Add intra complexity and brightness weight to first pass.

The aim of this patch is to apply a positive weighting to
frames that have a significant number of blocks that are
of low spatial complexity and are dark. The rationale behind
this is that artifacts tend to be more visible in such frames.

In this patch the weight is only applied in regard to the distribution
of bits between frames. Hence if all the frames share similar
characteristics (as is the case for most of our short test clips) there
will be little or no net effect.

However, the effect can be seen on some longer form test content.

For example Tears of steel baseline test:
2323.09 Kbit/s opsnr 39.915 ssim 74.729
With this patch:-
2213.34 Kbit/s opsnr 39.963 ssim 74.808
(Sligtly better metrics and about 5% smaller)

The weighting may well need some further tuning along side changes
to the aq modes.

Change-Id: Ieced379bca03938166ab87b2b97f55d94948904c
2 files changed