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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_EDK_SYSTEM_PORTS_NODE_DELEGATE_H_
#define MOJO_EDK_SYSTEM_PORTS_NODE_DELEGATE_H_
#include <stddef.h>
#include "mojo/edk/system/ports/message.h"
#include "mojo/edk/system/ports/name.h"
#include "mojo/edk/system/ports/port_ref.h"
namespace mojo {
namespace edk {
namespace ports {
class NodeDelegate {
public:
virtual ~NodeDelegate() {}
// Port names should be difficult to guess.
virtual void GenerateRandomPortName(PortName* port_name) = 0;
// Allocate a message, including a header that can be used by the Node
// implementation. |num_header_bytes| will be aligned. The newly allocated
// memory need not be zero-filled.
virtual void AllocMessage(size_t num_header_bytes,
ScopedMessage* message) = 0;
// Forward a message asynchronously to the specified node. This method MUST
// NOT synchronously call any methods on Node.
virtual void ForwardMessage(const NodeName& node, ScopedMessage message) = 0;
// Broadcast a message to all nodes.
virtual void BroadcastMessage(ScopedMessage message) = 0;
// Indicates that the port's status has changed recently. Use Node::GetStatus
// to query the latest status of the port. Note, this event could be spurious
// if another thread is simultaneously modifying the status of the port.
virtual void PortStatusChanged(const PortRef& port_ref) = 0;
};
} // namespace ports
} // namespace edk
} // namespace mojo
#endif // MOJO_EDK_SYSTEM_PORTS_NODE_DELEGATE_H_