sentinels can be allocated from the small negative integers.
// DenseMapInfo<unsigned> uses -1u and -2u.
/// isStackSlot - Sometimes it is useful the be able to store a non-negative
/// frame index in a variable that normally holds a register. isStackSlot()
/// returns true if Reg is in the range used for stack slots.
/// Note that isVirtualRegister() and isPhysicalRegister() cannot handle stack
/// slots, so if a variable may contains a stack slot, always check
/// isStackSlot() first.
static bool isStackSlot(unsigned Reg) {
return int(Reg) >= (1 << 30);
/// stackSlot2Index - Compute the frame index from a register value
/// representing a stack slot.
static int stackSlot2Index(unsigned Reg) {
assert(isStackSlot(Reg) && "Not a stack slot");
return int(Reg - (1u << 30));
/// index2StackSlot - Convert a non-negative frame index to a stack slot
/// register value.
static unsigned index2StackSlot(int FI) {
assert(FI >= 0 && "Cannot hold a negative frame index.");
return FI + (1u << 30);
/// isPhysicalRegister - Return true if the specified register number is in
/// the physical register namespace.
static bool isPhysicalRegister(unsigned Reg) {
assert(!isStackSlot(Reg) && "Not a register! Check isStackSlot() first.");
return int(Reg) > 0;
/// isVirtualRegister - Return true if the specified register number is in
/// the virtual register namespace.
static bool isVirtualRegister(unsigned Reg) {
assert(!isStackSlot(Reg) && "Not a register! Check isStackSlot() first.");
return int(Reg) < 0;
/// virtReg2Index - Convert a virtual register number to a 0-based index.
/// The first virtual register in a function will get the index 0.
static unsigned virtReg2Index(unsigned Reg) {
assert(isVirtualRegister(Reg) && "Not a virtual register");
return Reg & ~(1u << 31);
/// index2VirtReg - Convert a 0-based index to a virtual register number.
/// This is the inverse operation of VirtReg2IndexFunctor below.
static unsigned index2VirtReg(unsigned Index) {
return Index | (1u << 31);
/// getMinimalPhysRegClass - Returns the Register Class of a physical
/// register of the given type, picking the most sub register class of
/// the right type that contains this physreg.
const TargetRegisterClass *
getMinimalPhysRegClass(unsigned Reg, EVT VT = MVT::Other) const;
/// getAllocatableClass - Return the maximal subclass of the given register
/// class that is alloctable, or NULL.
const TargetRegisterClass *
getAllocatableClass(const TargetRegisterClass *RC) const;
/// getAllocatableSet - Returns a bitset indexed by register number
/// indicating if a register is allocatable or not. If a register class is
/// specified, returns the subset for the class.
BitVector getAllocatableSet(const MachineFunction &MF,
const TargetRegisterClass *RC = nullptr) const;
/// getCostPerUse - Return the additional cost of using this register instead
/// of other registers in its class.
unsigned getCostPerUse(unsigned RegNo) const {
return InfoDesc[RegNo].CostPerUse;
/// isInAllocatableClass - Return true if the register is in the allocation
/// of any register class.
bool isInAllocatableClass(unsigned RegNo) const {
return InfoDesc[RegNo].inAllocatableClass;
/// getSubRegIndexName - Return the human-readable symbolic target-specific
/// name for the specified SubRegIndex.
const char *getSubRegIndexName(unsigned SubIdx) const {
assert(SubIdx && SubIdx < getNumSubRegIndices() &&
"This is not a subregister index");
return SubRegIndexNames[SubIdx-1];
/// getSubRegIndexLaneMask - Return a bitmask representing the parts of a
/// register that are covered by SubIdx.
/// Lane masks for sub-register indices are similar to register units for
/// physical registers. The individual bits in a lane mask can't be assigned
/// any specific meaning. They can be used to check if two sub-register
/// indices overlap.
/// If the target has a register such that:
/// getSubReg(Reg, A) overlaps getSubReg(Reg, B)
/// then:
/// getSubRegIndexLaneMask(A) & getSubRegIndexLaneMask(B) != 0
/// The converse is not necessarily true. If two lane masks have a common
/// bit, the corresponding sub-registers may not overlap, but it can be
/// assumed that they usually will.
unsigned getSubRegIndexLaneMask(unsigned SubIdx) const {
// SubIdx == 0 is allowed, it has the lane mask ~0u.
assert(SubIdx < getNumSubRegIndices() && "This is not a subregister index");
return SubRegIndexLaneMasks[SubIdx];
/// The lane masks returned by getSubRegIndexLaneMask() above can only be
/// used to determine if sub-registers overlap - they can't be used to
/// determine if a set of sub-registers completely cover another
/// sub-register.
/// The X86 general purpose registers have two lanes corresponding to the
/// sub_8bit and sub_8bit_hi sub-registers. Both sub_32bit and sub_16bit have
/// lane masks '3', but the sub_16bit sub-register doesn't fully cover the
/// sub_32bit sub-register.
/// On the other hand, the ARM NEON lanes fully cover their registers: The
/// dsub_0 sub-register is completely covered by the ssub_0 and ssub_1 lanes.
/// This is related to the CoveredBySubRegs property on register definitions.
/// This function returns a bit mask of lanes that completely cover their
/// sub-registers. More precisely, given:
/// Covering = getCoveringLanes();
/// MaskA = getSubRegIndexLaneMask(SubA);
/// MaskB = getSubRegIndexLaneMask(SubB);
/// If (MaskA & ~(MaskB & Covering)) == 0, then SubA is completely covered by
/// SubB.
unsigned getCoveringLanes() const { return CoveringLanes; }
/// regsOverlap - Returns true if the two registers are equal or alias each
/// other. The registers may be virtual register.
bool regsOverlap(unsigned regA, unsigned regB) const {
if (regA == regB) return true;
if (isVirtualRegister(regA) || isVirtualRegister(regB))
return false;
// Regunits are numerically ordered. Find a common unit.
MCRegUnitIterator RUA(regA, this);
MCRegUnitIterator RUB(regB, this);
do {
if (*RUA == *RUB) return true;
if (*RUA < *RUB) ++RUA;
else ++RUB;
} while (RUA.isValid() && RUB.isValid());
return false;
/// hasRegUnit - Returns true if Reg contains RegUnit.
bool hasRegUnit(unsigned Reg, unsigned RegUnit) const {
for (MCRegUnitIterator Units(Reg, this); Units.isValid(); ++Units)
if (*Units == RegUnit)
return true;
return false;
/// getCalleeSavedRegs - Return a null-terminated list of all of the
/// callee saved registers on this target. The register should be in the
/// order of desired callee-save stack frame offset. The first register is
/// closest to the incoming stack pointer if stack grows down, and vice versa.
virtual const MCPhysReg*
getCalleeSavedRegs(const MachineFunction *MF = nullptr) const = 0;
/// getCallPreservedMask - Return a mask of call-preserved registers for the
/// given calling convention on the current sub-target. The mask should
/// include all call-preserved aliases. This is used by the register
/// allocator to determine which registers can be live across a call.
/// The mask is an array containing (TRI::getNumRegs()+31)/32 entries.
/// A set bit indicates that all bits of the corresponding register are
/// preserved across the function call. The bit mask is expected to be
/// sub-register complete, i.e. if A is preserved, so are all its
/// sub-registers.
/// Bits are numbered from the LSB, so the bit for physical register Reg can
/// be found as (Mask[Reg / 32] >> Reg % 32) & 1.
/// A NULL pointer means that no register mask will be used, and call
/// instructions should use implicit-def operands to indicate call clobbered
/// registers.
virtual const uint32_t *getCallPreservedMask(CallingConv::ID) const {
// The default mask clobbers everything. All targets should override.
return nullptr;
/// getReservedRegs - Returns a bitset indexed by physical register number
/// indicating if a register is a special register that has particular uses
/// and should be considered unavailable at all times, e.g. SP, RA. This is
/// used by register scavenger to determine what registers are free.
virtual BitVector getReservedRegs(const MachineFunction &MF) const = 0;
/// getMatchingSuperReg - Return a super-register of the specified register
/// Reg so its sub-register of index SubIdx is Reg.
unsigned getMatchingSuperReg(unsigned Reg, unsigned SubIdx,
const TargetRegisterClass *RC) const {
return MCRegisterInfo::getMatchingSuperReg(Reg, SubIdx, RC->MC);
/// getMatchingSuperRegClass - Return a subclass of the specified register
/// class A so that each register in it has a sub-register of the
/// specified sub-register index which is in the specified register class B.
/// TableGen will synthesize missing A sub-classes.
virtual const TargetRegisterClass *
getMatchingSuperRegClass(const TargetRegisterClass *A,
const TargetRegisterClass *B, unsigned Idx) const;
/// getSubClassWithSubReg - Returns the largest legal sub-class of RC that
/// supports the sub-register index Idx.
/// If no such sub-class exists, return NULL.
/// If all registers in RC already have an Idx sub-register, return RC.
/// TableGen generates a version of this function that is good enough in most
/// cases. Targets can override if they have constraints that TableGen
/// doesn't understand. For example, the x86 sub_8bit sub-register index is
/// supported by the full GR32 register class in 64-bit mode, but only by the
/// GR32_ABCD regiister class in 32-bit mode.
/// TableGen will synthesize missing RC sub-classes.
virtual const TargetRegisterClass *
getSubClassWithSubReg(const TargetRegisterClass *RC, unsigned Idx) const {
assert(Idx == 0 && "Target has no sub-registers");
return RC;
/// composeSubRegIndices - Return the subregister index you get from composing
/// two subregister indices.
/// The special null sub-register index composes as the identity.
/// If R:a:b is the same register as R:c, then composeSubRegIndices(a, b)
/// returns c. Note that composeSubRegIndices does not tell you about illegal
/// compositions. If R does not have a subreg a, or R:a does not have a subreg
/// b, composeSubRegIndices doesn't tell you.
/// The ARM register Q0 has two D subregs dsub_0:D0 and dsub_1:D1. It also has
/// ssub_0:S0 - ssub_3:S3 subregs.
/// If you compose subreg indices dsub_1, ssub_0 you get ssub_2.
unsigned composeSubRegIndices(unsigned a, unsigned b) const {
if (!a) return b;
if (!b) return a;
return composeSubRegIndicesImpl(a, b);
/// Overridden by TableGen in targets that have sub-registers.
virtual unsigned composeSubRegIndicesImpl(unsigned, unsigned) const {
llvm_unreachable("Target has no sub-registers");
/// getCommonSuperRegClass - Find a common super-register class if it exists.
/// Find a register class, SuperRC and two sub-register indices, PreA and
/// PreB, such that:
/// 1. PreA + SubA == PreB + SubB (using composeSubRegIndices()), and
/// 2. For all Reg in SuperRC: Reg:PreA in RCA and Reg:PreB in RCB, and
/// 3. SuperRC->getSize() >= max(RCA->getSize(), RCB->getSize()).
/// SuperRC will be chosen such that no super-class of SuperRC satisfies the
/// requirements, and there is no register class with a smaller spill size
/// that satisfies the requirements.
/// SubA and SubB must not be 0. Use getMatchingSuperRegClass() instead.
/// Either of the PreA and PreB sub-register indices may be returned as 0. In
/// that case, the returned register class will be a sub-class of the
/// corresponding argument register class.
/// The function returns NULL if no register class can be found.
const TargetRegisterClass*
getCommonSuperRegClass(const TargetRegisterClass *RCA, unsigned SubA,
const TargetRegisterClass *RCB, unsigned SubB,
unsigned &PreA, unsigned &PreB) const;
// Register Class Information
/// Register class iterators
regclass_iterator regclass_begin() const { return RegClassBegin; }
regclass_iterator regclass_end() const { return RegClassEnd; }
unsigned getNumRegClasses() const {
return (unsigned)(regclass_end()-regclass_begin());
/// getRegClass - Returns the register class associated with the enumeration
/// value. See class MCOperandInfo.
const TargetRegisterClass *getRegClass(unsigned i) const {
assert(i < getNumRegClasses() && "Register Class ID out of range");
return RegClassBegin[i];
/// getCommonSubClass - find the largest common subclass of A and B. Return
/// NULL if there is no common subclass.
const TargetRegisterClass *
getCommonSubClass(const TargetRegisterClass *A,
const TargetRegisterClass *B) const;
/// getPointerRegClass - Returns a TargetRegisterClass used for pointer
/// values. If a target supports multiple different pointer register classes,
/// kind specifies which one is indicated.
virtual const TargetRegisterClass *
getPointerRegClass(const MachineFunction &MF, unsigned Kind=0) const {
llvm_unreachable("Target didn't implement getPointerRegClass!");
/// getCrossCopyRegClass - Returns a legal register class to copy a register
/// in the specified class to or from. If it is possible to copy the register
/// directly without using a cross register class copy, return the specified
/// RC. Returns NULL if it is not possible to copy between a two registers of
/// the specified class.
virtual const TargetRegisterClass *
getCrossCopyRegClass(const TargetRegisterClass *RC) const {
return RC;
/// getLargestLegalSuperClass - Returns the largest super class of RC that is
/// legal to use in the current sub-target and has the same spill size.
/// The returned register class can be used to create virtual registers which
/// means that all its registers can be copied and spilled.
virtual const TargetRegisterClass*
getLargestLegalSuperClass(const TargetRegisterClass *RC) const {
/// The default implementation is very conservative and doesn't allow the
/// register allocator to inflate register classes.
return RC;
/// getRegPressureLimit - Return the register pressure "high water mark" for
/// the specific register class. The scheduler is in high register pressure
/// mode (for the specific register class) if it goes over the limit.
/// Note: this is the old register pressure model that relies on a manually
/// specified representative register class per value type.
virtual unsigned getRegPressureLimit(const TargetRegisterClass *RC,
MachineFunction &MF) const {
return 0;
/// Get the weight in units of pressure for this register class.
virtual const RegClassWeight &getRegClassWeight(
const TargetRegisterClass *RC) const = 0;
/// Get the weight in units of pressure for this register unit.
virtual unsigned getRegUnitWeight(unsigned RegUnit) const = 0;
/// Get the number of dimensions of register pressure.
virtual unsigned getNumRegPressureSets() const = 0;
/// Get the name of this register unit pressure set.
virtual const char *getRegPressureSetName(unsigned Idx) const = 0;
/// Get the register unit pressure limit for this dimension.
/// This limit must be adjusted dynamically for reserved registers.
virtual unsigned getRegPressureSetLimit(unsigned Idx) const = 0;
/// Get the dimensions of register pressure impacted by this register class.
/// Returns a -1 terminated array of pressure set IDs.
virtual const int *getRegClassPressureSets(
const TargetRegisterClass *RC) const = 0;
/// Get the dimensions of register pressure impacted by this register unit.
/// Returns a -1 terminated array of pressure set IDs.
virtual const int *getRegUnitPressureSets(unsigned RegUnit) const = 0;
/// Get a list of 'hint' registers that the register allocator should try
/// first when allocating a physical register for the virtual register
/// VirtReg. These registers are effectively moved to the front of the
/// allocation order.
/// The Order argument is the allocation order for VirtReg's register class
/// as returned from RegisterClassInfo::getOrder(). The hint registers must
/// come from Order, and they must not be reserved.
/// The default implementation of this function can resolve
/// target-independent hints provided to MRI::setRegAllocationHint with
/// HintType == 0. Targets that override this function should defer to the
/// default implementation if they have no reason to change the allocation
/// order for VirtReg. There may be target-independent hints.
virtual void getRegAllocationHints(unsigned VirtReg,
ArrayRef<MCPhysReg> Order,
SmallVectorImpl<MCPhysReg> &Hints,
const MachineFunction &MF,
const VirtRegMap *VRM = nullptr) const;
/// avoidWriteAfterWrite - Return true if the register allocator should avoid
/// writing a register from RC in two consecutive instructions.
/// This can avoid pipeline stalls on certain architectures.
/// It does cause increased register pressure, though.
virtual bool avoidWriteAfterWrite(const TargetRegisterClass *RC) const {
return false;
/// UpdateRegAllocHint - A callback to allow target a chance to update
/// register allocation hints when a register is "changed" (e.g. coalesced)
/// to another register. e.g. On ARM, some virtual registers should target
/// register pairs, if one of pair is coalesced to another register, the
/// allocation hint of the other half of the pair should be changed to point
/// to the new register.
virtual void UpdateRegAllocHint(unsigned Reg, unsigned NewReg,
MachineFunction &MF) const {
// Do nothing.
/// Allow the target to reverse allocation order of local live ranges. This
/// will generally allocate shorter local live ranges first. For targets with
/// many registers, this could reduce regalloc compile time by a large
/// factor. It is disabled by default for three reasons:
/// (1) Top-down allocation is simpler and easier to debug for targets that
/// don't benefit from reversing the order.
/// (2) Bottom-up allocation could result in poor evicition decisions on some
/// targets affecting the performance of compiled code.
/// (3) Bottom-up allocation is no longer guaranteed to optimally color.
virtual bool reverseLocalAssignment() const { return false; }
/// Allow the target to override register assignment heuristics based on the
/// live range size. If this returns false, then local live ranges are always
/// assigned in order regardless of their size. This is a temporary hook for
/// debugging downstream codegen failures exposed by regalloc.
virtual bool mayOverrideLocalAssignment() const { return true; }
/// Allow the target to override the cost of using a callee-saved register for
/// the first time. Default value of 0 means we will use a callee-saved
/// register if it is available.
virtual unsigned getCSRFirstUseCost() const { return 0; }
/// requiresRegisterScavenging - returns true if the target requires (and can
/// make use of) the register scavenger.
virtual bool requiresRegisterScavenging(const MachineFunction &MF) const {
return false;
/// useFPForScavengingIndex - returns true if the target wants to use
/// frame pointer based accesses to spill to the scavenger emergency spill
/// slot.
virtual bool useFPForScavengingIndex(const MachineFunction &MF) const {
return true;
/// requiresFrameIndexScavenging - returns true if the target requires post
/// PEI scavenging of registers for materializing frame index constants.
virtual bool requiresFrameIndexScavenging(const MachineFunction &MF) const {
return false;
/// requiresVirtualBaseRegisters - Returns true if the target wants the
/// LocalStackAllocation pass to be run and virtual base registers
/// used for more efficient stack access.
virtual bool requiresVirtualBaseRegisters(const MachineFunction &MF) const {
return false;
/// hasReservedSpillSlot - Return true if target has reserved a spill slot in
/// the stack frame of the given function for the specified register. e.g. On
/// x86, if the frame register is required, the first fixed stack object is
/// reserved as its spill slot. This tells PEI not to create a new stack frame
/// object for the given register. It should be called only after
/// processFunctionBeforeCalleeSavedScan().
virtual bool hasReservedSpillSlot(const MachineFunction &MF, unsigned Reg,
int &FrameIdx) const {
return false;
/// trackLivenessAfterRegAlloc - returns true if the live-ins should be tracked
/// after register allocation.
virtual bool trackLivenessAfterRegAlloc(const MachineFunction &MF) const {
return false;
/// needsStackRealignment - true if storage within the function requires the
/// stack pointer to be aligned more than the normal calling convention calls
/// for.
virtual bool needsStackRealignment(const MachineFunction &MF) const {
return false;
/// getFrameIndexInstrOffset - Get the offset from the referenced frame
/// index in the instruction, if there is one.
virtual int64_t getFrameIndexInstrOffset(const MachineInstr *MI,
int Idx) const {
return 0;
/// needsFrameBaseReg - Returns true if the instruction's frame index
/// reference would be better served by a base register other than FP
/// or SP. Used by LocalStackFrameAllocation to determine which frame index
/// references it should create new base registers for.
virtual bool needsFrameBaseReg(MachineInstr *MI, int64_t Offset) const {
return false;
/// materializeFrameBaseRegister - Insert defining instruction(s) for
/// BaseReg to be a pointer to FrameIdx before insertion point I.
virtual void materializeFrameBaseRegister(MachineBasicBlock *MBB,
unsigned BaseReg, int FrameIdx,
int64_t Offset) const {
llvm_unreachable("materializeFrameBaseRegister does not exist on this "
/// resolveFrameIndex - Resolve a frame index operand of an instruction
/// to reference the indicated base register plus offset instead.
virtual void resolveFrameIndex(MachineInstr &MI, unsigned BaseReg,
int64_t Offset) const {
llvm_unreachable("resolveFrameIndex does not exist on this target");
/// isFrameOffsetLegal - Determine whether a given offset immediate is
/// encodable to resolve a frame index.
virtual bool isFrameOffsetLegal(const MachineInstr *MI,
int64_t Offset) const {
llvm_unreachable("isFrameOffsetLegal does not exist on this target");
/// saveScavengerRegister - Spill the register so it can be used by the
/// register scavenger. Return true if the register was spilled, false
/// otherwise. If this function does not spill the register, the scavenger
/// will instead spill it to the emergency spill slot.
virtual bool saveScavengerRegister(MachineBasicBlock &MBB,
MachineBasicBlock::iterator I,
MachineBasicBlock::iterator &UseMI,
const TargetRegisterClass *RC,
unsigned Reg) const {
return false;
/// eliminateFrameIndex - This method must be overriden to eliminate abstract
/// frame indices from instructions which may use them. The instruction
/// referenced by the iterator contains an MO_FrameIndex operand which must be
/// eliminated by this method. This method may modify or replace the
/// specified instruction, as long as it keeps the iterator pointing at the
/// finished product. SPAdj is the SP adjustment due to call frame setup
/// instruction. FIOperandNum is the FI operand number.
virtual void eliminateFrameIndex(MachineBasicBlock::iterator MI,
int SPAdj, unsigned FIOperandNum,
RegScavenger *RS = nullptr) const = 0;
/// Debug information queries.
/// getFrameRegister - This method should return the register used as a base
/// for values allocated in the current stack frame.
virtual unsigned getFrameRegister(const MachineFunction &MF) const = 0;
/// getCompactUnwindRegNum - This function maps the register to the number for
/// compact unwind encoding. Return -1 if the register isn't valid.
virtual int getCompactUnwindRegNum(unsigned, bool) const {
return -1;
// SuperRegClassIterator
// Iterate over the possible super-registers for a given register class. The
// iterator will visit a list of pairs (Idx, Mask) corresponding to the
// possible classes of super-registers.
// Each bit mask will have at least one set bit, and each set bit in Mask
// corresponds to a SuperRC such that:
// For all Reg in SuperRC: Reg:Idx is in RC.
// The iterator can include (O, RC->getSubClassMask()) as the first entry which
// also satisfies the above requirement, assuming Reg:0 == Reg.
class SuperRegClassIterator {
const unsigned RCMaskWords;
unsigned SubReg;
const uint16_t *Idx;
const uint32_t *Mask;
/// Create a SuperRegClassIterator that visits all the super-register classes
/// of RC. When IncludeSelf is set, also include the (0, sub-classes) entry.
SuperRegClassIterator(const TargetRegisterClass *RC,
const TargetRegisterInfo *TRI,
bool IncludeSelf = false)
: RCMaskWords((TRI->getNumRegClasses() + 31) / 32),
Mask(RC->getSubClassMask()) {
if (!IncludeSelf)
/// Returns true if this iterator is still pointing at a valid entry.
bool isValid() const { return Idx; }
/// Returns the current sub-register index.
unsigned getSubReg() const { return SubReg; }
/// Returns the bit mask if register classes that getSubReg() projects into
/// RC.
const uint32_t *getMask() const { return Mask; }
/// Advance iterator to the next entry.
void operator++() {
assert(isValid() && "Cannot move iterator past end.");
Mask += RCMaskWords;
SubReg = *Idx++;
if (!SubReg)
Idx = nullptr;
// This is useful when building IndexedMaps keyed on virtual registers
struct VirtReg2IndexFunctor : public std::unary_function<unsigned, unsigned> {
unsigned operator()(unsigned Reg) const {
return TargetRegisterInfo::virtReg2Index(Reg);
/// PrintReg - Helper class for printing registers on a raw_ostream.
/// Prints virtual and physical registers with or without a TRI instance.
/// The format is:
/// %noreg - NoRegister
/// %vreg5 - a virtual register.
/// %vreg5:sub_8bit - a virtual register with sub-register index (with TRI).
/// %EAX - a physical register
/// %physreg17 - a physical register when no TRI instance given.
/// Usage: OS << PrintReg(Reg, TRI) << '\n';
class PrintReg {
const TargetRegisterInfo *TRI;
unsigned Reg;
unsigned SubIdx;
explicit PrintReg(unsigned reg, const TargetRegisterInfo *tri = nullptr,
unsigned subidx = 0)
: TRI(tri), Reg(reg), SubIdx(subidx) {}
void print(raw_ostream&) const;
static inline raw_ostream &operator<<(raw_ostream &OS, const PrintReg &PR) {
return OS;
/// PrintRegUnit - Helper class for printing register units on a raw_ostream.
/// Register units are named after their root registers:
/// AL - Single root.
/// FP0~ST7 - Dual roots.
/// Usage: OS << PrintRegUnit(Unit, TRI) << '\n';
class PrintRegUnit {
const TargetRegisterInfo *TRI;
unsigned Unit;
PrintRegUnit(unsigned unit, const TargetRegisterInfo *tri)
: TRI(tri), Unit(unit) {}
void print(raw_ostream&) const;
static inline raw_ostream &operator<<(raw_ostream &OS, const PrintRegUnit &PR) {
return OS;
/// PrintVRegOrUnit - It is often convenient to track virtual registers and
/// physical register units in the same list.
class PrintVRegOrUnit : protected PrintRegUnit {
PrintVRegOrUnit(unsigned VRegOrUnit, const TargetRegisterInfo *tri)
: PrintRegUnit(VRegOrUnit, tri) {}
void print(raw_ostream&) const;
static inline raw_ostream &operator<<(raw_ostream &OS,
const PrintVRegOrUnit &PR) {
return OS;
} // End llvm namespace