MergeUV AVX512BW use assembly

- Convert MergeUVRow_AVX512BW to assembly
- Enable MergeUVRow_AVX512BW for Windows with clangcl
- MergeUVRow_AVX2 use vpmovzxbw and vpsllw
- MergeUVRow_16_AVX2 use vpmovzxbw and vpsllw with different shift for U and V

AMD Zen 4 640x360 100000 iterations
Was
AVX512 MergeUVPlane_Opt (884 ms)
AVX2   MergeUVPlane_Opt (945 ms)
AVX2   MergeUVPlane_16_Opt (2167 ms)

Now
AVX512 MergeUVPlane_Opt (865 ms)
AVX2   MergeUVPlane_Opt (943 ms)
SSE2   MergeUVPlane_Opt (973 ms)
AVX2   MergeUVPlane_16_Opt (2102 ms)

Bug: None
Change-Id: I658ada2a75d44c3f93be8bd3ed96f83d5fa2ab8d
Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/4271230
Reviewed-by: Fritz Koenig <frkoenig@chromium.org>
Commit-Queue: Frank Barchard <fbarchard@chromium.org>
Reviewed-by: richard winterton <rrwinterton@gmail.com>
10 files changed
tree: a4ffa708c5e32fb6b0baffa42823098784bee677
  1. build_overrides/
  2. docs/
  3. include/
  4. infra/
  5. source/
  6. tools_libyuv/
  7. unit_test/
  8. util/
  9. .clang-format
  10. .gitignore
  11. .gn
  12. .vpython
  13. .vpython3
  14. Android.bp
  15. Android.mk
  16. AUTHORS
  17. BUILD.gn
  18. cleanup_links.py
  19. CM_linux_packages.cmake
  20. CMakeLists.txt
  21. codereview.settings
  22. DEPS
  23. DIR_METADATA
  24. download_vs_toolchain.py
  25. libyuv.gni
  26. libyuv.gyp
  27. libyuv.gypi
  28. LICENSE
  29. linux.mk
  30. OWNERS
  31. PATENTS
  32. PRESUBMIT.py
  33. public.mk
  34. pylintrc
  35. README.chromium
  36. README.md
  37. winarm.mk
README.md

libyuv is an open source project that includes YUV scaling and conversion functionality.

  • Scale YUV to prepare content for compression, with point, bilinear or box filter.
  • Convert to YUV from webcam formats for compression.
  • Convert to RGB formats for rendering/effects.
  • Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
  • Optimized for SSSE3/AVX2 on x86/x64.
  • Optimized for Neon on Arm.
  • Optimized for MSA on Mips.

Development

See Getting started for instructions on how to get started developing.

You can also browse the docs directory for more documentation.