blob: 55b8d27547bed06126b010472513317be14a9b80 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_EDK_SYSTEM_PORTS_NODE_H_
#define MOJO_EDK_SYSTEM_PORTS_NODE_H_
#include <stddef.h>
#include <stdint.h>
#include <queue>
#include <unordered_map>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/synchronization/lock.h"
#include "mojo/edk/system/ports/event.h"
#include "mojo/edk/system/ports/message.h"
#include "mojo/edk/system/ports/name.h"
#include "mojo/edk/system/ports/port.h"
#include "mojo/edk/system/ports/port_ref.h"
#include "mojo/edk/system/ports/user_data.h"
#undef SendMessage // Gah, windows
namespace mojo {
namespace edk {
namespace ports {
enum : int {
OK = 0,
ERROR_PORT_UNKNOWN = -10,
ERROR_PORT_EXISTS = -11,
ERROR_PORT_STATE_UNEXPECTED = -12,
ERROR_PORT_CANNOT_SEND_SELF = -13,
ERROR_PORT_PEER_CLOSED = -14,
ERROR_PORT_CANNOT_SEND_PEER = -15,
ERROR_NOT_IMPLEMENTED = -100,
};
struct PortStatus {
bool has_messages;
bool receiving_messages;
bool peer_closed;
};
class MessageFilter;
class NodeDelegate;
class Node {
public:
enum class ShutdownPolicy {
DONT_ALLOW_LOCAL_PORTS,
ALLOW_LOCAL_PORTS,
};
// Does not take ownership of the delegate.
Node(const NodeName& name, NodeDelegate* delegate);
~Node();
// Returns true iff there are no open ports referring to another node or ports
// in the process of being transferred from this node to another. If this
// returns false, then to ensure clean shutdown, it is necessary to keep the
// node alive and continue routing messages to it via AcceptMessage. This
// method may be called again after AcceptMessage to check if the Node is now
// ready to be destroyed.
//
// If |policy| is set to |ShutdownPolicy::ALLOW_LOCAL_PORTS|, this will return
// |true| even if some ports remain alive, as long as none of them are proxies
// to another node.
bool CanShutdownCleanly(
ShutdownPolicy policy = ShutdownPolicy::DONT_ALLOW_LOCAL_PORTS);
// Lookup the named port.
int GetPort(const PortName& port_name, PortRef* port_ref);
// Creates a port on this node. Before the port can be used, it must be
// initialized using InitializePort. This method is useful for bootstrapping
// a connection between two nodes. Generally, ports are created using
// CreatePortPair instead.
int CreateUninitializedPort(PortRef* port_ref);
// Initializes a newly created port.
int InitializePort(const PortRef& port_ref,
const NodeName& peer_node_name,
const PortName& peer_port_name);
// Generates a new connected pair of ports bound to this node. These ports
// are initialized and ready to go.
int CreatePortPair(PortRef* port0_ref, PortRef* port1_ref);
// User data associated with the port.
int SetUserData(const PortRef& port_ref, scoped_refptr<UserData> user_data);
int GetUserData(const PortRef& port_ref,
scoped_refptr<UserData>* user_data);
// Prevents further messages from being sent from this port or delivered to
// this port. The port is removed, and the port's peer is notified of the
// closure after it has consumed all pending messages.
int ClosePort(const PortRef& port_ref);
// Returns the current status of the port.
int GetStatus(const PortRef& port_ref, PortStatus* port_status);
// Returns the next available message on the specified port or returns a null
// message if there are none available. Returns ERROR_PORT_PEER_CLOSED to
// indicate that this port's peer has closed. In such cases GetMessage may
// be called until it yields a null message, indicating that no more messages
// may be read from the port.
//
// If |filter| is non-null, the next available message is returned only if it
// is matched by the filter. If the provided filter does not match the next
// available message, GetMessage() behaves as if there is no message
// available. Ownership of |filter| is not taken, and it must outlive the
// extent of this call.
int GetMessage(const PortRef& port_ref,
ScopedMessage* message,
MessageFilter* filter);
// Sends a message from the specified port to its peer. Note that the message
// notification may arrive synchronously (via PortStatusChanged() on the
// delegate) if the peer is local to this Node.
int SendMessage(const PortRef& port_ref, ScopedMessage message);
// Corresponding to NodeDelegate::ForwardMessage.
int AcceptMessage(ScopedMessage message);
// Called to merge two ports with each other. If you have two independent
// port pairs A <=> B and C <=> D, the net result of merging B and C is a
// single connected port pair A <=> D.
//
// Note that the behavior of this operation is undefined if either port to be
// merged (B or C above) has ever been read from or written to directly, and
// this must ONLY be called on one side of the merge, though it doesn't matter
// which side.
//
// It is safe for the non-merged peers (A and D above) to be transferred,
// closed, and/or written to before, during, or after the merge.
int MergePorts(const PortRef& port_ref,
const NodeName& destination_node_name,
const PortName& destination_port_name);
// Like above but merges two ports local to this node. Because both ports are
// local this can also verify that neither port has been written to before the
// merge. If this fails for any reason, both ports are closed. Otherwise OK
// is returned and the ports' receiving peers are connected to each other.
int MergeLocalPorts(const PortRef& port0_ref, const PortRef& port1_ref);
// Called to inform this node that communication with another node is lost
// indefinitely. This triggers cleanup of ports bound to this node.
int LostConnectionToNode(const NodeName& node_name);
private:
class LockedPort;
// Note: Functions that end with _Locked require |ports_lock_| to be held
// before calling.
int OnUserMessage(ScopedMessage message);
int OnPortAccepted(const PortName& port_name);
int OnObserveProxy(const PortName& port_name,
const ObserveProxyEventData& event);
int OnObserveProxyAck(const PortName& port_name, uint64_t last_sequence_num);
int OnObserveClosure(const PortName& port_name, uint64_t last_sequence_num);
int OnMergePort(const PortName& port_name, const MergePortEventData& event);
int AddPortWithName(const PortName& port_name, scoped_refptr<Port> port);
void ErasePort(const PortName& port_name);
void ErasePort_Locked(const PortName& port_name);
scoped_refptr<Port> GetPort(const PortName& port_name);
scoped_refptr<Port> GetPort_Locked(const PortName& port_name);
int SendMessageInternal(const PortRef& port_ref, ScopedMessage* message);
int MergePorts_Locked(const PortRef& port0_ref, const PortRef& port1_ref);
void WillSendPort(const LockedPort& port,
const NodeName& to_node_name,
PortName* port_name,
PortDescriptor* port_descriptor);
int AcceptPort(const PortName& port_name,
const PortDescriptor& port_descriptor);
int WillSendMessage_Locked(const LockedPort& port,
const PortName& port_name,
Message* message);
int BeginProxying_Locked(const LockedPort& port, const PortName& port_name);
int BeginProxying(PortRef port_ref);
int ForwardMessages_Locked(const LockedPort& port, const PortName& port_name);
void InitiateProxyRemoval(const LockedPort& port, const PortName& port_name);
void MaybeRemoveProxy_Locked(const LockedPort& port,
const PortName& port_name);
void TryRemoveProxy(PortRef port_ref);
void DestroyAllPortsWithPeer(const NodeName& node_name,
const PortName& port_name);
ScopedMessage NewInternalMessage_Helper(const PortName& port_name,
const EventType& type,
const void* data,
size_t num_data_bytes);
ScopedMessage NewInternalMessage(const PortName& port_name,
const EventType& type) {
return NewInternalMessage_Helper(port_name, type, nullptr, 0);
}
template <typename EventData>
ScopedMessage NewInternalMessage(const PortName& port_name,
const EventType& type,
const EventData& data) {
return NewInternalMessage_Helper(port_name, type, &data, sizeof(data));
}
const NodeName name_;
NodeDelegate* const delegate_;
// Guards |ports_| as well as any operation which needs to hold multiple port
// locks simultaneously. Usage of this is subtle: it must NEVER be acquired
// after a Port lock is acquired, and it must ALWAYS be acquired before
// calling WillSendMessage_Locked or ForwardMessages_Locked.
base::Lock ports_lock_;
std::unordered_map<PortName, scoped_refptr<Port>> ports_;
DISALLOW_COPY_AND_ASSIGN(Node);
};
} // namespace ports
} // namespace edk
} // namespace mojo
#endif // MOJO_EDK_SYSTEM_PORTS_NODE_H_