Count correctly when a COPY turns into a spill or reload.
The number of spills could go negative since a folded COPY is just a
spill, and it may be eliminated.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@139815 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/InlineSpiller.cpp b/lib/CodeGen/InlineSpiller.cpp
index 5078f3a..169a867 100644
--- a/lib/CodeGen/InlineSpiller.cpp
+++ b/lib/CodeGen/InlineSpiller.cpp
@@ -1002,6 +1002,7 @@
bool InlineSpiller::foldMemoryOperand(MachineBasicBlock::iterator MI,
const SmallVectorImpl<unsigned> &Ops,
MachineInstr *LoadMI) {
+ bool WasCopy = MI->isCopy();
// TargetInstrInfo::foldMemoryOperand only expects explicit, non-tied
// operands.
SmallVector<unsigned, 8> FoldOps;
@@ -1031,7 +1032,12 @@
VRM.addSpillSlotUse(StackSlot, FoldMI);
MI->eraseFromParent();
DEBUG(dbgs() << "\tfolded: " << *FoldMI);
- ++NumFolded;
+ if (!WasCopy)
+ ++NumFolded;
+ else if (Ops.front() == 0)
+ ++NumSpills;
+ else
+ ++NumReloads;
return true;
}